The Hacker Project - a free online game

Feedback Terminal => Suggestions => Topic started by: Raistlin on July 15, 2008, 01:34:50 PM



Title: NPC servers repair themselves.
Post by: Raistlin on July 15, 2008, 01:34:50 PM
Given that we have the power to damage public and secret servers (I'm looking at you, soviet :P), perhaps they could repair themselves over time? I mean, surely the corporations behind them must have money, so they could buy new hardware.


Title: Re: NPC servers repair themselves.
Post by: Kingdutch on July 15, 2008, 01:37:53 PM
/signed

:17:


Title: Re: NPC servers repair themselves.
Post by: PauloHaddad on July 15, 2008, 05:47:19 PM
I think it will give some work to Emi, but I liked so.

/signed [2]


Title: Re: NPC servers repair themselves.
Post by: human on July 15, 2008, 06:31:54 PM
I think he will have to add this to the task list.

/signed


Title: Re: NPC servers repair themselves.
Post by: HJ® on July 15, 2008, 06:52:40 PM
/signed


Title: Re: NPC servers repair themselves.
Post by: sovietpride on July 15, 2008, 07:53:00 PM
what?

o.o


Title: Re: NPC servers repair themselves.
Post by: Raistlin on July 15, 2008, 08:34:47 PM
Soviet, I'm talking about those surprises you left on the true light servers. Y'know, the explosive ones? :P


Title: Re: NPC servers repair themselves.
Post by: siremi on July 15, 2008, 11:33:03 PM
Yeah that was just mean soviet, now I have to get my hammer and repair the True Light servers.  :laugh:

Maybe the publics server could auto-repair (and not support virii over version 0.2  :diablo:)

Way to go!  :laugh:


Title: Re: NPC servers repair themselves.
Post by: virus man on July 15, 2008, 11:36:09 PM
Yeah that was just mean soviet, now I have to get my hammer and repair the True Light servers.  :laugh:

Maybe the publics server could auto-repair (and not support virii over version 0.2  :diablo:)

Way to go!  :laugh:

I wouldn't put a limit on the Virii versions but what about the possibility of the servers not only repairing themselves but also improving themselves as time goes by to show a continued increase on all of the servers.   Of course this would screw up my personal plans but it is a thought.


Title: Re: NPC servers repair themselves.
Post by: siremi on July 16, 2008, 01:08:46 AM
The new high version servers that spawn already have improvements to hardware additional to the improvement to defenses.

I think the interactive tutorial should give a low secret server IP if the newbie players manage to complete it, as reward... just to show them the way into the network...


Title: Re: NPC servers repair themselves.
Post by: Crlaozwyn on July 16, 2008, 09:40:27 AM
I disagree to giving everyone secret server IPs when they start... That sort of voids the definition of "secret," doesn't it? I got my first secret server IP when someone hacked me - I followed the trail into one, and was so excited I forgot all about the hacking. From that one, I now have well over 100 SS IPs... if you have one, you can get them all. It should be something you have to try to find instead of something you're given.


Title: Re: NPC servers repair themselves.
Post by: human on July 16, 2008, 09:54:57 AM
Yeah that was just mean soviet, now I have to get my hammer and repair the True Light servers.  :laugh:

Maybe the publics server could auto-repair (and not support virii over version 0.2  :diablo:)

Way to go!  :laugh:

I TOTALY DISAGREE with setting litmit to virii in public servers. Perharps allowing it if the servers resources are fulled, but not countering it....

...
I think the interactive tutorial should give a low secret server IP if the newbie players manage to complete it, as reward... just to show them the way into the network...

Which interactive tutorial?

Anyway, I think that getting 1 IP adress from each megacorp PUBLIC server (1 Omnicron MegaCorp... , 1 Hakuza MegaCorp..., 1 Icarus MegaCorp..., and 1 True Light MegaCorp... PUBLIC server IP adress). In their missions you can see many misions targetering secret servers (more than public ones).


Title: Re: NPC servers repair themselves.
Post by: sovietpride on July 16, 2008, 11:37:24 AM
.......

but people are defusing my bombs siremi, it isnt fair :'(


Title: Re: NPC servers repair themselves.
Post by: Raistlin on July 16, 2008, 11:43:51 AM
Why isn't that fair? I mean, you already set them off, so the servers should slowly regenerate the damage caused. If it were a player, they'd be fixing it!


Title: Re: NPC servers repair themselves.
Post by: sovietpride on July 16, 2008, 01:55:07 PM
*sigh*

ok ok i give in, fix all you wany, ive had my fun.

for now.


Title: Re: NPC servers repair themselves.
Post by: Raistlin on July 16, 2008, 02:04:40 PM
Besides, some of them are still there. Whoever's taking them out is doing a pretty shoddy job of it; you missed some on public servers!


Title: Re: NPC servers repair themselves.
Post by: BobbyBob on July 16, 2008, 07:06:56 PM
*sigh*

ok ok i give in, fix all you wany, ive had my fun.

for now.
Rofl xP


Title: Re: NPC servers repair themselves.
Post by: ZacQuicksilver on July 17, 2008, 01:40:45 AM
I think they should not only repair damage, but get better. Our servers do after all.


My proposed mechanic:

Each Non-Player Server (NPS) gets the following money:

1% of virii income on it, whether or not the income is collected
10% of missions accepted from it that are completed
10 HPD/hour multiplied by the defense level of the server

This money is used first to repair damage, then to upgrade. If it is upgrading, it looks at it's percentage uses, and upgrades whatever systems are closest to 100% usage.


This would make the True Light Software Repositories harder to hurt, because so many people get missions there and there are so many virii there, so the upgrades would come sooner. On the other hand, secret servers would get less, but of course are already more valuable because they have higher defenses.


Title: Re: NPC servers repair themselves.
Post by: HJ® on July 17, 2008, 02:00:02 AM
100 HPD off of each 1k mission because soviet likes to play with his toys? no thanks.

People should have the option to donate to the servers to upgrade their hardware (They should also auto-regenerate). You get what you put into it. This would also help the storyline, IMO. an anti-hacker wants to destroy public servers, the hackers want them there.

If allowed on private servers, this could also potentially let a player hack into an empty server, upgrade it, and use it himself for virii. What's the point in having a bunch of 5 BW empty servers, with nobody playing on them, and only 1 adware can be installed on each? When the IP's get found by the other players, it's practically a massive donate/AV/Install war on very useful servers that would be useless (or practically useless making 3.30 HPD/hr) otherwise.

This also allows the option of sending HPD to other accounts, but the donation goes automatically and evenly towards hardware (Or even let the donator choose what hardware upgrade to upgrade).


Title: Re: NPC servers repair themselves.
Post by: siremi on July 17, 2008, 02:39:27 AM

If allowed on private servers, this could also potentially let a player hack into an empty server, upgrade it, and use it himself for virii. What's the point in having a bunch of 5 BW empty servers, with nobody playing on them, and only 1 adware can be installed on each? When the IP's get found by the other players, it's practically a massive donate/AV/Install war on very useful servers that would be useless (or practically useless making 3.30 HPD/hr) otherwise.

This also allows the option of sending HPD to other accounts, but the donation goes automatically and evenly towards hardware (Or even let the donator choose what hardware upgrade to upgrade).


Isn't that the same thing like upgrading your own gateway and installing viruses on it, but with an added option of abuse by multi-accounts and farmers?


Title: Re: NPC servers repair themselves.
Post by: HJ® on July 17, 2008, 02:58:28 AM
You still haven't told us exactly your views on 'abuse', siremi.


Title: Re: NPC servers repair themselves.
Post by: sovietpride on July 17, 2008, 07:37:46 AM
100 HPD off of each 1k mission because soviet likes to play with his toys? no thanks.


AFAIK he means if you were to say, take a 1k mission, you would get the 1k, but the server gets 100hpd on top of that.
Kinda like the bonus from the head of the company for being able to *sell* it as it were.

thats what i think anwyay o.o


Title: Re: NPC servers repair themselves.
Post by: ZacQuicksilver on July 17, 2008, 05:13:22 PM
100 HPD off of each 1k mission because soviet likes to play with his toys? no thanks.


AFAIK he means if you were to say, take a 1k mission, you would get the 1k, but the server gets 100hpd on top of that.
Kinda like the bonus from the head of the company for being able to *sell* it as it were.

thats what i think anwyay o.o


That's exactly what I meant. In another game (Pardus), if I own a Starbase, I get 1/10 of the mission rewards accepted at my starbase, and the person who does the mission gets the full value of the mission, same as if they took a similar mission at a non-player Starbase.

So, if you do a 1500 HPD mission, the server you got it from gets a CPU upgrade to fix the damage Soviet did to it. You only do a mission for x.xx HPD, and the server gets less than 1 HPD, but it adds up, and eventually it increases it's broadband.

And I don't think that player servers should be upgradeable by anyone other than the person who's server it is. If they're inactive, oh well.