I'm going to study the suggestion.
It's usually more difficult to balance a player power restriction protection system then the current server by server, because you would have to account for the attacks of a player in protection.
An option would be to remove protection completely, as since high players can not accept missions on public servers when they are over 1 million and newbie players don't pose a good target for adware virii as they did in the past, the protection is kind of outdated...
emi why not just add a boolean to the user table - once they get a mission against them or any other thing like hitting 200,000 power etc they get flagged - firstly check the flag if that fails revert back to the old check server method