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General Category => General Archive => Topic started by: siremi on May 02, 2009, 10:25:13 AM



Title: Malware remote attacks project
Post by: siremi on May 02, 2009, 10:25:13 AM
Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.

- remote attack task runtime depends on the power of the attack. The more powerful an attack, the more time it will take to complete.
- the power of the attack depends on the version number of the malware software
- if Attacker changes IP, all outgoing remote attack tasks are dropped
- if Defender changes IP, all incoming remote attack tasks are dropped



Title: Re: Malware remote attacks project
Post by: Triadian on May 02, 2009, 11:08:49 AM
will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack


Title: Re: Malware remote attacks project
Post by: siremi on May 02, 2009, 11:39:13 AM
will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack

Faction bonus only applies to runtime, not to power or version of a software.

This means, if you are in a faction that specializes in malware, your remote attack process will complete faster, but the power of the attack will not be boosted in any way.


Title: Re: Malware remote attacks project
Post by: virus man on May 02, 2009, 01:09:47 PM
will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack

Granted Titam changed how it is going to act but your math is wrong Triadian.
As it would be 3.3% either way.

That reminds me though I need to get the abilities finished up especially since I have free time finally.



Title: Re: Malware remote attacks project
Post by: Sin15698 on May 02, 2009, 03:41:11 PM
Wow, after this I might actuallu use malware  :wow:

On another note, speaking of malware  :2: My computer had to be formated from a virus  :crybaby: Like two days ago...


Title: Re: Malware remote attacks project
Post by: Triadian on May 02, 2009, 03:46:58 PM
Wow, after this I might actuallu use malware  :wow:

On another note, speaking of malware  :2: My computer had to be formated from a virus  :crybaby: Like two days ago...

wasnt me ........ honest..


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 02, 2009, 03:50:51 PM
Is this malware attack a one time event and the virii consumes itself and disappears or does it stay on your server and recharge??


Title: Re: Malware remote attacks project
Post by: Triadian on May 02, 2009, 03:57:43 PM
Is this malware attack a one time event and the virii consumes itself and disappears or does it stay on your server and recharge??

that didnt really come up in conversation, so i guess it would stay and recharge.


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 05, 2009, 05:00:14 PM
Any time frame on the implimentation of this update???


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 08, 2009, 08:48:11 AM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???


Title: Re: Malware remote attacks project
Post by: siremi on May 08, 2009, 10:36:55 AM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 :laugh: I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  :5:


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 08, 2009, 11:20:35 AM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 :laugh: I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  :5:

I see....so now its come down to blackmail eh???  Let the games begin!!!   :bodyguard:


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 08, 2009, 11:24:07 AM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 :laugh: I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  :5:

NO...I'll tell you what....get the rest of the various factions missions up and running and complete the factions update and then i'll HIGHLY consider going pro-rev.   :bodyguard:


Title: Re: Malware remote attacks project
Post by: Eledran on May 08, 2009, 02:55:40 PM
Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.



That makes me think around new game engine usage (you can call it plan, tactics, or whatever you want).

I think it should have some limitations:

-Attacker server cannot change IP adress or get the virii disinfected. If that happens, the attack is canceled.
-Defender server can change IP adress while the attack is being aiming (the counter is on), cancelling the attack and reseting the virii hours counter.
-A direct connection is made to the Defender. This way attack is traceble because of the first limit.
-The attacker should have the admin access prior to attack launching?
-The same server cannot launch a remote attack to 2 servers at the same time.
-The attack should not be launched from too powered to too newbs (It could make the top impossible to reach), but I await this community not to go that way too much and leave others to compete with them (otherway, it would exist no pvp). I would first give warnings or make hide/encripts prior to masive remote attacking.
-In order to improve pvp, remote attacks should be only allowed to be launched from OWNED servers, or other players gateways, but not from NPC servers.

Question: This thing will affect both the overload virus and the logic bomb virus?

PS: It will be a great tool for pro-faith people playing this game. It would allow to nuke servers, pushing them to the newbie status, without using rev, with lots of stealth.


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 08, 2009, 03:54:20 PM
Who CARES!!! We won't know anything about it cause it's not done and it won't be worked on til round 2 is over...so guess all you want!!!!    :bodyguard:


Title: Re: Malware remote attacks project
Post by: DamascuS on May 08, 2009, 04:48:21 PM
Who CARES!!! We won't know anything about it cause it's not done and it won't be worked on til round 2 is over...so guess all you want!!!!    :bodyguard:

I think our friend Gin is getting a little annoyed... :5:

Much like myself, i waited up until stupid o'clock last night (5 AM if you want to know) waiting to test out this 'Robber Baron' :wallbash: :gun_bandana: :bruce_h4h: :butcher: :rifle: :rip2:


Title: Re: Malware remote attacks project
Post by: Ginjitsu on May 08, 2009, 04:55:44 PM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 :laugh: I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  :5:


Annoyed....what makes you think that when your being blackmailed into letting a round end before anymore work on the game get's done.....that doesn't annoy me...just motivation.  I dont' even want this project on the top of the list....I'd rather see the various other faction missions that are suppose to be coming out with this update implimented......I was only asking cause Emi makes this big announcement about this like a tease and then nothing.


Title: Re: Malware remote attacks project
Post by: virus man on May 08, 2009, 07:59:33 PM
Honestly since this has turned into a testing round all testing should be done before the round ends.

Although the remote attacks project poses some interesting tactics for the next round.

I feel sorry for whomever is in the #1 spot next round.


Title: Re: Malware remote attacks project
Post by: DamascuS on June 02, 2009, 09:35:46 AM
Honestly since this has turned into a testing round all testing should be done before the round ends.

Although the remote attacks project poses some interesting tactics for the next round.

I feel sorry for whomever is in the #1 spot next round.
Uh oh, im in trouble... :laugh:

loooooooool


Title: Re: Malware remote attacks project
Post by: Ginjitsu on June 02, 2009, 04:34:05 PM
Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 :laugh: I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  :5:


Well Emi...been 3 weeks since Rev popped...care to update a timetable on the release of this update???


Title: Re: Malware remote attacks project
Post by: siremi on June 03, 2009, 12:06:16 PM
very soon, working on it.

Thank you.


Title: Re: Malware remote attacks project
Post by: DamascuS on July 01, 2009, 02:41:28 AM
BUMP!!!!!

ETA? or even a "nearly done"?

While i'm here, may i offer my services for any testing and so-forth, may aswell put my free time to something worth-while, other than getting further ahead, or...would i just be digging my own grave... :laugh:


Title: Re: Malware remote attacks project
Post by: siremi on July 01, 2009, 04:39:59 PM
BUMP!!!!!

ETA? or even a "nearly done"?

While i'm here, may i offer my services for any testing and so-forth, may aswell put my free time to something worth-while, other than getting further ahead, or...would i just be digging my own grave... :laugh:

I am working on it and should complete this task soon.
Sorry that there is no ETA but other more pressing matters had to be resolved first.
A testing phase may be done, I will also test it extensively to make sure it's working smoothly before implementing.

Thank you for you patience.


Title: Re: Malware remote attacks project
Post by: DamascuS on July 02, 2009, 02:44:40 AM
BUMP!!!!!

ETA? or even a "nearly done"?

While i'm here, may i offer my services for any testing and so-forth, may aswell put my free time to something worth-while, other than getting further ahead, or...would i just be digging my own grave... :laugh:

I am working on it and should complete this task soon.
Sorry that there is no ETA but other more pressing matters had to be resolved first.
A testing phase may be done, I will also test it extensively to make sure it's working smoothly before implementing.

Thank you for you patience.
No worries emi, the reassurance is all i needed :5:

And as i said before, if you would like any help, don't hesitate to drop me a message  :19:


Title: Re: Malware remote attacks project
Post by: Ginjitsu on December 12, 2009, 10:11:56 AM
BUMP!!!!!

ETA? or even a "nearly done"?

While i'm here, may i offer my services for any testing and so-forth, may aswell put my free time to something worth-while, other than getting further ahead, or...would i just be digging my own grave... :laugh:

I am working on it and should complete this task soon.
Sorry that there is no ETA but other more pressing matters had to be resolved first.
A testing phase may be done, I will also test it extensively to make sure it's working smoothly before implementing.

Thank you for you patience.

When you get a chance(lol) would be kind enough to define your meaning of soon??  It's been close to 6 MONTHS now and the masses are still waiting for something.


Title: Re: Malware remote attacks project
Post by: bontrose on December 12, 2009, 10:59:16 AM
Quote
Honestly since this has turned into a testing round all testing should be done before the round ends.

Although the remote attacks project poses some interesting tactics for the next round.

I feel sorry for whomever is in the #1 spot next round.

here is an idea a "testing server"
---call it beta
---let 25 ppl in
---for testing every new update(in case it crashes the server or goes terribly wrong its not on the main server)
---the bugs can be wrinkled out b4 the update is implemented.


Title: Re: Malware remote attacks project
Post by: Brok Ironfist on December 13, 2009, 08:53:14 PM
here is an idea a "testing server"
---call it beta
---let 25 ppl in
---for testing every new update(in case it crashes the server or goes terribly wrong its not on the main server)
---the bugs can be wrinkled out b4 the update is implemented.

25 people?  Are there that many playing anymore?


Title: Re: Malware remote attacks project
Post by: Exousia on December 13, 2009, 09:31:42 PM

here is an idea a "testing server"
---call it beta
---let 25 ppl in
---for testing every new update(in case it crashes the server or goes terribly wrong its not on the main server)
---the bugs can be wrinkled out b4 the update is implemented.
25 people?  Are there that many playing anymore?

Yes.

However, there aren't that many on the forum.


Title: Re: Malware remote attacks project
Post by: bontrose on December 14, 2009, 04:38:56 PM
so do you like it?


Title: Re: Malware remote attacks project
Post by: docslax on December 16, 2009, 03:23:32 PM
25 people?  Are there that many playing anymore?
Yes.

However, there aren't that many on the forum.

And some like bonny spend more time on the forum than playing :p


Title: Re: Malware remote attacks project
Post by: bontrose on December 18, 2009, 03:05:42 PM
25 people?  Are there that many playing anymore?
Yes.

However, there aren't that many on the forum.

And some like bonny spend more time on the forum than playing :p
i spend 5 min on the forum 5hr on the game


Title: Re: Malware remote attacks project
Post by: Exousia on December 18, 2009, 03:06:50 PM
Meanwhile I have a window open almost constantly.


Title: Re: Malware remote attacks project
Post by: bontrose on December 19, 2009, 01:15:38 PM
and i a life


Title: Re: Malware remote attacks project
Post by: Exousia on December 19, 2009, 07:23:14 PM
and i a life

Yeah, I got one of those too. It's jut nice to sit down for a few minutes at points through the day and chatter or play. I'm sure we all do a bit of that. Some days we have nothing better to do at all than play, though. It all depends.  :laugh:


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on January 04, 2010, 01:03:31 PM
I'd assume most people here have a life, most corpses can't use computers well, except for Emi, of course


Title: Re: Malware remote attacks project
Post by: bontrose on January 04, 2010, 04:23:33 PM
I'd assume most people here have a life, most corpses can't use computers well, except for Emi, of course

hah :rip:


Title: Re: Malware remote attacks project
Post by: Brok Ironfist on January 04, 2010, 05:48:23 PM
I had a life, until I sold it on ebay.

Ebay informed me that it was an illegal transaction though and canceled the payment, but not before the buyer completed the transaction.  Now I am without life and money I sold it for.




Title: Re: Malware remote attacks project
Post by: Triadian on January 04, 2010, 09:09:44 PM
I had a life, until I sold it on ebay.

Ebay informed me that it was an illegal transaction though and canceled the payment, but not before the buyer completed the transaction.  Now I am without life and money I sold it for.




do a clawback on paypal - takes ages but i got mine back - although it is slightly more damaged than before.


Title: Re: Malware remote attacks project
Post by: Ginjitsu on January 05, 2010, 12:02:27 PM
Is there anyway to close and lock this derailed thread since it appears this topic is NOT going to be put into effect anytime soon and is going no where.   :bodyguard:


Title: Re: Malware remote attacks project
Post by: bontrose on January 05, 2010, 03:59:49 PM
 it is better to have a bunch of ppl talking and a few good topics inspired by it them have nothing at all


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on January 06, 2010, 06:59:40 PM
Dont worry about Ginjitsu, he's a optimistic happy chappy  :14:
Just because Emi isnt talking much doesn't mean he isn't working on anything

It seems that only one man devs this game, when there are so many people that have the skills and are willing to help.

I dont think you constant moaning about Emi will actually help anything either way, though.

Beggars cant be choosers (and dont say you're not a beggar because you donated, we all know you did it for the bonuses  :12:)


Title: Re: Malware remote attacks project
Post by: Ginjitsu on January 07, 2010, 04:17:50 PM
it is better to have a bunch of ppl talking and a few good topics inspired by it them have nothing at all

I must admit I agree with you in that statement....but since there have been NO good topics as of late I shall refrain from further posting til such time as one arrises....have a ncie day.   :7:


Title: Re: Malware remote attacks project
Post by: bontrose on January 08, 2010, 03:25:26 PM
what about the virri breaker discussion?


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on January 20, 2010, 05:44:49 PM
Is there anyway to close and lock this derailed thread since it appears this topic is NOT going to be put into effect anytime soon and is going no where.   :bodyguard:


[HP] e(#1)
20-Jan-2010 17:34
Re: Greetings

Hello,

While I may not have the time to read all the forum posts, I can assure you that I am working on the projects that where posted in the "Add-on projects in progress", and making sure the game is running without any problems.

My priority for HP at the moment is to make the newbie experience better in the hopes that they can stick a bit longer in the game.

Thank you,

Sir Emi

Add to ignore list
Replied to message:
Hello, Sir.
I was curious (me not being the only one) as to where you've disappeared to over the past couple of months? The forum is overloading with suggestions and all anyone cares about is your opinion and your updates, so where have you gone? When will the next update be and what will it be?

I assume you are a busy man, but the scoundrels on the forum are tarnishing your name, due to your lack of activity... come home Emi!


Title: Re: Malware remote attacks project
Post by: gs 059 on January 21, 2010, 07:06:58 PM
^^

and that must be why people that have been here for a while do not really play any more... (myself included)

keep the newbies for a while, but kick out all the old guys....


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on January 22, 2010, 11:10:50 AM
I started in the second round, and i intend to stick around i think and mos tthe player swho are active are veterans


Title: Re: Malware remote attacks project
Post by: bontrose on January 23, 2010, 11:49:27 AM
yeah when a couple pro rev groups get active enough the round will get ended


Title: Re: Malware remote attacks project
Post by: RobberBaronVirus.ver.9 on February 10, 2010, 04:39:00 AM
andd everyone says let
"LET THIS ROUND END


Title: Re: Malware remote attacks project
Post by: bontrose on February 10, 2010, 12:22:28 PM
not really


Title: Re: Malware remote attacks project
Post by: RobberBaronVirus.ver.9 on February 10, 2010, 12:39:50 PM
i am thinking about buying a revelation virii because i tried to download faith and this is how long it was going to take 55555hours. although when you take into account i have about 36 other downloads going on at the same time. Yeah it might take a while but it shouldnt take that long.


Title: Re: Malware remote attacks project
Post by: bontrose on February 10, 2010, 12:44:41 PM
do you have enough Gb?


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on February 10, 2010, 01:20:34 PM
Lmao nubtalk

If you have more bandwidth (remote side also ofc)
You can download faster!


Title: Re: Malware remote attacks project
Post by: RobberBaronVirus.ver.9 on February 10, 2010, 01:43:09 PM
Its classified how good my harddrive is cpu memory or bandwith it has.  It makes me less of a target in the vets eyes.


Title: Re: Malware remote attacks project
Post by: bontrose on February 10, 2010, 01:46:41 PM
no i wasn't talking abot speed he needs abot 100 GB to complete his faith download


Title: Re: Malware remote attacks project
Post by: łħά-∆9 on February 16, 2010, 10:46:10 AM
Its classified how good my harddrive is cpu memory or bandwith it has.  It makes me less of a target in the vets eyes.

You're barely a target at all
Are you even on the leaderboard?


Title: Re: Malware remote attacks project
Post by: bontrose on February 16, 2010, 04:59:00 PM
btw you cant buy rev or faith :12:


Title: Re: Malware remote attacks project
Post by: ghostshadow on March 01, 2010, 12:52:50 AM
Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.



That makes me think around new game engine usage (you can call it plan, tactics, or whatever you want).

I think it should have some limitations:

-Attacker server cannot change IP adress or get the virii disinfected. If that happens, the attack is canceled.
-Defender server can change IP adress while the attack is being aiming (the counter is on), cancelling the attack and reseting the virii hours counter.
-A direct connection is made to the Defender. This way attack is traceble because of the first limit.
-The attacker should have the admin access prior to attack launching?
-The same server cannot launch a remote attack to 2 servers at the same time.
-The attack should not be launched from too powered to too newbs (It could make the top impossible to reach), but I await this community not to go that way too much and leave others to compete with them (otherway, it would exist no pvp). I would first give warnings or make hide/encripts prior to masive remote attacking.
-In order to improve pvp, remote attacks should be only allowed to be launched from OWNED servers, or other players gateways, but not from NPC servers.

Question: This thing will affect both the overload virus and the logic bomb virus?

PS: It will be a great tool for pro-faith people playing this game. It would allow to nuke servers, pushing them to the newbie status, without using rev, with lots of stealth.

if i might make a suggestion there was another online game out there where in order to do a malware attack called a DDOS attack and it damaged the hardware and software on the targets server.  but in order to run it you had to install attack software on servers you found and you had to have the control software on your personal server inorder to do the attack but you also had to connect or activate the attack software before you could perform the attack and could only do so against a single target once a day 24 hours later you could attack that same target .. so every person you ran the software against would have a 24 hour time period that you cannot attack them that would give them a chance at retaliations...


Title: Re: Malware remote attacks project
Post by: bontrose on March 02, 2010, 03:05:57 PM
prolly could make a trojan beacon


Title: Re: Malware remote attacks project
Post by: ghostshadow on March 04, 2010, 01:22:12 PM
see toss a new idea in and watch it grow :21:


Title: Re: Malware remote attacks project
Post by: bontrose on March 04, 2010, 03:39:20 PM
looks like a normal trojan (yet to be implemented) but sends an untraceable signal (until remote mal activated) through the net


Title: Re: Malware remote attacks project
Post by: ghostshadow on March 11, 2010, 10:01:55 PM
looks like a normal trojan (yet to be implemented) but sends an untraceable signal (until remote mal activated) through the net
this would be interesting but make it so that while doing the malware attack the attacker cannot change ip's even if he has one already finished


Title: Re: Malware remote attacks project
Post by: siremi on March 12, 2010, 07:23:58 AM
looks like a normal trojan (yet to be implemented) but sends an untraceable signal (until remote mal activated) through the net
this would be interesting but make it so that while doing the malware attack the attacker cannot change ip's even if he has one already finished

Don't worry, it will be balanced. This project is almost done, should be an update soon.


Title: Re: Malware remote attacks project
Post by: bontrose on March 12, 2010, 10:31:08 AM
 :rock:


Title: Re: Malware remote attacks project
Post by: ghostshadow on March 12, 2010, 10:49:10 AM
this will definatly make pvp alot more interesting


Title: Re: Malware remote attacks project
Post by: siremi on March 12, 2010, 06:18:04 PM
This project is complete. PvP incentives and faction PvP next.


Title: Re: Malware remote attacks project
Post by: bontrose on March 13, 2010, 12:00:41 PM
awesome