The Hacker Project - a free online game

May 07, 2024, 07:45:54 AM
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"Trust your technolust!"
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91  Feedback Terminal / Suggestions / Re: Stand-by mode on: July 10, 2008, 02:42:35 AM
Our fault?!
Ever heared of the terrible creatures named "Parents"?

 blowup

 17

I started thinking nobody has got parents around here.
92  Feedback Terminal / Suggestions / Re: Stand-by mode on: July 10, 2008, 01:20:13 AM
The idea was a vacation period protection but not being too agesive with the imposibility of others of using your gateway.
93  Feedback Terminal / Suggestions / Re: Ability of creating anti-hacker new missions on: July 10, 2008, 01:16:31 AM
I mean when somebody deletes all your soft or overloads you to a almost newbie gateway, you get the possibility of creating a mision to track-down the hacker who made you that.
94  Feedback Terminal / Suggestions / Stand-by mode on: July 09, 2008, 06:09:31 PM
I think it would be grat to create a stand-by mode for players. It could be activated from 2 days to 1 month and a half periods. It will give the player a password with a lengh depending on how long it is going to be activated this mode. Then this player could not get into the game during the period he marked without a HPD payment, also proportional to this marked time. Other players will know how long this player is going to be inactive and could use its gateway as if anything happens with it, but when the period finishes and the player comes he will be promted to introduce the password. If he makes any mistake or he can not remind it, he will take the penality of get the gateway as the other players could left it.

Also it could be possible to get downgraded the level of the software the player got running into the gateway for the standby period.

I know, it will have to be mid-hardcoded, but I have an idea around how to decrease the data storaged for this function. coffee1 coffee1

@siremi: If you are interested on this idea it contact me via PM for giving you the idea I have for the code. to_keep_order

Thats all.

Rate--comment please
95  Feedback Terminal / Suggestions / Ability of creating anti-hacker new missions on: July 09, 2008, 05:40:13 PM
I think newbie (py points) players could be able to post anti-hackers missions at True Light repository by indicating them to chase a player from the player logs, incluing if it is deleted and the player cannot restore it, but without revealing its ip. That mission should not be aviable for the player who posted it. If it is implemented, I think non-newbie players could use it but with a payment proportional to their points when they create it.
96  General Category / Hi. My name is... / Hi all from a newbie here on: July 05, 2008, 11:10:29 AM
Hi all,

This is not the first time I have played hacking games, but this is the one I like the most.

A great game, IMHO.
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