These are the updates for the new round. Mostly PvP / balance related updates.
- delete / modify / recover log: 2 AP
- buy new server, double the cost for each new server (exponential increase)
- increased delete mission rewards by 30%
- new secret servers total numbers can not exceed 200 with the game progress
- if secret servers count reach 200, instead of spawning new servers, the existing server get increased hardware / protection updates with the game progress
- version increase to NPC server with each new server / upgrade is by 0.5 version. Note: On an update the server hardware is updated with the new hardware. If the server has been hit by malware and values are starting values, the server still gets full benefit of a new server with new hardware as the corps upgrade it again. The old hardware is simply removed and replaced with better hardware.
- when the NPC server upgrades hardware / protection, it will also change password.
Regarding the AP change to logs. I would say only on REMOTE server logs. Don't charge the AP for doing the logs on your own server.
With the change to Secret Servers, I would suggest also having them do an IP change. After all if an admin were to go and update a server and find that it has been hacked they would change the IP address on top of the upgrades.
Delete mission rewards increase. I would not add that in. It will not do anything towards PVP and only allow people to achieve higher levels in the game faster.
With regards to all the requests to double max AP I would instead increase the rate at which you regain AP to fix the real issue of there being little to do. After all increasing max AP by 100% will not allow you to do anymore in the game than you do now. However increasing AP generation by 50% or 100% will allow you do to considerably more in the game. So as you can see increasing max AP 100% to "increase what you can do in the game" is plain stupid.
With regards to Faith and Revelations. These are suggestions I made to you a LONG time ago Titam but since that PM was ignored I am going to post it here.
1> Allow Faith and Revelations to be killed. AP Cost for it should be 50% of what Revelations would cost to install.
2> Decrease AP usage of Revelations along with install and disinfect times. Right now .8 roughly is all that is needed to end the game. By doing the above you allow higher versions to then be useful. If you want the exact numbers I will get them for you.
The current top version takes approx 33.6 minutes per GB to install. (272.5 minutes / 490.4 = .56 <rounded up> * 60 = 33.6 minutes) If you were to cut that in half or even more then it would allow a real war between Pro-Rev and Pro-Faith players. As is the current setup is a joke as has been proven.
You can keep the AP cost the same just reduce the times.
Actually fix Research instead of doing ineffective patches to it. It should be harder and harder to research higher and higher levels of software. Right now it is not. All it takes is the hardware. So how do you fix this? As was suggested over 3 months ago. Decreasing returns.
At the current rate of research the version increases .006 per hour no matter what the level is. Have it so that at some divisible of say 10 the amount gained from research is reduced by 10%.
That would have versions go as such.
.1 - 1.0 = .006 per hour
1.1 - 2.0 = .0054 per hour
2.1 - 3.0 = .00486 per hour
3.1 - 4.0 = .004374 per hour
and so forth. Heck you can even decrease the intervals between the drop in games.
That is what should be done to TRULY limit research.
Now to fix hardware
Your one fix for servers is not bad. However I would say a X1.2 increase instead of X2.0 increase per server bought.
Now we just need to limit the amount of hardware bought on each server. I would say increase the cost by X1.2 every time the stats double.
Example
550 MHz CPU to start
going from 550 - 1100 = 1,500 HPD
1100 - 2200 = 3,960 HPD
2200 - 4400 = 9,504 HPD
and so forth
Again this is to limit growth in a feasible manner.
What are your thoughts Titam?