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Feedback Terminal => Suggestions => Topic started by: ãłþħά-∆9 on April 07, 2010, 12:48:01 PM



Title: 2 More Abilities
Post by: ãłþħά-∆9 on April 07, 2010, 12:48:01 PM
Can we get abilities in Firewall + Password Protect?
I don't see why they're not there anyway considering the breakers are, and some mostly useless ones like process tracer...

That will be all ^^
Yes, I make alot of suggestions, and what?


Title: Re: 2 More Abilities
Post by: Exousia on April 07, 2010, 03:29:31 PM
And/or the ability to overload them would be nice too.... (shameless reference to other suggestions)....


Title: Re: 2 More Abilities
Post by: Brok Ironfist on April 07, 2010, 05:59:49 PM
 :stupid:


 :laugh:

I agree totally.  Overload abilities needed on all software...  Hey if we got the hardware allow us to overload.

Oh, and overloading should cost much more than an equivalent version...

Overload 1 --> 5 should cost something like a level 10 version.  So using that math all overloaded software should cost 2x the regular version.


Title: Re: 2 More Abilities
Post by: bontrose on April 14, 2010, 03:39:53 PM
+1


Title: Re: 2 More Abilities
Post by: sukilove on June 19, 2010, 07:46:41 AM
Overload + Cost a little income and a bit increase of Ap so it's balance out~


Title: Re: 2 More Abilities
Post by: Brok Ironfist on June 19, 2010, 08:45:44 AM
It should just cost extra resources.  AP and Income would be just weird.

A Level overloaded to a level 10 should use the resources of a level 20.


Title: Re: 2 More Abilities
Post by: bontrose on June 21, 2010, 07:36:04 PM
A Level overloaded to a level 10 should use the resources of a level 20.
a lv what?


Title: Re: 2 More Abilities
Post by: Brok Ironfist on June 21, 2010, 09:02:19 PM
A Level overloaded to a level 10 should use the resources of a level 20.
a lv what?

Sorry, software version.

Right now when you overload a Password Breaker (for example) it costs equal to or less than the equivalent overloaded file. 

So a Password Break 1 overloaded to a 10 costs the same amount of resources (i.e. memory and CPU) as a standard version 10.

I would recommend that the Overloaded version take up much more of the resources than the version it is being overloaded to.

Make sense?


Title: Re: 2 More Abilities
Post by: ãłþħά-∆9 on June 22, 2010, 02:48:57 AM
Hm I was under the impression it cost alot more, but upon checking i guess not.


Red Hammer     43.3023     86605     5412788  - Overloaded from v24 (iassume)
Red Hammer     40.8548 Not enough CPU! Need 81709.6 mhz. - Not overloaded (and 3 versions smaller)


Title: Re: 2 More Abilities
Post by: Hatejacket on June 22, 2010, 03:09:40 AM
When did this change? I was under the assumption that it was 33% more.


Title: Re: 2 More Abilities
Post by: Brok Ironfist on June 22, 2010, 06:49:20 AM
It has been that way since at least the beginning of last round.


Title: Re: 2 More Abilities
Post by: Hatejacket on June 22, 2010, 07:40:53 AM
That's silly. It's called overloading for a reason.....What's the point in researching a breaker too high?


Title: Re: 2 More Abilities
Post by: Brok Ironfist on June 22, 2010, 10:52:32 AM
That's silly. It's called overloading for a reason.....What's the point in researching a breaker too high?

Just to say you did.  Or the hope that someday Overloading will be reduced.


Title: Re: 2 More Abilities
Post by: bontrose on June 22, 2010, 11:29:47 AM
or power


Title: Re: 2 More Abilities
Post by: ãłþħά-∆9 on June 22, 2010, 11:51:43 AM
Bontrose took the words right out of my mouth





With his tongue  :2:



I thought it was as HackerJacket says...lol I just wrote Hacker jacket  :14:
How about underloading
I want my v64 break to be v1 plz


Title: Re: 2 More Abilities
Post by: bontrose on June 22, 2010, 11:57:26 AM
no i uses car jumpers attached to your tongue my keyboard and a 1.21 jiggawatt battery