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Feedback Terminal => Suggestions => Topic started by: noob school on August 18, 2008, 03:31:18 AM



Title: DDoS attacks
Post by: noob school on August 18, 2008, 03:31:18 AM
it would be awesome if u could send DDoS attacks to a target host.
like make a virus called "mass_DDoS" or somthing and u would have 2 infect at least 5 or more hosts with it,the u could send a attack to 1 target host useing the 5 or more slaves aka zombies.and 2 send the attack maybe a remote trigger prog call "remote_DDos" or somthing along those lines.and once the attack hits it would take away cpu speen,band,and HD space verrying on the ammout of slaves and the hardware of the slaves.
i think that would liven' up the game and make it more competitive.
 
 


Title: Re: DDoS attacks
Post by: Sirrobert on August 18, 2008, 03:54:08 AM
How should you defend against that?


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 04:03:51 AM
hide ur ip of course and baybe some new ware,like DDoS Firewall.and the higher the lvl the weaker the aattack will be,idk.


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 04:12:05 AM
Im sorry Noob School butI think you should play the game a little more before you suggest anything. Then you have learned about the game and knows how everything works. This suggestion will mostly be used by higher players on people they dont like. That will only cause people being afriad of the big ones whos getting an even better position because they are untouchable.
Please dont say that they are good against the higher players because no one gets their IP and, if you get their IP, they can easily repair any damage.
Please come again when you are over level 10.000. Most suggestions comes from players over level 1.000.000.


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 04:15:14 AM
so only people 10,000 will be listened to?
i know how hacking games work,iv been playing this game for a while and have learned alot.i helped program a game called slavehack.but i left that game a few months ago.


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 04:43:59 AM
The truth is that Sir Emi doesnt seem to listen much to them either but they atleast have a chanse of getting their voices heard.
Im sorry if you thought I had something against you. In my eyes you posted a dumb suggestion (first posted in wrong category.) and later I see that you have 5.897 in power. And your account ID tells me that you are very new to this game (About 200 joined players after you. You joined just a few days ago.). Together it makes a total newbie. I dont want to be mean but look at the facts. This early in the game you havent been able to understand everything yet. Not even I have understand everything you can do. Thats why the big players are posting suggestions and not other people.


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 04:48:15 AM
iv been playing for about 7 hours strait.and iv read every thing in the game guide.


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 05:01:08 AM
The game guide isnt trutworthy in that it doesnt prepare you about exactly how things will react. Take the  And the AP system isnt there at all. And neither how people play the game. Only experienced players know how people play the game and how they would react if something new is added. Look at the overload bomb, its a real pain in the a**. But who can you use it on? Sovietpride used it on public servers but nothing happened more then Sir Emi repaired the servers. You cant attack no one else because Newbies dont have enough band. It would take days to upload it. And the higher players have to high firewalls and passwords.


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 05:08:17 AM
ok?all games have an ass hole that causes problems.
oh is SE'ing aginst the rules


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 05:12:06 AM
I never called Soviet an not a very nice person. I believe he did it because he couldnt usehis bombs on other servers. What is might if you cant use it?

And what about "SE'ing"? Could you explain what you mean?


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 05:16:56 AM
social engenering,bascly tricking people into giveing u their ip adress,and other vital info.and exuse my spelling.
and their any group servers for clans and so fourth


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 05:19:04 AM
Groups do exist even if the game have no support for it. SGP is the main faction right now. Its six (good) players claiming about 60% of all secret servers for themselves.


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 05:20:41 AM
what exactly is a secret server.


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 05:39:51 AM
This is exactly what I mean. You dont even know about the secret servers. They are the servers you use to get better missions and they have higher software. I believe they have over version 1.0 now.


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 05:41:56 AM
i know that but like wut do u mean by people control them


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 05:51:20 AM
I didnt say that SGP was controlling the servers. Only that they claim them for themselves. On a public server you can upload and install everything including adware and fileshare. And no one wants to hinder them because of their punishing methods. There is a thread about that somewhere.


Title: Re: DDoS attacks
Post by: Krieger on August 18, 2008, 06:03:00 AM
I don't like the idea. Maybe it works in other games, like Slave Hack, but each game is different to others, and it won't work in this game, I think.


Title: Re: DDoS attacks
Post by: Theraze on August 18, 2008, 09:27:00 AM
The issue isn't that the older players are the only ones to be attended to... it's that by the time you become an older player, you have a better idea of the way the game works, as well as knowing likely both which types of changes would be abused heavily, and which kinds of changes would just be annoyances to newbies and make the game less played. :) Right now, we mostly get the second type, to try to fix the first type of issues... updates that make the game more difficult for newbies to catch up to older players, which the older players almost immediately figure out how to avoid the negative bits from, but which retain their limitations to the newbies.

The point that you're questioning AD is exactly the point being made... Your level isn't reflective to THIS game's gameplay and balance. there's people out there with well over 100 private computers infected. What if they decided to run a DoS against you? No real negative to them, but major pain for you. And there's nothing you can do... you won't have the 1000 HPD for an IP change every hour... but they can buy your IP for under 100k. And once they've done it once, VERY easy to find you again.

And to explain, secret servers are the NPC servers that don't link off the public servers, specifically the ones that show under the 'secret' category in the ip database. There's over 400 now, going a decent bit past 1 now.


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 09:58:35 AM
Thanks.
I didnt know what version their up to or how many there are because I dont use the secret servers.


Title: Re: DDoS attacks
Post by: rokalth on August 18, 2008, 10:07:13 AM
YEs, but ddos is only way to organised group of small players to attack one big player..


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 10:10:43 AM
But they have to know this persons IP first and then they have to crack him (Or else the firewall dont really have a purpous. In RL its hindering bad stuff from enter your computer.). I dont think that is going to happen.


Title: Re: DDoS attacks
Post by: rokalth on August 18, 2008, 10:19:57 AM
Actually, ddos attack can block your bandwidth without firewall bypass...

I think this could work so that every server can block only 1 Kb bandwidth. Even how big the server is. So, ddosd would only be possible if organized group of 20-50 players would start to bonbard one target.



Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 10:59:58 AM
But someone as Ebolla have more then one gateway and over 100 BW on all of them.


Title: Re: DDoS attacks
Post by: neo alpha on August 18, 2008, 11:24:48 AM
But someone as Ebolla have more then one gateway and over 100 BW on all of them.

over just 100 bw on each ?

He have 3 gateways with more than 500 kbps each...

I have a total of 150 kb in 2 gateways ( one with 100 and another with 50 ) and i'm not even top 50 :P


Title: Re: DDoS attacks
Post by: Andreas on August 18, 2008, 11:27:53 AM
I wasnt sure about the BW. Latest thing I heard was that Soviet had over 70 and that was before Ebolla bought his/her second gateway.


Title: Re: DDoS attacks
Post by: Raistlin on August 18, 2008, 12:05:54 PM
Yeah, the problem with this is unless each individual attack has a LOT of power, a ddos is going to hurt a new player much more than a top tenner. I mean, I'm not a bandwidth person, but based on personal experience, 100 bandwidth is less than an hours income in the top ten. And bear in mind, I'm nearly the WEAKEST up there ;)


Title: Re: DDoS attacks
Post by: neo alpha on August 18, 2008, 12:07:29 PM
Yeah, the problem with this is unless each individual attack has a LOT of power, a ddos is going to hurt a new player much more than a top tenner. I mean, I'm not a bandwidth person, but based on personal experience, 100 bandwidth is less than an hours income in the top ten. And bear in mind, I'm nearly the WEAKEST up there ;)

No... If i'm not wrong ; ebolla said at the irc that he get hourly about 10k... ( i am probably wrong )

50 kbps = 12k


btw ; ebolla have 3 servers and soviet 5


Title: Re: DDoS attacks
Post by: Raistlin on August 18, 2008, 12:29:11 PM
That was a while ago. If he hasn't better than doubled that, I'll eat my metaphorical hat.


Title: Re: DDoS attacks
Post by: Araeus on August 18, 2008, 03:45:24 PM
I wasnt sure about the BW. Latest thing I heard was that Soviet had over 70 and that was before Ebolla bought his/her second gateway.

Over 70?  I'm pretty sure everyone in SGP has more bw than me and I have 600.  I've seen uploads going to secret servers at multiple thousands of bw.

A DDoS attack from smaller players working together is a good idea, but the problem is that it will barely be a minor annoyance for the higher players, who can then just break into the smaller players and kill the attack.  Really not very useful unless it is implemented well.


Title: Re: DDoS attacks
Post by: RavenXP on August 18, 2008, 06:32:31 PM
Perhaps you could qualify me Arthur as I am beyond 1M points.  :5:

Been thinking about this stuff for days now.
This could give potential to PvP warfare for HP.

How about this:

Denial of Service Malware

1.) You infect a server with DoS viruses.
2.) You activate the viruses and select a target player's IP.
3.) Each activated virus takes 10kbps BW (depends on level) from the host.
4.) Each activated virus will take 10kbps BW (depends on level) of the target player's gateway.
5.) Target player will lose 5% of income that he is gathering from his income-generating viruses.

Notes:
* Viruses from host server will lose 5% income generated per 10kbps lost from DoS malware since its bandwidth is being eaten.
* Upload and activate it in different servers and that makes it DDoS.

Now that's brutal and could stop the income of a top player who doesn't change IP and only log 3 times a day!  :5:

Solution to being targeted by DoS virus:
1.) Use IP change.
2.) Capture the virus and optionally disable it or kill the BW of another player's gateway.
3.) Disinfect the viruses using Malware Anti-Virus


Title: Re: DDoS attacks
Post by: Theraze on August 18, 2008, 10:45:37 PM
Would make more sense if, instead of the target losing their income from virii, it stopped the server's cash... so you'd target for example all of the public servers, and all of the newbies would get screwed because suddenly their server makes nothing. :) As the target losing income doesn't make sense because it's not a continual collection... they just have their BW sometimes shifted.

As well, there needs to be a counter... scan blocker, maybe? Or firewall... a good firewall will stop a DDoS attack by black-holing the attacking servers... Happened when I had a few thousand servers running a DDoS against me in university a decade ago or so. Note... try not to annoy people who have large quantities of RL servers compromised. ;)

And yeah... BW is more in the range of being even with the total number of players HP has seen than the 600 range...


Title: Re: DDoS attacks
Post by: noob school on August 18, 2008, 10:49:53 PM
im not exactly sure the differnce between DoS and DDoS,but isnt a DDoS attack where u use zombie servers and DoS is where u ping a computer a certain way untill the internet gets really slow?
and if im right,wut ur talking about is a DDoS attack.
an what i was thinking is lets say some 1 up-loads 1 DDoS bot to 5 newbish servers with the average hardware of lets say 650 Mhz,32768 Kb,5 Kbs Bandwidth.each slave will take about 5 mins,so a minimal attacak would take 25mins and lets say:
5 slave attack=cpu speed lost
7 slave attack=kb lost
10 slave attack=band lost
and the ammount of  mhz,kb's,or BW will varry on the slaves hardware and the targets firewall lvl.


Title: Re: DDoS attacks
Post by: Player on August 19, 2008, 12:42:38 AM
Well, i think it works much better as percentage based rather than linear based. So perhaps each DDoS server reduces the target BW by a percentage; maybe each DDos server takes 3 % of the targets remaining BW.  So BW damage = 1-(0.97)^ # of DDos virii.

Edit - oh, I forgoct to mention, the requirements for the DDos virii should be pretty high, so its going to take a team of dedicated hackers  together to damage 1 person. I suggest the DDos servers need at least 100 BW and will lose 10% BW for each attack, and the virus is used up after each attack.

Then again, theres already a few softwares thats similiar to this, the malware viruses. So I am not really sure what this will bring to the game.
 


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 12:52:22 AM
i think it might be good for the game ,though i am not sure if most players would approve.after all u wouldnt wanna make an update that most players,or even less than half the players dont like.if sir emi actually takes this into consideration he should make a poll.


Title: Re: DDoS attacks
Post by: RavenXP on August 19, 2008, 12:59:38 AM
Unless he wants the game to be played just like this...

Crack Server -> Install Virus -> Gain Income -> Disinfect Virus -> Research New Virus -> Find New Server... -> Crack Server...

That would be boring isn't it?

DDoS is just Distributed DoS. More servers involved but the purpose is just the same.

It makes no sense if the Firewall can just block the attack because in reality firewalls can't handle DDoS unless it blocks the request of all incoming requests which would mean that it would block valid HTTP requests.


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 01:03:09 AM
but every thing in this game isnt accurate in real life is it?
a fire wall can weakin the attack.and iv only sent a few DoS and DDoS attacks irl,but it was to my own box.
and i had my friend helping me so i dont compleatly f%$@ up my box.


Title: Re: DDoS attacks
Post by: Andreas on August 19, 2008, 01:06:15 AM
The firewall maybe does block everything. Eveything going through the firewall comes from someone with admin (which also can be someone who have cracked the admin). Nothing else have penetrated the firewall this far.


Title: Re: DDoS attacks
Post by: Theraze on August 19, 2008, 01:06:59 AM
First, DoS means denial of service... DDoS is a distributed denial of service... a large quantity of computers working together to cause a denial of service attack. :) As such, being able to burn off 3% of a server through a single server isn't realistic... an actual DDoS attack involves hundreds, if not thousands of servers... minimum. :)

Second, any negative to the target should be removed from the running server as well. So you're not going to be able to burn off 3% of their BW unless the server can do the same... Else this would be even more abused then it would be by me if it's implemented as suggested. Because hey, if I can make every newbie unable to make a credit besides fighting for missions, why not! >:]

And that's part of how things work... if you can code your router and those, depending on how low you're getting in the protocol stack... Your firewall if actually decent should be able to just toss out any of those ports and protocols, leaving all your good traffic to remain...


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 01:13:08 AM
my friend helped me write a script sorta thing for command prompt,it had my domian name and how manny byts 2 ping it with,and the -t command.and it made my internet go on and off.then he helped me infect his computers with a virus and he used his computers as zombie servers to attack my box,and that really f**ked me up.but of course i had 2 turn my firewall off because it closed the port that the attack was comeing through.


Title: Re: DDoS attacks
Post by: Player on August 19, 2008, 01:15:45 AM
Well if you think about it, the miniment requirement for DDos is 100 BW, and you ll lose 10 at least. So you ll net even when your target has 333 BW or more.  Now that you mention the single server thing, that reminds me, perhaps you need 10 servers to start a DDoS attack, so you have the potential to lose much more than your target. Also, the same target can only be DDoS once per week, so they dont get bombarded by DDoS.


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 01:28:47 AM
that or make a minnimum hardware lvl


Title: Re: DDoS attacks
Post by: rokalth on August 19, 2008, 01:29:51 AM
Distributed dos attack is launched with Botnet. Largest botnet found this far has contain 1.5 million computers and theres no other limit than the size of the internet in it.

Botnet attack can be used in many ways. HTTP requests, email spam or more efficient ways which all are covered up in wikipages allover. I have seen closely 10K-20K botnet attack to a email server, sending a lot of spam email. Its impossible for firewall to block all ips because they come from different areas and you can not thus block ranges. So, you need to block them one by one but firewall which tries to check 10K config file for every requests slows server down, all emails are stored in huge queues which after some point are difficult to operate, remember that you get hunderds of messages from all over world every second.

In hp, my suggestion is something like this:
1) botnet virii is small and easy to install / uninstall
2) hacker may install the virii to any server and use it later ( thus his ip is safe )
3) hacker / hackers may remotely use those servers for flooding target
4) target loses band/cpu and mem and maybe connection to own virii etc.
5) target may start to uninstall virii of the remote machines but his own machine cpu/mem/band is near 100%
6) botnet will weaken if single servers are cleared







Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 01:45:37 AM
wow,that sounds good.but to make sure people arnt asses about DDoSing,every server the that is infected with the DDoS virus will have a log look at this example->"[1.1.1.1] launched DDoS attack via [localhost] to 127.0.1."
and once the attack hits the target this should appear in the targets log "[localhost] has recived mass DDoS attack from [*zombie servers ip here*] hardware has been dameged".


sorry about the spelling.


Title: Re: DDoS attacks
Post by: Theraze on August 19, 2008, 02:03:17 AM
Not the way that virii work here... maybe that's the way you've seen it work on other games, but here, the "official" virus IP is whatever IP was connected to for the activation process beginning... whether that's your actual or if you bounced it. As such, anyone with the ability to bounce more than, well, zero times will be hidden by this.

As well, I'm not talking about people who have 333 bw. I'm talking about people with 3000. Or 7000. Or more. And yes, there are multiple people with these and higher already... as such, having your 10 bw computer somehow magically take up 90 bw or 210 bw makes no sense at all... your system can't use up more bw than it's producing... And with this, all you have to do to avoid this is have another server that you use for virus collections. Bam, no DDoS against that server, no limitation of your income, and someone wasted a lot of time.

Except for when I kill all the public servers. Looking forwards to that part of it. :) Just for fun and because hey, when newbies suggest these things, that's cause they want us to do them, right?


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 02:08:09 AM
lmao =]
and i think when ddosing a public server,instead of it loseing hardware it should go down for an amount of time.


Title: Re: DDoS attacks
Post by: rokalth on August 19, 2008, 02:17:42 AM
Yes :)

All services should be offline, malfunctional, public ftp and board..  and server description could contain something like
"We are sorry to inform but all our services are under attack. Please, come back later."



Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 02:21:40 AM
or"True Light blah blah is under attack by an undefined suspect,our server will be down for apox [time goes here]"


Title: Re: DDoS attacks
Post by: rokalth on August 19, 2008, 02:35:28 AM
Yes thats better.

New players would be probably quite surprised of that  :13:


Title: Re: DDoS attacks
Post by: noob school on August 19, 2008, 02:39:26 AM
haha yeah


Title: Re: DDoS attacks
Post by: Theraze on August 19, 2008, 09:01:41 AM
Especially when it's on all of the servers they know. :) Bet they'd stay to see if it went away.


Title: Re: DDoS attacks
Post by: sjums07 on October 15, 2008, 03:05:33 AM
I don't like the DDoS attack idea from SH :D but the idea of a DoS attack would be better. Then it could be something like for a v .1 the downtime should be 5 minutes, or else it could be too destructive :p and it should take 'bout  an hour to make :D the attack should make the server unavailable to log on to, and tasks on  the server should stop completely :D and it should only be allowed to DoS attack the same server once or twice a week :D

an idea?? ^^


Title: Re: DDoS attacks
Post by: Thek3mp on October 18, 2008, 09:00:51 PM
urh didnt read the full thread (1 and a half pages) but THIS IS NOT SLAVEHACK. slavehack f**king phailed as a game, and the majority of the people who play it do so because they are unaware of better games of the same genre on the market (hacker project) or dont want there 2 year effort and membership(with no real benefits) to go to waste.
not to mention you pretty much stole the exact names from slavehack anyways, slavehack is pathetic, M2H sucks at what he does,heck "social engineering" thats a pretty term for scamming, the majority of the pricks and cash hungry newbies did that on sh. PLEASE Emi if your reading this play slavehack and see how nutsty it is, maybe you could use it as an example of what not to do with this wonderful game.

[edit]read all of the topic now
noob school i remember you from slavehack
btw pretty much all of ideas, expansions on ideas noob school said were directly from slavehack.
thers only one thing i would want from slavehack and thats external hard drives, (which is gold account only here)

i was gonna say something else but i forgot....

[EDIT2]oh yea slavehack PHAILED.

/end rant
/run matureattitude.me -15


Title: Re: DDoS attacks
Post by: neo alpha on October 18, 2008, 09:47:10 PM
urh didnt read the full thread (1 and a half pages) but THIS IS NOT SLAVEHACK. slavehack f**king phailed as a game, and the majority of the people who play it do so because they are unaware of better games of the same genre on the market (hacker project) or dont want there 2 year effort and membership(with no real benefits) to go to waste.
not to mention you pretty much stole the exact names from slavehack anyways, slavehack is pathetic, M2H sucks at what he does,heck "social engineering" thats a pretty term for scamming, the majority of the pricks and cash hungry newbies did that on sh. PLEASE Emi if your reading this play slavehack and see how nutsty it is, maybe you could use it as an example of what not to do with this wonderful game.

[edit]read all of the topic now
noob school i remember you from slavehack
btw pretty much all of ideas, expansions on ideas noob school said were directly from slavehack.
thers only one thing i would want from slavehack and thats external hard drives, (which is gold account only here)

i was gonna say something else but i forgot....

[EDIT2]oh yea slavehack PHAILED.

/end rant
/run matureattitude.me -15


Title: Re: DDoS attacks
Post by: SalvadorHaldane on March 25, 2009, 10:50:42 AM
Really you need a nice ddos protection (http://gigabitdc.com) provider that is ready to filter traffic to stop a DDoS attack in the event you have a problem.


Title: Re: DDoS attacks
Post by: jager on March 25, 2009, 12:00:31 PM
Posting in a theme 6 months in hibernation?


Title: Re: DDoS attacks
Post by: death 2 all on March 25, 2009, 12:47:13 PM
Perhaps you could qualify me Arthur as I am beyond 1M points.  :5:

Been thinking about this stuff for days now.
This could give potential to PvP warfare for HP.

How about this:

Denial of Service Malware

1.) You infect a server with DoS viruses.
2.) You activate the viruses and select a target player's IP.
3.) Each activated virus takes 10kbps BW (depends on level) from the host.
4.) Each activated virus will take 10kbps BW (depends on level) of the target player's gateway.
5.) Target player will lose 5% of income that he is gathering from his income-generating viruses.

Notes:
* Viruses from host server will lose 5% income generated per 10kbps lost from DoS malware since its bandwidth is being eaten.
* Upload and activate it in different servers and that makes it DDoS.

Now that's brutal and could stop the income of a top player who doesn't change IP and only log 3 times a day!  :5:

Solution to being targeted by DoS virus:
1.) Use IP change.
2.) Capture the virus and optionally disable it or kill the BW of another player's gateway.
3.) Disinfect the viruses using Malware Anti-Virus

N00b protection:
1.) Cannot be started on players under 1 month
2.) Or 20Kbps
3.) Or 1,000 Mhz CPU
4.) Or 75,000 RAM

Ways to get out:
1.) New protection type: DDoS F/W: 0.5% chance of blocking a DDoS attack, which increases by 0.01 every 0.1 version, with a cap of 20% (or lower, depends on Emi's oppinion)
2.) 30% chance of DDoS attack working, constant
3.) 'Ghost' override from non-existant server: 5% chance, climbs 0.001% every 1 version, with a 10% cap


Title: Re: DDoS attacks
Post by: Araeus on March 25, 2009, 02:16:47 PM
Ooor, your firewall can block the DDoS because that's what it's supposed to do.


Title: Re: DDoS attacks
Post by: Exousia on March 25, 2009, 05:50:36 PM
I believe that the new forum accounts see even the oldest threads as "New Posts" so most wouldn't notice that it was old.  :16:


Title: Re: DDoS attacks
Post by: gs 059 on March 25, 2009, 11:03:08 PM
I believe that the new forum accounts see even the oldest threads as "New Posts" so most wouldn't notice that it was old.  :16:

yes they do, but you would think seeing something like
Quote
« Reply #52 on: October 18, 2008, 09:47:10 PM »
would kind of tell you that it was a little old...



Title: Re: DDoS attacks
Post by: Exousia on March 26, 2009, 01:35:29 AM
Maybe, but how often do we actually look at the time/date stamp?  :laugh: I'm just as guilty as the next guy of not actually paying attention to it.


Title: Re: DDoS attacks
Post by: death 2 all on March 29, 2009, 09:00:40 AM
Maybe, but how often do we actually look at the time/date stamp?  :laugh: I'm just as guilty as the next guy of not actually paying attention to it.
lol me 2 i ignore it whether i need 2 or not  :12: