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Title: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on October 29, 2009, 12:33:46 PM
So i've noticed a good few large players have sleeperd decrypt missions over and over to get ability points to put into decrypt software to do more of those missions faster than everyone else.

As i tried to introduce a new player he has found it impossible to do any search and destroy missions whatsoever because all the higher players have been switching between faction, doing decrypt missions for each of them to sleeper points
What we're getting is people whoring ability points, switching to icarus and spending them on decryptor, then switching back or to another faction... i cant help but think doesnt this sort of defeat the point?
If people are in a faction surely the point is they stay in that faction and work towards those softwares, not to rampantly switch around to undercut anyone else who's trying to do those missions, its completely unfair to the players who haven't been doing millions and millions of search and destroys...

Add more varied faction missions, give newer palyers a chance and another thing..
Why is it you can overload ability points? X_x surely it makes it more pointless to buy a gold account when you can do a bunch of faction missions to get as much AP as you could ever want?
I've seen someones AP at 25000 before which is just outrageous, especially when the decrypt missions to make that kind of AP is being sleeperd by the same player... which leads to one almight monopolized player who has all the power over faction missions, the biggest barons, the most income and therefore the best software (the guy i was talking about made 1mil a day off barons easy)

So this is a balancing issue really

Sorry if this is written confusingly, struggling to put it into words properly...

Edit:
lmao where it says 'sleeperd' it originally said wh0r3d, maybe i should have said horde =/


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on October 29, 2009, 01:11:53 PM
you will find that those people who sleeper faction missions dont do it everyday - you will also notice they do it in batches - thus if the first decrypt takes them 15 mins then that mission will respawn on a faction server. by the time the sleeperr goes back to collect that mission again you could of done 3 maybe 4 missions in that time.

there is also the recover missions that spawn approx 100 every hour - giving the lowbies a chance to get faction points that way to improve their skills.

there is no physical way a decrypt sleeper can get all the recover missions and do them within an hour - you also have to take into account there is more than 1 decrypt sleeper - so if using your logic how did the second decrypt sleeper become a sleeper ? if the first decrypt sleeper took all the decrypts ?



Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on October 30, 2009, 07:30:02 AM
I see what you're saying, all i know is every time I try to do search and destroy, someone is already doing them, i've literally started a 100 and got maybe 2 or 3 out of it D:

And i dont like the way people jump around factions, i was actually surprised when i found out you could switch with nothing to lose. Have some dedication man!  :13:


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on October 30, 2009, 07:48:11 AM
I see what you're saying, all i know is every time I try to do search and destroy, someone is already doing them, i've literally started a 100 and got maybe 2 or 3 out of it D:

And i dont like the way people jump around factions, i was actually surprised when i found out you could switch with nothing to lose. Have some dedication man!  :13:

there is a lot to lose

you have to do shedloads of faction missions to claw back all the negative rep you have with them before they start giving you more points.


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on October 30, 2009, 08:43:14 AM
Unless you've kept them sweet from the outset, i dont really know what affects reputation negatively
Other than my armada of barons 8D


Title: Re: Decrypt missions and ability points/factions
Post by: Brok Ironfist on October 30, 2009, 11:58:51 AM
When you do a mission that targets another faction that faction will then go negative to you for a percentage of the positive faction points you acquire doing the mission.

I've been negative 500k or so against a faction and have crawled myself back to the positive.  What it means to me is that I've done 500k worth of faction point missions that resulted in ZERO gain in ability.

What I really should do, is gain the ability points... switch... and then increase my stats then go back without worrying about trying to dig out of zero...  but I'm too stubborn and insist on clawing my way back out  :laugh:


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on October 30, 2009, 02:50:09 PM
Unless you've kept them sweet from the outset, i dont really know what affects reputation negatively
Other than my armada of barons 8D

i knew i was gonna jump from the beginning of R3 - i faction sleeperd at the beginning and doing my best to stay in #1 or #2, it worked wonderful - however keeping one of them sweet is impossible unless you have someone doing just their missions, i collaborated with 2 people during my stint and there were times i had no missions to do because i sleeperd while the others played. meaning that on my first sweep i got 75% of the mission second sweep that would drop to about 50% third 25% forth 10% etc. as i would lose 1 quarter of the server of the previous sweep to the faction i was keeping sweet. its do-able but requires teamwork.


Title: Re: Decrypt missions and ability points/factions
Post by: Brok Ironfist on October 30, 2009, 04:39:08 PM
Sad thing is, he would do missions so much faster than me.  I couldn't keep up just doing the one stupid faction...


Title: Re: Decrypt missions and ability points/factions
Post by: pondmonkey on October 30, 2009, 05:22:44 PM
i never had a problem with doing decrypts, and and thay cant sweep that good, just take some more time finding secret server i found over 400 in the faction i was in and if theres 3 decrypts in each server thats about 1300 missions. also there are 4 factions so thats more then 6000 missions. so you cant realy say you cant find any.


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on October 30, 2009, 05:29:48 PM
i never had a problem with doing decrypts, and and thay cant sweep that good, just take some more time finding secret server i found over 400 in the fraction i was in and if theres 3 decrypts in each server thats about 1300 missions. also there are 4 fractions so thats more then 6000 missions. so you cant realy say you cant find any.

i suggest you get your data fixed - there is only 200 servers spread out over all 4 factions on average its a 50/50/50/50 split thats 150 decrypt missions per hour - if you could decrypt them all within the hour.


Title: Re: Decrypt missions and ability points/factions
Post by: pondmonkey on October 30, 2009, 09:05:25 PM
Data overrated its easier to take what you know and then multiply it by 97, divide it by 92 and add 300

 How can there 200 servers that doesn’t make sense because there’s one trillion (1,000,000,000,000) ip combinations


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on October 30, 2009, 09:14:12 PM
Data overrated its easier to take what you know and then multiply it by 97, divide it by 92 and add 300

 How can there 200 servers that doesn’t make sense because there’s one trillion (1,000,000,000,000) ip combinations


Psssst.... This is a game. It has logical limitations.

There are exactly 200 total secret servers. There are exactly 50 secret servers per faction. Not every IP has a server attached to it. That is cold hard fact until Emi increases that limit. Your logic lacks any basis in reality.

So i've noticed a good few large players have sleeperd decrypt missions over and over to get ability points to put into decrypt software to do more of those missions faster than everyone else.

As i tried to introduce a new player he has found it impossible to do any search and destroy missions whatsoever because all the higher players have been switching between faction, doing decrypt missions for each of them to sleeper points
What we're getting is people whoring ability points, switching to icarus and spending them on decryptor, then switching back or to another faction... i cant help but think doesnt this sort of defeat the point?
...

[more words]

What players? Where? Who's doing decrypt missions? I have several Icarus mission decrypt targets (Unlisted Servers) infected with FileShare Virii and they have been generating income for over a week now. If people were doing this, they'd be gone a long time ago, wouldn't they?

I did this to see if anyone was doing decrypt missions since I noticed that pretty much the same missions remain available for quite some time and that most newbies lack the softs to complete either type due to the high protects and/or encryption levels on the targets.


As for the AP overloading, ... AP was added later, so this method is pretty much a compromise, I imagine, between the new system and the opposition. Personally, I find it too restraining, even with overloading.


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on October 31, 2009, 04:52:52 AM
Psssst.... This is a game. It has logical limitations.

There are exactly 200 total secret servers. There are exactly 50 secret servers per faction. Not every IP has a server attached to it. That is cold hard fact until Emi increases that limit. Your logic lacks any basis in reality.


ex that statement isn't exactly true - the servers are created based on the faction usage at the start of the server creation - when the first  200 were created this round it was something like icky-57 Hak-50 omni-48 TL-45 although these aint exact numbers because my memory sucks.

i only have 196 servers at the moment - and my list stands at 57 48 46 45 - so it would seem once those server are created the faction sticks with them until the end of the round - emi really should make it so the usage factor stays all through the game.


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on October 31, 2009, 09:59:47 AM

"i found over 400 in the faction i was in "

lol... There's 200 in total, just because theres trillions of IP combinations doesnt mean there's gonna be a secret server for every single one, i dont think the database could handle that  :confused2: You are aware they aren't real servers on actual different internet protocols about the world, right?

I actually got a message from someone ingame asking me how to use this site to hack someones facebook, lol, it took quite alot of explaining to her that it's just a game  :laugh:

Sad thing is, he would do missions so much faster than me.  I couldn't keep up just doing the one stupid faction...
Exactly my point, its virtually impossible once they've spent a couple of points on decrypt ability...

Maybe i'm just not trying hard enough to get the missions, but once youve started hundred and only got 3 out of it, and wasted AP on IP changes and loads of cracks, it doesn't seem worth it, so i've been at a faction standing of 300k for months now...

Also hey pondmonkey did you enjoy losing that 600k the other day?  :laugh:


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on October 31, 2009, 03:20:50 PM

Psssst.... This is a game. It has logical limitations.

There are exactly 200 total secret servers. There are exactly 50 secret servers per faction. Not every IP has a server attached to it. That is cold hard fact until Emi increases that limit. Your logic lacks any basis in reality.

ex that statement isn't exactly true - the servers are created based on the faction usage at the start of the server creation - when the first  200 were created this round it was something like icky-57 Hak-50 omni-48 TL-45 although these aint exact numbers because my memory sucks.

i only have 196 servers at the moment - and my list stands at 57 48 46 45 - so it would seem once those server are created the faction sticks with them until the end of the round - emi really should make it so the usage factor stays all through the game.

Well, there aren't one trillion of them, that's my point. It was an even split the last two rounds.


Title: Re: Decrypt missions and ability points/factions
Post by: pondmonkey on November 03, 2009, 10:10:17 PM
Psssst.... This is a game. It has logical limitations.

There are exactly 200 total secret servers. There are exactly 50 secret servers per faction. Not every IP has a server attached to it. That is cold hard fact until Emi increases that limit. Your logic lacks any basis in reality.

ex that statement isn't exactly true - the servers are created based on the faction usage at the start of the server creation - when the first  200 were created this round it was something like icky-57 Hak-50 omni-48 TL-45 although these aint exact numbers because my memory sucks.

i only have 196 servers at the moment - and my list stands at 57 48 46 45 - so it would seem once those server are created the faction sticks with them until the end of the round - emi really should make it so the usage factor stays all through the game.
Well, there aren't one trillion of them, that's my point. It was an even split the last two rounds.

so why is ther about 200 even if evryone in the world was playing this game with 30 severs and all had a second profiles also with 30 servers becuse evryone cheats. there would still be something like 640 billion combos.


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on November 04, 2009, 12:51:55 AM
so why is ther about 200 even if evryone in the world was playing this game with 30 severs and all had a second profiles also with 30 servers becuse evryone cheats. there would still be something like 640 billion combos.

pond i think your missing the word secret. - we are saying there is only 200 secret servers
there is 10 standard servers - 200 secret servers - 600 unlisted server - and 1-10 servers per active player.

and i hate this - everyone cheats statement - i wont even go into how offended i was by it. - if i find your server you will no how offended i am.


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 04, 2009, 01:09:52 AM

so why is ther about 200 even if evryone in the world was playing this game with 30 severs and all had a second profiles also with 30 servers becuse evryone cheats. there would still be something like 640 billion combos.

I find that people like to justify their own lack of morals by making such ludicrous blanket statements as "everyone does it."

Also, do you have a head wound or something? Thirty servers per account? I cannot even fathom, even from the mind-bending depths of calculus which I have plumbed, how you can possibly have come up with such a ridiculous figure as that.


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on November 04, 2009, 04:42:36 AM
lol 30 servers that'd cost like what 1 billion? 8D

And i dont have a multi, neither does anyone in my group, or anyone ive spoke to who plays, afaik, so speak for yourself

And triadian i showed him how offended I was by spywaring 600k from his baron  :laugh:


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 04, 2009, 05:38:09 AM
Well, to be honest, I do have a second account, but I follow the ToS on it: I play it as a separate entity. As mentioned in another thread, I have it to keep it non-gold and observe the playability differences.

http://www.hacker-project.com/terms.html

Quote
   Limitations     
 (I) The maximum amounts of accounts per person
   You may have multiple accounts only on those circumstances:
   You do _not_ use your accounts to help one single account.
   You may _not_ finance a lower power account with a higher power one in orther to do damage to lower people using the higher account resources
   You do _not_ use your multiple accounts to attack one single target.Your accounts may _not_ help each other in any way. You have to play each account as a single entity to ensure the fair play as opposed to your fellow players.
   There are special features in place that will automatically detect and prevent connections to your multi accounts.

He has ONE server and has v1.0 softs, so he's not anywhere near that 30 server fantasy and I never use him to attack, just play a few missions, infect a few secrets, the usual stuff, mostly just when Exousia is out of AP. Which happens a lot these days.  :4:


Title: Re: Decrypt missions and ability points/factions
Post by: docslax on November 04, 2009, 12:38:44 PM
LOL Trillion.. not! It's more like a 3.5 billion total usable IP's using IPv4 if you remove net 0's and 127's and RFC 1918 IPs :14:


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on November 04, 2009, 06:30:23 PM
Well, to be honest, I do have a second account, but I follow the ToS on it: I play it as a separate entity. As mentioned in another thread, I have it to keep it non-gold and observe the playability differences.

http://www.hacker-project.com/terms.html

Quote
   Limitations     
 (I) The maximum amounts of accounts per person
   You may have multiple accounts only on those circumstances:
   You do _not_ use your accounts to help one single account.
   You may _not_ finance a lower power account with a higher power one in orther to do damage to lower people using the higher account resources
   You do _not_ use your multiple accounts to attack one single target.Your accounts may _not_ help each other in any way. You have to play each account as a single entity to ensure the fair play as opposed to your fellow players.
   There are special features in place that will automatically detect and prevent connections to your multi accounts.

He has ONE server and has v1.0 softs, so he's not anywhere near that 30 server fantasy and I never use him to attack, just play a few missions, infect a few secrets, the usual stuff, mostly just when Exousia is out of AP. Which happens a lot these days.  :4:
Whats his name  :13:


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 04, 2009, 07:55:44 PM
Well, before I tell you that, I must warn you that a higher level gold player has already been found by another SGP member using the name on his servers to mask his/her identity. You know how that goes when you want to at least confuse people, so you rename your server to look like it belongs to some newbie schlep you saw once on the scores.... Anyway, it's Sachiel. You'll see him way down there around 63rd with 2 million power. Actually, I'm online as Sachiel right now.



Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on November 05, 2009, 12:08:26 AM
added to friends.

note to self: attack exousia's servers when sachiel shows online :P


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 05, 2009, 01:48:13 AM
added to friends.

note to self: attack exousia's servers when sachiel shows online :P

 :13:

I do go back and forth. I'll have to be extra vigilant now.


Title: Re: Decrypt missions and ability points/factions
Post by: pondmonkey on November 09, 2009, 10:22:07 PM
I find that people like to justify their own lack of morals by making such ludicrous blanket statements as "everyone does it."
can you honostly say you never cheated on anything in your life?
and i hate this - everyone cheats statement - i wont even go into how offended i was by it. - if i find your server you will no how offended i am.
***.***.***.***
i don't realy care destory it if you want. the worst you can do is delete all the files but the forms are more fun then the game itself.


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 10, 2009, 01:34:02 AM
I find that people like to justify their own lack of morals by making such ludicrous blanket statements as "everyone does it."
can you honostly say you never cheated on anything in your life?

Yes.


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on November 10, 2009, 03:13:16 AM

can you honostly say you never cheated on anything in your life?
<snip>
***.***.***.***
i don't realy care destory it if you want. the worst you can do is delete all the files but the forms are more fun then the game itself.

while i cant honestly say i have never cheated - and in fact i have consistently made programs so that others can cheat - even as recently as a month ago.  i do however like to stick to rules i know are there for a good purpose and not just invented for the fun of it.

if you are getting more fun from the forums than from the game i suggest you go find another game to play.


Title: Re: Decrypt missions and ability points/factions
Post by: pondmonkey on November 11, 2009, 09:46:21 PM
why you block my ip? i was about to get some real pvp going  :2:


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 11, 2009, 10:36:58 PM
ToS violation.... Yeah, it's yours now, but I have to repress all IP addys to keep things fair.

Now let's all gather round and see the violence inherent in the system as I repress the peasants!  :laugh:


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on November 12, 2009, 01:19:06 PM
I hate the facts people use bots and stuff to gain advantages, not jsut in HP, all games

I work hard and put time in to trying to win, just for some f*g who downloaded some script off some site somewhere to cheat and beat me.

I dont care what it is, scripts, helpers, whatever you want to call it, it's immoral, unfair and wrong!


I'm not strictly against pirating games however, because if a game's singleplayer and far too expensive, i'll likely 'not buy' it. If i had a considerable amount of cash, i'd buy every game just for ease. But what winds me up is people cracking consoles and stuff to play online, with the players who actually bought all their games and consoles
I'ma ll for microsofts crack down on chipped consoles  :7:


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 12, 2009, 03:33:16 PM
There came a point with my old Commodore when the only way to obtain games was pirating because they weren't being published anymore. I will not use cheat codes or even game guides on anything, however, until I've beaten the game on my own first.

I think it diminishes the value of a game if you purchase it only to use a guide and/or cheat codes to get through it. However, it can be fun to run around in god mode afterward and exact revenge on a boss who gave you particular trouble while you were actually playing.  :laugh:

Anyway, we're getting off track.  :shifty:


Title: Re: Decrypt missions and ability points/factions
Post by: bontrose on November 12, 2009, 04:43:37 PM
    I feel the same way about games because if you beat it with cheats or guides its someone else's victory not yours your should look in every corner for that key every lv for that money and every door for the chest but once you beat it... Then you can go for the 107% using help
    but in a multi player game it is cheat plain and simple. i don't care how you rationalize it, free stuff, being #1(no offense cookie) ,it is wrong because you are cheating out other players


Title: Re: Decrypt missions and ability points/factions
Post by: Brok Ironfist on November 13, 2009, 10:32:52 PM
There came a point with my old Commodore when the only way to obtain games was pirating because they weren't being published anymore. I will not use cheat codes or even game guides on anything, however, until I've beaten the game on my own first.

Not to mention back then it wasn't really considered too bad to be a game pirate.  I used to belong to the local Commodore user group.  We had something like 50 members.  Get this...  The president of our user group was a county Police Officer and we held the user group meetings in the basement of the local court house. 

The user group had a library where we all would bring in our games and programs for others to copy.  Back then copy protection was extreme.  Each month they would come out with a new way to protect games.  We had software that would attempt to disable the protection on copying.  If that didn't work I learned how to hex edit the files themselves to bypass security.  I actually got so good at cracking the protection that I started receiving calls from overseas on different methods.

My all time favorite protection used was, if I recall correctly, on Auto Duel.  Instead of a software approach they actually punched a dimple into the floppy disk.  When the drive head hit the dimple it would cause it to bounce.  This bounce would cause a disk error that the game could detect and then allowed it to proceed past the protection.  If that dimple was not there the code would tell the head to reseat itself back the beginning of the track.  Thus it sounded like the drive was going to break...  Probably was their intention.

I had learned that if I opened the drive bay latch (thus lifting the head) and then closed it quickly it would then do the same thing as the bounce did if I timed it correctly.  I could generally get it working in two-three tries. 

d**n....  That was almost 25 years ago...  I literally had something like 3,500 games.  Back then you could have asked me how to play any one of the games, how to load it, secret codes and I could have gone on for hours...  Now...  I can barely remember how to run a DOS command  :2: Everything has become so automated.

My two Favorite games from the 64 era:
Project: Space Station

Neuromancer
   - Great game and excellent book.  You may have noticed the group named 'Chiba City Hacker Society'.  The book takes place in Chiba City. 








Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 13, 2009, 11:11:22 PM
I've got Project: Space Station for IBM and C64. I had to hack and alter the C64 version because, if you notice, it draws planning funds every day, not just every day you're in the planning section, so you get bled to death no matter what you do.

I've heard of Neuromancer, but I have never played it.


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on November 14, 2009, 04:03:31 AM
I'm not strictly against pirating games however, because if a game's singleplayer and far too expensive, i'll likely 'not buy' it. If i had a considerable amount of cash, i'd buy every game just for ease. But what winds me up is people cracking consoles and stuff to play online, with the players who actually bought all their games and consoles
I'ma ll for microsofts crack down on chipped consoles  :7:

i'll just chip in and say - most PC crackers these days still have morals and any downloaded games that require online play usally do not have that feature enabled.


Title: Re: Decrypt missions and ability points/factions
Post by: Brok Ironfist on November 14, 2009, 08:30:21 PM
I've got Project: Space Station for IBM and C64. I had to hack and alter the C64 version because, if you notice, it draws planning funds every day, not just every day you're in the planning section, so you get bled to death no matter what you do.

I've heard of Neuromancer, but I have never played it.

I can't remember the exact steps right now.  But it was something like if you sold some modules in Project: Space Station and then bought them back it would result in the $$$ value being set to a negative number and then resetting to the maximum amount in the game.  From then on there was no worries about the $$$ and just have fun with your massive construction projects and research...

I used to create these massive stations that would wrap completely around the earth and generally fill it up from the top to bottom with just barely room for the EVM to fly around...

I would recommend giving Neuromancer a try...   I would love to see a game like that ported to the web and setup for multi-player.


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on November 17, 2009, 06:08:33 AM
Who pushed my thread off a topic cliff?


Title: Re: Decrypt missions and ability points/factions
Post by: bontrose on November 17, 2009, 02:59:20 PM
who knows but it happened a WHILE ago


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 17, 2009, 04:49:14 PM
I'm not strictly against pirating games however, because if a game's singleplayer and far too expensive, i'll likely 'not buy' it. If i had a considerable amount of cash, i'd buy every game just for ease. But what winds me up is people cracking consoles and stuff to play online, with the players who actually bought all their games and consoles
I'ma ll for microsofts crack down on chipped consoles  :7:

I'm pretty sure this was the impetus... so you have only yourself to blame.  :laugh:

But I helped, so I'll spit it if you want me to.


Title: Re: Decrypt missions and ability points/factions
Post by: bontrose on November 17, 2009, 08:45:48 PM
what was this about decrypting faction pnts?


Title: Re: Decrypt missions and ability points/factions
Post by: Exousia on November 17, 2009, 11:57:24 PM
what was this about decrypting faction pnts?

I dunno. I'm still looking for people doing mass quantities of Icarus decrypts.


Title: Re: Decrypt missions and ability points/factions
Post by: ãłþħά-∆9 on November 19, 2009, 06:36:06 AM
How much AP does a 0.1 baron cost?


Title: Re: Decrypt missions and ability points/factions
Post by: Triadian on November 19, 2009, 10:57:01 AM
How much AP does a 0.1 baron cost?

damascus worked out it would be 960AP

i wonder how much AP the Stolen Robber Baron Virus [Virii] v4.97317  will take to install.


Title: Re: Decrypt missions and ability points/factions
Post by: tn5421 on November 19, 2009, 01:39:18 PM
How much AP does a 0.1 baron cost?

damascus worked out it would be 960AP

i wonder how much AP the Stolen Robber Baron Virus [Virii] v4.97317  will take to install.

47,742 AP