The Hacker Project - a free online game

HP Info Terminal => News & Updates => Topic started by: siremi on October 26, 2008, 01:43:01 AM



Title: power research update
Post by: siremi on October 26, 2008, 01:43:01 AM

- when completing a research task, the new file version and resource usage is updated for the remaining research jobs on the same file. This may cause extreme overload of the gateway if there are many research jobs on the same file. A research task can not complete while the system is overloaded. You will get an error when trying to complete a research while your system is overloaded. In order to continue the power research and not lose any tasks, additional hardware may have to be bought from the hardware dealer.

other updates:
- collect all will generate one finance log entry with the total amount collected



Title: Re: power research update
Post by: Tiak on October 26, 2008, 02:06:50 AM
So, you gave us a means to start research on multiple files at once easily, only to make it entirely useless?...  Interesting...

Oh well, now with higher-level research impossible, no protects will ever compete with mine.  I thank you for administering an update to solidify supremacy of those on the top, and screw over everyone else.

This change is the kind of change that should be restricted to happening between resets. it makes catching up to higher players impossible without sharing the exact same files they have.


Title: Re: power research update
Post by: virus man on October 26, 2008, 02:08:04 AM
Not exactly the sort of update SGP was looking for.  We still feel that there should be diminishing returns on research.  This will both limit and slow down the progress especially of those in the Top 20 which will in turn allow the GAP to be closed and make things more competitive.


Title: Re: power research update
Post by: Exousia on October 26, 2008, 03:11:42 AM
[RETRACTED]


Title: Re: power research update
Post by: Tiak on October 26, 2008, 04:33:50 AM
The thing is, it doesn't close the gap...  This makes research slower for everyone, but those in the top 20 are affected least because expensive hardware is now a requirement for high-level research, where it wasn't before.

Let's look at an example:
Before:  Researching a v1000 PW Protect took about 280,000 MHz and 30 days.
Now: - - Researching a v1000 PW Protect takes about 10,000,000 MHz and 183 days (half a year).  It could be finished sooner, but at a higher cost. (In 30 days, 70THz)

Before: Researching a V100 PW Protect for yourself in 10 days would require 70,000 MHz
Now - - Researching a V100 PW Protect for yourself in 10 days would require 1,767,500 MHz
(method used for calculation: 5 * 210 hours + 65 * 240 hours)


This makes lower level players dependent on already existing files, because they no longer can make their own in reasonable timespans.


Title: Re: power research update
Post by: Exousia on October 26, 2008, 04:46:37 AM
Upon reflection, I believe I misunderstood. I retract my earlier statement. I've been up for too long.


Title: Re: power research update
Post by: virus man on October 26, 2008, 05:56:01 AM
The more I think about this the more I gotta say Thank you Sir Emi.   You just made it impossible for anyone to challenge SGP in the top 10.   Especially since we have some new members coming in that should allow us to tie up all the top 10 slots.

Not only that but with the new hardware requirements for research it is only the top players who can still research at will.   My alt got hosed by this update but that just goes to show that now it is impossible for younger players to catch up to older players.


Title: Re: power research update
Post by: kriszke on October 26, 2008, 07:58:17 AM
SGP Just became gods in the game. Awesome update, gogogo!


Title: Re: power research update
Post by: neo alpha on October 26, 2008, 09:04:33 AM
SGP Just became gods in the game. Awesome update, gogogo!

True...


Thank you very much, sir emi ¬¬

load average 13,000,942/225,000 Mhz CPU 5778%, 434,326,020/19,398,656 Kb Mem 2239%, 500.00/640 Kbs Bandwidth 78%


nuts! You f**kED with my researchs x_x


Title: Re: power research update
Post by: Nagitof on October 26, 2008, 09:57:18 AM
I'm sorry Emi but this is as horrible as AP. This limits everything that poeple need to do good in the game.
Like
load average 13,000,942/225,000 Mhz CPU 5778%, 434,326,020/19,398,656 Kb Mem 2239%, 500.00/640 Kbs Bandwidth 78%

WHAT THE F***. HOLY HELL. EPIC FAIL AT MAX.

Emi please for the love of god, undo this update, it is horrible. This stops HP from evolving.


Title: Re: power research update
Post by: RicTys on October 26, 2008, 12:11:28 PM
Why do you do all these stupid updates?.
The game was much better when I started playing.


Title: Re: power research update
Post by: neo alpha on October 26, 2008, 12:14:49 PM
Why do you do all these stupid updates?.
The game was much better when I started playing.

Sir Emi is f**king with his own game x_x


Title: Re: power research update
Post by: riolic on October 26, 2008, 12:28:28 PM
Wow... yeah gotta agree with everyone above me, this officially makes SGP untouchable, thanks for the horrible update emi!


Title: Re: power research update
Post by: Master Shake on October 26, 2008, 01:08:52 PM
 Better late than never I guess, even though I've been saying there needs to be something to slow research down for like a hundred years.


Title: Re: power research update
Post by: sjums07 on October 26, 2008, 02:36:47 PM
Emi, you know that everyone hates you more and more??


Title: Re: power research update
Post by: Seb on October 26, 2008, 02:45:54 PM
Well, I've officially lost all chances of ever getting a V100 software without stealing it somehow by the now-impossible to bypass v1,000 PassProt!
wonderful!  :5:
The thing is, it doesn't close the gap...  This makes research slower for everyone, but those in the top 20 are affected least because expensive hardware is now a requirement for high-level research, where it wasn't before.

Let's look at an example:
Before:  Researching a v1000 PW Protect took about 280,000 MHz and 30 days.
Now: - - Researching a v1000 PW Protect takes about 10,000,000 MHz and 183 days (half a year).  It could be finished sooner, but at a higher cost. (In 30 days, 70THz)

Before: Researching a V100 PW Protect for yourself in 10 days would require 70,000 MHz
Now - - Researching a V100 PW Protect for yourself in 10 days would require 1,767,500 MHz
(method used for calculation: 5 * 210 hours + 65 * 240 hours)


This makes lower level players dependent on already existing files, because they no longer can make their own in reasonable timespans.
breaking


Title: Re: power research update
Post by: termul on October 26, 2008, 03:17:34 PM
Let's not get rude with Emi. Let's not forget how much fun we all have had with this great game of his.


Title: Re: power research update
Post by: Seb on October 26, 2008, 03:19:49 PM
Yeah, I'm just going with the flow of the fread, peer pressure ftw :D


Title: Re: power research update
Post by: HJ® on October 26, 2008, 03:26:21 PM
Wow, emi. Great update! Especially since my main server now has nearly 2,000,000 CPU.

So long, HP! There goes the playerbase. SGP may aswell stop researching, we're untouchable now.


Title: Re: power research update
Post by: Raistlin on October 26, 2008, 03:33:20 PM
Oh, wow. Not to be cynical, but I think I get it. Emi is not-so-subtly encouraging a reset, because that's the only way to close the research gap now that he's effectively made it permanent for this round.


Title: Re: power research update
Post by: Seb on October 26, 2008, 03:38:12 PM
We can always hope it's revoked, this game is getting more and more unplayable  :10:


Title: Re: power research update
Post by: HJ® on October 26, 2008, 04:04:12 PM
Oh, wow. Not to be cynical, but I think I get it. Emi is not-so-subtly encouraging a reset, because that's the only way to close the research gap now that he's effectively made it permanent for this round.

Finally, someone else sees the light. This is also why Emi will most likely ignore this subject, much like Virii Counters. Yes, they were designed for the SERVER LOAD, yet we still had things coming out until today, like finance logs being made for each collection.

I laugh in your FACE, Emi. We are not stupid. Stop playing us.


Title: Re: power research update
Post by: ivandrago on October 26, 2008, 05:07:25 PM
Wow, emi. Great update! Especially since my main server now has nearly 2,000,000 CPU.

I don't want to talk down on you, cuz I noticed you're in a bad mood today, but is that all ??
There's quite a few servers better than that, below you in the ranks.


Title: Re: power research update
Post by: Raistlin on October 26, 2008, 05:09:01 PM
I think his point is that with some research taking 13 THz, when a reasonably high player has only 2 Thz. . . Well, research effectively ceases.


Title: Re: power research update
Post by: HJ® on October 26, 2008, 05:24:48 PM
I've also got 23 servers, in case you hadn't noticed.


Title: Re: power research update
Post by: Raistlin on October 26, 2008, 05:42:09 PM
Yeah, but distributed research never worked so hot.


Title: Re: power research update
Post by: HJ® on October 26, 2008, 06:04:28 PM
Who said anything about research? :P


Title: Re: power research update
Post by: Moen Co. on October 26, 2008, 06:47:25 PM
Well, that's one less productive thing I can do.


Title: Re: power research update
Post by: Seb on October 26, 2008, 06:50:25 PM
Don't worry, I'm pretty sure we can still do slow researches from v.1-to v1 and such!  :laugh:


Title: Re: power research update
Post by: Exousia on October 26, 2008, 08:10:48 PM
Forgive me because I'm 99% sure this has already been stated somewhere but I'm too lazy to look it up, but common sense would suggest that a progressive research penalty would be more in order to balance things out....rate of 0.008 per hour < v5,0.007 per hour <v10, etc. and close the gap.


Title: Re: power research update
Post by: HJ® on October 26, 2008, 08:24:02 PM
Yeah. Okay.

Now, I have a v1000 pass protect.

How long do you think it'll take before someone gets a v1000 Breaker in this new game?

See the difference?


Title: Re: power research update
Post by: Seb on October 26, 2008, 08:24:33 PM
A year? 3? 194?


Title: Re: power research update
Post by: HJ® on October 26, 2008, 08:27:18 PM
K, let me make this one big so maybe I can actually get somewhere.


HEY EMI, ANY CHANCE YOU CAN KILL MY 3000 RESEARCH TASKS YOU JUST WASTED?

I'm not doing it.


Title: Re: power research update
Post by: gs 059 on October 26, 2008, 08:52:00 PM
^^ you can just wait the amount of time left+ 3 days... lol
this really does suck, although now we have a reson to perchise software....


Title: Re: power research update
Post by: HJ® on October 26, 2008, 08:53:34 PM
Ah right, so I'll just wait the 4 months for my research to continue..


Title: Re: power research update
Post by: Araeus on October 26, 2008, 08:59:16 PM
Phooey upon this update.

Phooey I say.


Title: Re: power research update
Post by: Exousia on October 26, 2008, 08:59:39 PM
This whole software purchase thing is almost as repugnant as the IP purchase imo.

[EDIT ADDENDUM]

I believe that we should be able to pay other players for software, not just purchase it off some NPC who magically gets whatever version is highest on the game. Sounds like it's really going to nerf the research idea even more because now no one's going to want to invest all that much into it because someone's just going to purchase it after it's been completed.


Title: Re: power research update
Post by: HJ® on October 26, 2008, 09:33:50 PM
Exactly.

Aside from that, the game will be stale and boring when we all have the EXACT same software and nobody wants to research their own.


Title: Re: power research update
Post by: ZacQuicksilver on October 27, 2008, 12:40:06 AM
Yep:

Kill         944047     File X     research file #247223 | File X V 0.1 [Owned][localhost], 55h 36m 15s     0.1     50     3000     0


I started 50 of them with 200 hours, to get a v 30.1 (FOr my own private reasons).

Now they will never complete. Maybe I should start on something new




Title: Re: power research update
Post by: Nagitof on October 27, 2008, 05:37:14 AM
Is the software increase and hour been shortened?


Title: Re: power research update
Post by: kriszke on October 27, 2008, 02:00:11 PM
I'm wondering, why isn't Emi responding to us.


Title: Re: power research update
Post by: sjums07 on October 27, 2008, 02:02:54 PM
he doesn't dare :D everytime there's problems he is just keeping away ^^


Title: Re: power research update
Post by: Who Cares on October 27, 2008, 02:23:57 PM
Oh fricking great. I just spend all my money in getting a decent research server (The reason the thing could handle 5k research threads on the 0.1 log deleter at the same time) going only to be told I could have better spend that bundle of cash on buying the stuff.

Top of the line firewall bypass costs only 8.5 million.  :blowup:


Title: Re: power research update
Post by: Seb on October 27, 2008, 04:32:18 PM
Everyone, turn all research servers into farms, this game gets steadily more boring as even research is cut out, all we do now is use the big undeletable v100s-v1000s  :laugh:


Title: Re: power research update
Post by: Thek3mp on October 27, 2008, 04:38:15 PM
is 1000 the max or does it go even further?


Title: Re: power research update
Post by: Seb on October 27, 2008, 04:38:57 PM
further.


Title: Re: power research update
Post by: Araeus on October 27, 2008, 06:14:14 PM
There is no max on software versions.


Title: Re: power research update
Post by: Thek3mp on October 27, 2008, 06:30:26 PM
intresting (devious plan)


Title: Re: power research update
Post by: Donn on October 27, 2008, 10:33:30 PM
Bye bye research.. Lotsa research..  :10:


Title: Re: power research update
Post by: Ginjitsu on October 28, 2008, 09:33:41 AM
I'd like to take a moment to thank you Sir Emi.......you've done a wonderful job of killing all my(and many others i'm sure) hard work by instituting this update and shoving it right up our A_ _ ' es and breaking it off without the benefit of any lube. If your so hell bent on making these radical changes way after the game has started killing anyones hopes of building up and making themselves a force in this game then just start a HP2 game and leave this one the hell alone and return it to it's former glory.


Title: Re: power research update
Post by: Seb on October 28, 2008, 04:47:01 PM
I'm okay with AP, I'm not to angry with revelation, but destroying research?
 :10:


Title: Re: power research update
Post by: Araeus on October 28, 2008, 08:15:01 PM
I'm just really glad I finished my research project before this went into effect, and now really pissed that I didn't do some more research while that research was entirely feasible...


Title: Re: power research update
Post by: uber stein on October 28, 2008, 10:00:48 PM
well Araeus , im so glad that it worked out for u but to bad it didnt work
out for alot of ppl.. i was in the process of researching a pw def 1500...
over 300? maybe more research tasks starting from 1000 hours
and its down to 651 hours.. to bad it wont be completed..
i have more tasks running that finish sooner and wont be
completed either

yep.. 3 finished just a few minutes ago and was only
able to actually complete "1"..... 700 more research
tasks still running and holy:

load average 157,784,001/921,250 Mhz CPU 17127%, 7,890,397,384/56,757,248 Kb Mem

yea nice work EMI


Title: Re: power research update
Post by: Araeus on October 28, 2008, 11:59:42 PM
Yeah, you're giving about the same reports as most other people I've seen.

I sucks because now I don't even want to start researching something else...

It takes about a week worth of research to go up a version (167 hours gets you 1.002 version worth of increase) so a month's worth of research will only get you an increase of four version levels or so.  That is why everyone did all the parallel research (duh) and this update pretty much makes parallel researching impossible... or extremely costly...


Title: Re: power research update
Post by: Moen Co. on October 29, 2008, 10:48:43 AM
This would've been nice with the start of a new round, but as of right now it makes researching pointless. I always thought it funny that instead of researching a higher version copy, it's much faster and only slightly costlier to start from a .1


Title: Re: power research update
Post by: HJ® on October 29, 2008, 02:19:52 PM
Agreed


Title: Re: power research update
Post by: kriszke on October 29, 2008, 03:39:03 PM
We want reply!


Title: Re: power research update
Post by: Krieger on October 29, 2008, 05:42:09 PM
Agreed
Agreed


Title: Re: power research update
Post by: Thek3mp on October 29, 2008, 09:28:11 PM
actually this seems less like a update an more of a bugfix.
it sounds logical that system requirements should increase as the software does.
maybe it was an accident on his part that he intended to fix.
either way it was illogical that he would change it in such a delicate situation


Title: Re: power research update
Post by: Exousia on October 29, 2008, 09:59:04 PM
actually this seems less like a update an more of a bugfix.
it sounds logical that system requirements should increase as the software does.
maybe it was an accident on his part that he intended to fix.
either way it was illogical that he would change it in such a delicate situation

That may be Emi's only real "crime." Bad timing.


Title: Re: power research update
Post by: Seb on October 29, 2008, 10:02:42 PM
It's got to be implemented some time, why not now?  :13:


Title: Re: power research update
Post by: Exousia on October 29, 2008, 10:13:21 PM
It's got to be implemented some time, why not now?  :13:

Hence "crime" not crime.  :19:


Title: Re: power research update
Post by: Nagitof on October 30, 2008, 02:41:23 PM
OK, so I had a plan to make a v100 log Undeleter. So I needed to do 50 researches on a v1 log undeleter for 330 hours. All was going good. Then this update came, at first it was going to cost me 1650000 hpd, 25,000 Mhz CPU, and 1,500,000 mb mem. Now it has cost me over 10,000,000hpd,
and I have only completed 11 of the 50 processes.
10 MILLION HPD it has cost me SO FAR.
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!
 :wallbash: :ranting2: :bash: :11: :blowup: :death: :rip2:

If you want the game to restart Emi, then just say it directly, don't ruin the game for every one instead.


Title: Re: power research update
Post by: Seb on October 30, 2008, 04:36:50 PM
When Nagitof says it, you've got a problem.  :laugh:


Title: Re: power research update
Post by: uber stein on October 30, 2008, 06:47:36 PM
nagitof: after some of my research for pw def finished (had around 700
total research tasks), i spent 9m HPD just upgrading hardware.... now
all im doing is installing as many viruses as i can everyday and upgrading
hardware


Title: Re: power research update
Post by: Nagitof on October 30, 2008, 08:17:01 PM
OK, I have an income of 1.5m to 2m a day and I'm still having trouble with HPD cause of hardware upgrades.

EDIT-Spelling


Title: Re: power research update
Post by: Seb on October 30, 2008, 08:26:16 PM
I wish I had a million HPD of income per day for just ONE day!
 :)
How much does a .1 Fileshare give you? (in roughly 24 hours.)


Title: Re: power research update
Post by: Exousia on October 30, 2008, 08:35:26 PM
I wish I had a million HPD of income per day for just ONE day!
 :)
How much does a .1 Fileshare give you? (in roughly 24 hours.)

1440 HPD per day on a .1 FileShare.


Title: Re: power research update
Post by: Who Cares on October 31, 2008, 04:45:38 AM
fileshare gives bw*1.2 per hour income.
Once you reach the ability to install a 4.xx a day the you end up hitting the cap of action points /day
which costs about 700k/day in hardware (not counting discount) which you can reach with about 24k worth of fileshare BW.


Title: Re: power research update
Post by: Araeus on October 31, 2008, 05:17:46 AM
At this point, all hardware is essentially frozen at the version it is currently maxed at... adding any sort of meaningful level to a v100+ software is going to end up being too expensive to be worth it... people might as well just buy software off the software dealer at this point...


Title: Re: power research update
Post by: Seb on October 31, 2008, 04:35:06 PM
yeh..


Title: Re: power research update
Post by: Thek3mp on October 31, 2008, 06:39:43 PM
not really, you can always get a few levels here and there. its just going to take longer, besides if you just divert your ap to creating more virii farms to make more money to make more hardware, it would be less of a problem


Title: Re: power research update
Post by: Raistlin on October 31, 2008, 07:39:48 PM
It doesn't take AP to make hardware. And if you meant HPD, you really can't put more than a certain amount in per day; you won't have enough AP to fill all the farms you could create.


Title: Re: power research update
Post by: Tiak on October 31, 2008, 09:59:14 PM
Assuming people eventually start having successful research again, this change also has teh sideeffect of making revelation and overload bombs ridiculously overpowered.


Title: Re: power research update
Post by: Seb on November 01, 2008, 12:20:24 AM
Assuming people eventually start having successful research again, this change also has teh sideeffect of making revelation and overload bombs ridiculously overpowered.
Then we nerf them to!


Title: Re: power research update
Post by: Andreas on November 02, 2008, 09:09:40 AM
Quote from: http://en.wikipedia.org/wiki/Nerf_(computer_gaming)
Among game developers, MMORPG designers in particular are especially likely to nerf aspects of a game in order to maintain game balance.

Please do not use the word nerf as it actually means it will make the game more balanced which this update succesfully have prevented.

Although its yet to be determined if you can nerf malware or rev.


Title: Re: power research update
Post by: Moen Co. on November 02, 2008, 09:30:10 AM
I wouldn't mind the buff to malware. Makes PvP a bit more exciting. Rev on the other hand... Well heck maybe I will like the new round if it ever comes.

Also, to nerf means to weaken. In no way does it ever imply that game balancing is always a part of nerfing. Maintaining game balance is a reason why someone would nerf something, but it is not always a quality of nerfing.

Please do not take parts of Wikipedia out of context which you is the bestest at.


Title: Re: power research update
Post by: Seb on November 02, 2008, 09:35:20 AM
Yeah, in case this is implemented, malware and revelation overload needs to be toned down to the same level as the hardware.


Title: Re: power research update
Post by: Tiak on November 02, 2008, 10:02:25 AM
I wouldn't mind the buff to malware. Makes PvP a bit more exciting. Rev on the other hand... Well heck maybe I will like the new round if it ever comes.
The thing about malware is, let's say I spend every single point of my daily AP on a farm, and then invest every single HPD I get from profits from that farm in a research server, and this continues for 100 days...  This isn't exactly an easy task mind you....

Okay, now let's say after these 100 days, I decide to take a break from HP for a two days...  A good revelation could undo the last 30 days of gains on that farm..  If I am unlucky enough to have bandwidth on that server, which becomes more necessary as file sizes researched grows, a good overload bomb could drop me down to where I was before those 100 days even started...  Being able to undo 100 days work that quickly, when that work is the only way for the game to progress, is a bit excessive.


Title: Re: power research update
Post by: Andreas on November 02, 2008, 12:18:27 PM
Also, to nerf means to weaken. In no way does it ever imply that game balancing is always a part of nerfing. Maintaining game balance is a reason why someone would nerf something, but it is not always a quality of nerfing.

Please do not take parts of Wikipedia out of context which you is the bestest at.

Yes, it does actually mean to make a feature weaker to aquire balance. Ill post the whole wikipedia section:

Quote from: http://en.wikipedia.org/wiki/Nerf_(computer_gaming)#Rationale
Rationale

Among game developers, MMORPG designers in particular are especially likely to nerf aspects of a game in order to maintain game balance. Occasionally a new feature (such as an item, class, or skill) may be made too powerful, too cheap, or too easily obtained to the extent that it unbalances the game system. This is sometimes due to an unforeseen bug or method of using or acquiring the object that was not considered by the developers.[2][4] The frequency of nerfing and the scale of nerfing vary widely from game to game but almost all massively multiplayer games have engaged in nerfing at some point.[4]

Thats almost half the article.

Ps. Ive only quoted wikipedia twice before that post of yours.

@Tiak: It would suck to be that poor person. Actually I got an overload v1 on 1 of my servers named Warp Field . I found it with 3 FS' v.4 named LyraWare and a bought v.2 FS. A little wierd surprise.


Title: Re: power research update
Post by: Tiak on November 02, 2008, 12:37:13 PM
Reading comprehension ftw!

Quote
Among game developers, MMORPG designers in particular are especially likely to nerf aspects of a game in order to maintain game balance.

If I were to say:
Quote
Among criminals, serial killers in particular are especially likely to murder people for personal pleasure.
Would that mean that murder is the act of seeking personal pleasure?...

Or would it just mean that it is a motivation present in some who murder, that may not actually be granted in all cases where that motivation is present?


Title: Re: power research update
Post by: HJ® on November 02, 2008, 12:58:16 PM
There's no sense making conversation with Arthur; Wikipedia is his bible and he is too ignorant and stubborn to think any other way.


Title: Re: power research update
Post by: Andreas on November 02, 2008, 01:10:29 PM
It might be no sense in conversating with me but I dont turn rude for every little thing that opposits my way. And you are also pretty ignorant and stubborn.
And how could wikipedia be my bible? Ive refered to 2 articles in wikipedia. That statement would only make sense if I refered to wikipedia in more then 5% (some might say 1%) of all my posts but instead its less then 0.2%

@Tiak: Ill learn to read better next time. Youre the one correct this time.


Title: Re: power research update
Post by: Seb on November 02, 2008, 01:45:24 PM
I believe it's more in the range of 0.0002% or so?  :16:


Title: Re: power research update
Post by: HJ® on November 02, 2008, 01:49:53 PM
It might be no sense in conversating with me but I dont turn rude for every little thing that opposits my way. And you are also pretty ignorant and stubborn.
And how could wikipedia be my bible? Ive refered to 2 articles in wikipedia. That statement would only make sense if I refered to wikipedia in more then 5% (some might say 1%) of all my posts but instead its less then 0.2%

@Tiak: Ill learn to read better next time. Youre the one correct this time.

Aww, poor you.

Anyways, have you managed to hit 2.000.000 power yet? It's been what, 5 months now?


Title: Re: power research update
Post by: Andreas on November 02, 2008, 01:58:13 PM
Nah, Ive gotten the double:
4.062.569

Including 1.5 months of vacation and another 2 months of nonserious playing but thats my own fault.


Title: Re: power research update
Post by: Seb on November 02, 2008, 02:08:41 PM
I passed you arthur! :3


Title: Re: power research update
Post by: Andreas on November 02, 2008, 02:16:19 PM
36   Seb (#7797)   2   ONLINE   4.242.624
37   Arthur Dent (#232)    3   ONLINE   4.062.569

Yes you passed me and all I can say is congratulations.
I could have said d**n or f**k but it wouldnt be nice.


Title: Re: power research update
Post by: Seb on November 02, 2008, 02:38:27 PM
I was worried you'd quit on us, good luck getting back up the ranks  :16:


Title: Re: power research update
Post by: Nagitof on November 04, 2008, 09:47:06 AM
Good job Seb

So the research I was doing cost me 13.8 million HPD, took a whole week after they reseached Task Complete. I can still get my FWP up 14 v's a week. But no major research yet.


Title: Re: power research update
Post by: virus man on November 17, 2008, 11:22:12 AM
You know what is the most funny thing about this update to me.  It did not address the part of Research that is abused.  The most important part in fact especially if you want a low BW research server ;)


Title: Re: power research update
Post by: setech on November 21, 2008, 02:49:46 PM
What a surprise, everyone is biatching around again, like always. Hmm.. Just to break the monotony, this update seems reasonable to me. It brings the game in a more exponential development mode, which slows things down and creates some stability. I see a similar approach in another mmog I'm playing, and it really is working fine.

The people complaining, that SGP is not reachable anymore are strange. Can't follow the logic, because now the top research is slowing and it is actually easier to follow. Also there is no restriction on actually buying the max. version of the current top software versions.

Think it is much easier to follow the lead now and development gets  a more reasonable pace.

Also this might encourage a server reset, which would even out the cards with the new roles. But I doubt it will happen anytime soon with you folks, who actually see the accomplishments in this game as work. It's a game dammit, get your self some medical help if you cannot get that in your heads.

just my 2ct

ps. lol, a word filter..


Title: Re: power research update
Post by: drakna on November 21, 2008, 06:29:26 PM
this isnt going to inspire a server reset unhless the sgn players want one to happen. as i understand it resets can be countered easily enough if your higher up the ladder then the one setting it up. which sgn is. in the meantime people who JUST started out get nuts on cause we aint never gonna get anywhere before getting  to bored to play anymore. this game was already pretty slow paced even after i started my first farm server admittedly extremly small so my income isnt high yet but it was already so slow i would check in just once a day.



ooops i meant SGP my bad but the i figure you probably knew that


Title: Re: power research update
Post by: virus man on November 21, 2008, 06:44:37 PM
this isnt going to inspire a server reset unhless the sgn players want one to happen. as i understand it resets can be countered easily enough if your higher up the ladder then the one setting it up. which sgn is. in the meantime people who JUST started out get nuts on cause we aint never gonna get anywhere before getting  to bored to play anymore. this game was already pretty slow paced even after i started my first farm server admittedly extremly small so my income isnt high yet but it was already so slow i would check in just once a day.

Who is SGN?

And yeah this update isn't all that great.  It was Emi's way of avoiding the issue instead of correcting it one of the many ways previously suggested.


Title: Re: power research update
Post by: Sin15698 on November 21, 2008, 06:46:14 PM
What a surprise, everyone is biatching around again, like always. Hmm.. Just to break the monotony, this update seems reasonable to me. It brings the game in a more exponential development mode, which slows things down and creates some stability. I see a similar approach in another mmog I'm playing, and it really is working fine.

The people complaining, that SGP is not reachable anymore are strange. Can't follow the logic, because now the top research is slowing and it is actually easier to follow. Also there is no restriction on actually buying the max. version of the current top software versions.

Think it is much easier to follow the lead now and development gets  a more reasonable pace.

Also this might encourage a server reset, which would even out the cards with the new roles. But I doubt it will happen anytime soon with you folks, who actually see the accomplishments in this game as work. It's a game dammit, get your self some medical help if you cannot get that in your heads.

just my 2ct

ps. lol, a word filter..

I don't think it is the update they are made at but the fact that he added it in the middle of a round.... :21:


Title: Re: power research update
Post by: virus man on November 21, 2008, 07:36:18 PM
I don't think it is the update they are made at but the fact that he added it in the middle of a round.... :21:

No it is just that it was a poorly thought out, planned, and implemented update.   There were several suggestions that would have been a LOT more player friendly than this update was.  Not only that but as I stated previously it did not resolve the actual abuse of power research.  Then of course there are the bugs that have been reported since this went live and have not been fixed etc. etc. etc.


Title: Re: power research update
Post by: Sin15698 on November 21, 2008, 08:50:54 PM
oh, sorry.....