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Feedback Terminal => Suggestions => Topic started by: ãłþħά-∆9 on June 28, 2010, 06:54:51 PM



Title: Remote IP Leech
Post by: ãłþħά-∆9 on June 28, 2010, 06:54:51 PM
After some testing it's not really viable, it uses too much hardware, too much AP to install a decent version of it, and has a low chance so it's completely useless against private servers.

Suggestion:
Add remote leech ability, hours would rack up and you can remote activate it like a malware, the percentage will be lowered slightly and it'd have an AP cost to compelte remote leeches (unlike local ones)

Thoughts?

This way it could be used more like a LAN scanner, to find other gateways owned by the same player.


Title: Re: Remote IP Leech
Post by: termul on June 29, 2010, 01:58:06 AM
I've managed to get some pretty usefull private IP's.
Are you sure you've explored all of the leecher's capabilities ?


Title: Re: Remote IP Leech
Post by: ãłþħά-∆9 on June 29, 2010, 03:52:17 AM
I've had a few v6's on secret servers for a while now, so far i've got unlisted IPs from it and nothing more
 :21:


Title: Re: Remote IP Leech
Post by: Brok Ironfist on June 29, 2010, 06:15:47 AM
I agree with Alpha.  I was really hoping this would become a viable option versus the IP dealer. 


Title: Re: Remote IP Leech
Post by: ãłþħά-∆9 on June 29, 2010, 07:39:10 AM
I was actually hoping it would replace IP dealer entirely.


Title: Re: Remote IP Leech
Post by: termul on June 29, 2010, 08:01:58 AM
Me too (I actually suggested it).
And it can ... if AP cost were a little lower and the chances a little higher.

But it's not as useless as you say it is, that's why I'm still wondering if you guys had figured things out yet.


Title: Re: Remote IP Leech
Post by: Hatejacket on June 29, 2010, 08:02:09 AM
I think the IP dealer needs to go. That's me, though.


Title: Re: Remote IP Leech
Post by: siremi on June 29, 2010, 08:28:57 AM
Install it on the Group server and see what it does  :17:


Title: Re: Remote IP Leech
Post by: Brok Ironfist on June 29, 2010, 11:01:17 AM
But it's not as useless as you say it is, that's why I'm still wondering if you guys had figured things out yet.

Care to enlighten us?  I think I'm missing something that maybe you've figured out?



Title: Re: Remote IP Leech
Post by: bontrose on June 29, 2010, 11:10:13 AM
Install it on the Group server and see what it does  :17:
refuse to give us an ip?


Title: Re: Remote IP Leech
Post by: Brok Ironfist on June 29, 2010, 11:15:20 AM
Oh, I'm guessing it'll start passing out IP's of anyone in the group.


Title: Re: Remote IP Leech
Post by: bontrose on June 29, 2010, 11:20:34 AM
if you give it enough time


Title: Re: Remote IP Leech
Post by: ãłþħά-∆9 on June 29, 2010, 03:55:40 PM
On our own group server or an enemies?

If its an enemies then its still the same problem of having the time to let it build up without them just changing IP, especially when it only costs HPD


Title: Re: Remote IP Leech
Post by: termul on June 29, 2010, 04:11:50 PM
OK, it might a spoiler but I guess anyone who wants to will figure it out soon enough, so here it goes: you actually can install a leech on your own gateway and it'll spit out other players' IP's.

But it would require a little tweaking of AP cost and succesrate before I'd remove the IP dealer.


Title: Re: Remote IP Leech
Post by: ãłþħά-∆9 on June 29, 2010, 06:44:16 PM
lol, it says so right there on the update post

Nice one termul, whoever you are, apparently i'm blind-sighted
Now no more IP dealer, ftw


Title: Re: Remote IP Leech
Post by: bontrose on June 30, 2010, 04:39:07 PM
but it needs more %