Title: Pass break time Post by: neo alpha on August 04, 2008, 05:36:28 PM Well ; instead of the actual table ; why not :
When v1.0 defense is reached ; it adds + X minutes for every 0.1 AND the cracker adds - X minutes for every 0.1 Or/and when the user has X CPU and Ram ; it stops working in the current way ( +5 mins p/ 0.1 max 60 mins ) to the + x minutes per .1 ( starting at the 0.1 ) Let me explain with a example table V/time No/5 0.1/8 0.2/12 0.3/15 0.4/18 0.5/21 0.6/24 0.7/27 0.8/30 0.9/33 1.0/36 And the crack removes the following amounts : V/- time 0.1/-2 0.2/-4 0.3/-6 0.4/-8 0.5/-10 BUT ; you need a minimun hardware for this formula to works ; while your hardware is noobish , the system would works at the actual way ( for both the atacker and the defender ) Title: Re: Pass break time Post by: virus man on August 04, 2008, 10:05:36 PM because of the wide gap between the upper players and the rest of the game that won't be implemented. The Cap is there for "balance"
Title: Re: Pass break time Post by: Crlaozwyn on August 05, 2008, 12:10:50 AM See similar suggestion (and subsequent shoot-down) at http://www.hacker-project.com/forum/index.php?topic=506.0 (http://www.hacker-project.com/forum/index.php?topic=506.0)
Title: Re: Pass break time Post by: gs 059 on August 06, 2008, 02:25:08 AM for high level player it takes -5 minutes to crack someone with no protection (the cracked it before they even tried...)
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