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Feedback Terminal => Suggestions => Topic started by: neo alpha on August 04, 2008, 05:36:28 PM



Title: Pass break time
Post by: neo alpha on August 04, 2008, 05:36:28 PM
Well ; instead of the actual table ; why not :

When v1.0 defense is reached ; it adds + X minutes for every 0.1
AND the cracker adds - X minutes for every 0.1

Or/and when the user has X CPU and Ram ; it stops working in the current way ( +5 mins p/ 0.1 max 60 mins ) to the + x minutes per .1 ( starting at the 0.1 )

Let me explain with a example table

V/time
No/5
0.1/8
0.2/12
0.3/15
0.4/18
0.5/21
0.6/24
0.7/27
0.8/30
0.9/33
1.0/36

And the crack removes the following amounts :
V/- time
0.1/-2
0.2/-4
0.3/-6
0.4/-8
0.5/-10


BUT ; you need a minimun hardware for this formula to works ; while your hardware is noobish , the system would works at the actual way ( for both the atacker and the defender )


Title: Re: Pass break time
Post by: virus man on August 04, 2008, 10:05:36 PM
because of the wide gap between the upper players and the rest of the game that won't be implemented.  The Cap is there for "balance"


Title: Re: Pass break time
Post by: Crlaozwyn on August 05, 2008, 12:10:50 AM
See similar suggestion (and subsequent shoot-down) at http://www.hacker-project.com/forum/index.php?topic=506.0 (http://www.hacker-project.com/forum/index.php?topic=506.0)


Title: Re: Pass break time
Post by: gs 059 on August 06, 2008, 02:25:08 AM
for high level player it takes -5 minutes to crack someone with no protection (the cracked it before they even tried...)