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HP Info Terminal => News & Updates => Topic started by: siremi on March 12, 2010, 06:03:26 PM



Title: Remote MAlware Add-on
Post by: siremi on March 12, 2010, 06:03:26 PM
A new feature is available that enables you launch remote attacks with your malware virii.

Attacker notes:
- the remote malware is activated in "Software", each malware has "Activate / Remote / Destroy". Click on "Remote" and enter the IP address.
- it costs 20% CPU / Memory of the vir requirements on the vir holding server to start a remote malware task
- it takes longer to complete a remote malware attack, depending on virii version / run hours = attack power
- the abilitiy skill in malware does affect the remote malware time to complete
- it costs 10 AP to complete a remote malware process, can be completed on virii server or remote server. You need to be the owner of the mal vir, and the vir has to be installed and ready. If it is disinfected, it won't work.
- malware remote attack power is only 5% and will reset your vir timer just like a normal attack, while activating directly on host will get you the full 100%

- the IP of the server holding the malware virii will show when you start the remote malware process.
   (note that you can install malware on NPC servers / group servers and activate them remotely on some target server)
   - so you can install your malware on captured systems and start them up remotely from there, saves some resources, ofc malware farms are ok too :)
   - if someone cracks the mal attacking server, the remote attack process can be easily stopped from there on the source, so you might want to pass / fire protect it before attacking
- you don't need to crack the server you wish to attack. Just need the IP and then wait for it...

   
- "Change IP" will intrerupt outgoing remote attack tasks from the IP that is changing. It will not affect malware farms or their own malware attacks.



Defender notes:   
- if you crack the source server IP (the vir server), you can stop the incoming remote malware attack
- you can kill / stop an incoming remote malware attack on the remote host by using the "Remote Attack Disruptor" (RAD) software below
- so a third party can help the defender by running RAD, crack servers attempting remote malware and stop their attacks, etc.

- "Change IP" will intrerupt incoming remote attack tasks


New software:
- Remote Attack Disruptor
   - takes 15 minutes to complete
   - targets remote attack process and tries to kill it (5%-50%, depends on version of disruptor, V 45 is maxed 50%)
   - cost to complete: 2 AP


Other patch notes:
- added a select box that enables you to start multiple (up to 15X) tasks at once on some softwares, VI, PT, RAD (you need it sometimes since it's chance based)
- added Virus Breaker, Virus Identifier, Process Tracer, Remote Attack Disruptor to software dealer

- I'm going to work on the Faction Work missions now, where you will be sent to do remote malware on other players for profit  :angel_not: :weight_lift2:


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on March 12, 2010, 09:54:25 PM
New select box for multiple version runs!!!!! Cheers!


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on March 12, 2010, 10:04:37 PM
How about something similar to the remote attack disruptor:

Remote Process disruptor:  Ability to target a process on a server and attempt to disrupt it...

Remote Process Denial of Service: Instead of stopping the process it increases the time for the process to complete. 


Title: Re: Remote MAlware Add-on
Post by: siremi on March 12, 2010, 10:24:14 PM
How about something similar to the remote attack disruptor:

Remote Process disruptor:  Ability to target a process on a server and attempt to disrupt it...

Remote Process Denial of Service: Instead of stopping the process it increases the time for the process to complete. 

It's an interesting idea, but it needs elaborating... How much increase in time to complete, should depend on software type, etc.

A fixed time added like 10 minutes / 1 AP cost could work with a chance to fail...


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on March 12, 2010, 10:51:22 PM
Cool you replied :) 

Remote Process Denial of Service:


You use your own BW to target the process.  It doesn't take into account available BW on the server being affected, it only uses your BW allocated to affect the process.   Basically you are spamming the process with junk information in an effort to slow it down.  Something like every 1 BW (multiplied by the version of your RDOS) you use you can slow it down by 1 percent.  Maximum of maybe something like 75%.  Your RPDOS must be of equal or greater than the process being attacked or the slowdown is dropped by the difference... I.e. a .1 RPDOS against a 1.0 file would be only 1/10 effective.  I could see this working with both file transfers as well as regular processes.

a .1 RDOS costs 1BW     per 1% reduction against a 0.1 file
a .1 RDOS costs 1BW     per 1/10% reduction against a 1.0 file

a 1.0 RDOS costs 10BW per 1% reduction against a 1.0 file
a 1.0 RDOS costs 1BW   per 1% reduction against a 0.1 file




Title: Re: Remote MAlware Add-on
Post by: bontrose on March 13, 2010, 12:13:20 PM
Cool you replied :) 

Remote Process Denial of Service:


You use your own BW to target the process.  It doesn't take into account available BW on the server being affected, it only uses your BW allocated to affect the process.   Basically you are spamming the process with junk information in an effort to slow it down.  Something like every 1 BW (multiplied by the version of your RDOS) you use you can slow it down by 1 percent.  Maximum of maybe something like 75%.  Your RPDOS must be of equal or greater than the process being attacked or the slowdown is dropped by the difference... I.e. a .1 RPDOS against a 1.0 file would be only 1/10 effective.  I could see this working with both file transfers as well as regular processes.

a .1 RDOS costs 1BW     per 1% reduction against a 0.1 file
a .1 RDOS costs 1BW     per 1/10% reduction against a 1.0 file

a 1.0 RDOS costs 10BW per 1% reduction against a 1.0 file
a 1.0 RDOS costs 1BW   per 1% reduction against a 0.1 file
a filter program, to filter out the excess junk being shoved through (prolly 3x the size of the RPDOS  on every according file,
EX:

say the RPDOS is 2 gig per .1

the filter program would be 6 gig per .1

it would take 3 minutes scan time to find what frequency the denial was working at (filter can be used on larger denials but it takes more time)

say you have a filter 1.5

if the denial is

1 it completely blocks
1.5 it completely blocks
2 it blocks 75%
2.75 it blocks 54.54%
and so on up to 5x( in this case 7.5+)


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on April 19, 2010, 09:26:09 PM
We need a way to reset the timer ourselves if we let a malware go to long before trying to remote activate it... 

Let it get to long and it becomes worthless...


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on April 20, 2010, 06:42:47 AM
What do you mean?  :confused2:


Title: Re: Remote MAlware Add-on
Post by: Swisher on April 20, 2010, 10:49:30 AM
- it takes longer to complete a remote malware attack, depending on virii version / run hours = attack power

this is what he is referring to, the longer you let malware run, the longer it takes to complete a remote attack on somebody. i had a bunch of overloads with 1000+ runtime on them, and it would have taken 40hours to complete the remote attack, when it only took like 5hours or so with 100+ hours. pretty much making them useless if you let them run for too long


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on April 20, 2010, 11:33:59 AM
Thanks swisher... This is exactly what I'm referring to.



Title: Re: Remote MAlware Add-on
Post by: bontrose on April 20, 2010, 03:24:50 PM
better to spam in mass then with mass?


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on April 20, 2010, 03:50:40 PM
Thanks swisher... This is exactly what I'm referring to.



Ah I didn't see that at all ;)
I thought only filesize mattered but I guess not...
I guess it encourages using them more if nothing else...


Title: Re: Remote MAlware Add-on
Post by: bontrose on April 20, 2010, 06:49:33 PM
that it would


Title: Re: Remote MAlware Add-on
Post by: siremi on April 21, 2010, 07:43:50 AM
We need a way to reset the timer ourselves if we let a malware go to long before trying to remote activate it... 

Let it get to long and it becomes worthless...

OR, what if you could choose the power you wish to use?

1h minimum, max would be runtime when you attempt the remote attack a small box with the power input.


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on April 21, 2010, 08:46:58 AM
Great idea!

It'd be nice to know how much damage they're gonna do anyway, rather than having to start the attack just to see the timer  :13:


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on April 21, 2010, 12:08:23 PM
That would be awesome!


Title: Re: Remote MAlware Add-on
Post by: bontrose on April 21, 2010, 03:57:31 PM
set the damage each attack takes while you attack several times?


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on May 18, 2010, 05:31:13 AM
I'm a little confused...I have 600 or so hours on a malware and I try to attack with 50 hours attack power...the process time is 4h 53m 28s

Why?


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on May 18, 2010, 06:35:26 AM
Because you are trying to attack with a 4.20098 Overload file.

The more hours you attack with the, the longer it takes.

Try 10 hours.  It'll take a little more than an hour.


Don't make the Hulk Angry.... He smash your cookies!


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on May 18, 2010, 08:24:50 AM
Wrong on the version size  :19:

    3.53075 is my highest  :bodyguard:

But i'm still confused, surely if i attack with 10 hours it should take ten hours not one?

Or is it doing 10 hours worth of damage in one, or in reverse?
I dont get it  :2:


Title: Re: Remote MAlware Add-on
Post by: siremi on May 20, 2010, 04:52:44 PM

But i'm still confused, surely if i attack with 10 hours it should take ten hours not one?

Or is it doing 10 hours worth of damage in one, or in reverse?
I dont get it  :2:

- it takes longer to complete a remote malware attack, depending on virii version / run hours = attack power

So what this means is Run Hours = Your attack power.

Depending on what amount of hours (attack power) you wish to use, and task complete timer is calculated. Bonuses to runtime like faction and skills are taken into consideration too. Generally, the higher the software version and the more hours you input, the more it will take to complete the attack but "Run hours" does not equal "time to complete attack process".

I think we may have to do an estimator here like in research, so you know the time to complete before issuing the attack...



Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on May 20, 2010, 07:44:06 PM
This is a rough estimate you can follow.  Most likely add about 14% to this if you don't have any ability points or are not of the faction.

Malware Logic Bomb   3.53075   

   50 Hours      4hr  9m
   25 Hours      2Hr 17m
   20 Hours      1Hr 55m
   15 Hours      1Hr 32m
   10 Hours      1Hr 10m


Malware Overload Bomb   4.20098

   50 Hours      4Hr 38m
   25 Hours      2Hr 53m
   10 Hours      1Hr 14m

   
Malware Overload Bomb   1.86295
   
   50 HOurs      2h 16m
   25 Hours      1h 20m
   15 Hours         58m
   10 Hours         46m


Malware Overload Bomb   0.5

       250 Hours      2h 56m
       100 Hours           1h 25m
   50 Hours                 54m




The first column is the amount of HOURS to use.  The second column is how long it will take to complete the remote attack.

What I did to learn this is to target my own server (the one with the malware on it) and started doing different values.

The damage caused by a 50 hours .5 virus is roughly the same as the 15 hours of the 1.8  (both complete in about 55-58 minutes)  The same amount of time to complete for each is what determines the actual damage.  This appears to be true for any time of around 1 hour completion time or more.  Any lower than that and results are not as predictable.

In addition damage is percentage based.  If you hit a player with 10,000 BW and another player with 1,000 BW for the same amount of time used, the larger BW player will receive a much bigger hit in damage.  So, this also means that if you hit them with 15 malwares you will notice that each subsequent hit will cause a bit less damage.






Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on May 20, 2010, 07:55:10 PM
I think we may have to do an estimator here like in research, so you know the time to complete before issuing the attack...

Emi,

I think the best way to go about this would be to ask the player how many hours they wish for the attack to take.  The system will then use the necessary saved up time needed.  This would reduce the amount of playing around that I've done and allow them to just attack.

It should also inform them of the amount of hours that will be used by that attack so then can make sure their subsequent attacks are not being wasted.


-Brok




Title: Re: Remote MAlware Add-on
Post by: siremi on May 20, 2010, 09:07:34 PM
I think we may have to do an estimator here like in research, so you know the time to complete before issuing the attack...

Emi,

I think the best way to go about this would be to ask the player how many hours they wish for the attack to take.  The system will then use the necessary saved up time needed.  This would reduce the amount of playing around that I've done and allow them to just attack.

It should also inform them of the amount of hours that will be used by that attack so then can make sure their subsequent attacks are not being wasted.


-Brok




That's what I was thinking. You know how you input nr of hours for research then click estimate.
We do the same thing here, you click a button next to the attack that says estimate time of attack and it gives you the time is takes to complete...


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on May 21, 2010, 02:26:53 AM
Sounds like a plan to me, maybe it could show up estimated damage too.. Although that's dependant on how much hardware there is, i think....

Go for it :D


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on May 21, 2010, 07:12:03 AM
Emi,

I would also ask that you add a couple of things to the software section.

Order by IP so we can see all virii on a given server much easier (or even if it just defaulted to that, instead of the current randomness).  I currently have around 150 malware and it is getting hard to quickly scan through them to determine which ones I want to attack with.

In addtion, if you attempt to ACTIVATE a virii and it sits on your own server warn the player before it happens.  I've got so many hours saved up that one wrong click will destroy my server.

Thanks,

-Brok


Title: Re: Remote MAlware Add-on
Post by: siremi on May 22, 2010, 11:19:16 AM

In addtion, if you attempt to ACTIVATE a virii and it sits on your own server warn the player before it happens.  I've got so many hours saved up that one wrong click will destroy my server.


Yeah that's true, I'm going to make the software page better while doing the estimator.

Thank you.


Title: Re: Remote MAlware Add-on
Post by: Hatejacket on June 27, 2010, 08:03:13 AM
IMO Logic Bombs are rather underpowered. Not in that they dont do enough damage (Which they dont), but if you attack another malware server, it essentially has no effect. It doesn't lower the value of installed malware, which I believe it should.

Take out other farms with your farms :)


Title: Re: Remote MAlware Add-on
Post by: Brok Ironfist on June 27, 2010, 08:32:59 AM
Yeah, I must agree with you.  It should damage all software whether installed or not.

I think it may have been designed that way to begin with with Robber Barons in mind.  Loosing a a .5 installed baron in one hit would be hard to stomach.  But if faster virii install/disinfects were put into place then it wouldn't matter all that much.


Title: Re: Remote MAlware Add-on
Post by: bontrose on June 27, 2010, 03:55:27 PM
maybe put it in as a sentance like

using XXX hours to attack XXX.XXX.XXX.XXX, will take XXX hours to complete.

you would be able to input ip, hrs of use, and hours of attack. when one time is put in it will calculate the other


Title: Re: Remote MAlware Add-on
Post by: ãłþħά-∆9 on June 27, 2010, 05:44:05 PM
I think when you ping a server it should show a link to add to  IPdb, this would be useful as you could then add ips you find to the DB instead of having to break your bounce to connect to them directly to do it