Title: 2 More Abilities Post by: ãłþħά-∆9 on April 07, 2010, 12:48:01 PM Can we get abilities in Firewall + Password Protect?
I don't see why they're not there anyway considering the breakers are, and some mostly useless ones like process tracer... That will be all ^^ Yes, I make alot of suggestions, and what? Title: Re: 2 More Abilities Post by: Exousia on April 07, 2010, 03:29:31 PM And/or the ability to overload them would be nice too.... (shameless reference to other suggestions)....
Title: Re: 2 More Abilities Post by: Brok Ironfist on April 07, 2010, 05:59:49 PM :stupid:
:laugh: I agree totally. Overload abilities needed on all software... Hey if we got the hardware allow us to overload. Oh, and overloading should cost much more than an equivalent version... Overload 1 --> 5 should cost something like a level 10 version. So using that math all overloaded software should cost 2x the regular version. Title: Re: 2 More Abilities Post by: bontrose on April 14, 2010, 03:39:53 PM +1
Title: Re: 2 More Abilities Post by: sukilove on June 19, 2010, 07:46:41 AM Overload + Cost a little income and a bit increase of Ap so it's balance out~
Title: Re: 2 More Abilities Post by: Brok Ironfist on June 19, 2010, 08:45:44 AM It should just cost extra resources. AP and Income would be just weird.
A Level overloaded to a level 10 should use the resources of a level 20. Title: Re: 2 More Abilities Post by: bontrose on June 21, 2010, 07:36:04 PM A Level overloaded to a level 10 should use the resources of a level 20. a lv what?Title: Re: 2 More Abilities Post by: Brok Ironfist on June 21, 2010, 09:02:19 PM A Level overloaded to a level 10 should use the resources of a level 20. a lv what?Sorry, software version. Right now when you overload a Password Breaker (for example) it costs equal to or less than the equivalent overloaded file. So a Password Break 1 overloaded to a 10 costs the same amount of resources (i.e. memory and CPU) as a standard version 10. I would recommend that the Overloaded version take up much more of the resources than the version it is being overloaded to. Make sense? Title: Re: 2 More Abilities Post by: ãłþħά-∆9 on June 22, 2010, 02:48:57 AM Hm I was under the impression it cost alot more, but upon checking i guess not.
Red Hammer 43.3023 86605 5412788 - Overloaded from v24 (iassume) Red Hammer 40.8548 Not enough CPU! Need 81709.6 mhz. - Not overloaded (and 3 versions smaller) Title: Re: 2 More Abilities Post by: Hatejacket on June 22, 2010, 03:09:40 AM When did this change? I was under the assumption that it was 33% more.
Title: Re: 2 More Abilities Post by: Brok Ironfist on June 22, 2010, 06:49:20 AM It has been that way since at least the beginning of last round.
Title: Re: 2 More Abilities Post by: Hatejacket on June 22, 2010, 07:40:53 AM That's silly. It's called overloading for a reason.....What's the point in researching a breaker too high?
Title: Re: 2 More Abilities Post by: Brok Ironfist on June 22, 2010, 10:52:32 AM That's silly. It's called overloading for a reason.....What's the point in researching a breaker too high? Just to say you did. Or the hope that someday Overloading will be reduced. Title: Re: 2 More Abilities Post by: bontrose on June 22, 2010, 11:29:47 AM or power
Title: Re: 2 More Abilities Post by: ãłþħά-∆9 on June 22, 2010, 11:51:43 AM Bontrose took the words right out of my mouth
With his tongue :2: I thought it was as HackerJacket says...lol I just wrote Hacker jacket :14: How about underloading I want my v64 break to be v1 plz Title: Re: 2 More Abilities Post by: bontrose on June 22, 2010, 11:57:26 AM no i uses car jumpers attached to your tongue my keyboard and a 1.21 jiggawatt battery
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