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HP Info Terminal => News & Updates => Topic started by: siremi on December 11, 2010, 03:20:43 PM



Title: PvP update: software and HDD overloads
Post by: siremi on December 11, 2010, 03:20:43 PM
I have improved the behavior of the software overloads that was updated here:

http://www.hacker-project.com/forum/index.php?topic=2634.0


- the virii that is overloading will not crash instantly but create a crash process that can be seen in "Running Software"
- the crash process takes 5x less time then the activation of a vir to complete, making certain virii crash slower
- this enables ample time to react and upgrade the hardware before the crash takes place
- normal programs like research tasks and protections still crash instantly, only installed virii start a crash process
- small virii will crash faster then large bulk virii
- if hardware is back to optimal all the processes go away



Added HDD crash, if the HDD is below and can not support files, crash processes are started on files:

- a random file is chosen every hour and a HDD file crash process is started
- the crash process completes 5x times faster then a delete file action
- usually small files are lost faster because of the delay of the big files and time to complete
- big files take a lot of time to crash
- if the HDD is increased or some files are lost and it goes below the 100% HDD, then all crash processes go away. This is not instant but when a crash file process completes (every hour), it checks if the HDD is overloaded, if it's not then the file will not crash and all crash processes are killed.
- HDD crash only affects player owned servers / gateways and group servers while unlisted servers, public, secret not affected.


Next update will be PvP board, a new link in the left menu. Mega-Corps will hire players for PvP missions against other players in different faction that have a negative rep towards the corp. PvP points will given and the board will show a top PvP ranking. Also, PvP points will be exchangeable for HPD, AP, Standing or even 60 day Gold. The PvP missions will take advantage of the overload processes and a player that has a PvP target active will be able to sign a crash process and get PvP points for it.




Title: Re: PvP update: software and HDD overloads
Post by: Brok Ironfist on December 11, 2010, 04:25:26 PM
Awesome!


Title: Re: PvP update: software and HDD overloads
Post by: Izurin on December 11, 2010, 07:04:54 PM
Lets all make a bigger malware server!

Power to malware!


Title: Re: PvP update: software and HDD overloads
Post by: Exousia on December 12, 2010, 05:43:01 AM
I now have servers with overload processes counting down with 600-900 hours remaining and they're not going to stop until they complete, even though the problem is now fixed.  :21:


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 12, 2010, 07:20:11 AM
Yeah, could do with making them disappear after an hour of upgrading or instantly, else they stay until the process is due to crash, then don't, which isnt great for huge files

Or you should be able to kill the overload task once you have the hardware


Title: Re: PvP update: software and HDD overloads
Post by: bontrose on December 12, 2010, 03:23:19 PM
great update


Title: Re: PvP update: software and HDD overloads
Post by: siremi on December 13, 2010, 01:10:30 AM
Yeah, could do with making them disappear after an hour of upgrading or instantly, else they stay until the process is due to crash, then don't, which isnt great for huge files

Or you should be able to kill the overload task once you have the hardware

Updated:
- the HDD crash process goes away now if the HDD is not overloaded. The checks are made each hour on the overloaded servers, and if the HDD is no longer overloaded, all HDD crash processes go away.

- if you see a HDD crash process, try to look for hidden files first. The "Files / Programs" HDD % may not reflect the real value if you can't see the hidden files.



Title: Re: PvP update: software and HDD overloads
Post by: bontrose on December 13, 2010, 08:56:25 AM
thats an interesting idea, upload a huge file, hide it with a large file, mal the server


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 13, 2010, 02:34:05 PM
You do have a problem with the BW overload portion of this.....I am copying a file on my own server...as you know when you copy it shows BW overload even thou your only using the amount of BW on your server. I now have an error that says i'm gonna lose a virii(that d**n word again) because of it. While I commend you on taking care of a problem you have opened a new one...Please fix this or copying a file onto one's own server is gonna be a problem..espically when it's a large one that takes a long period of time.


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 13, 2010, 03:12:56 PM
That was alwyas a bug type thing in itself anyway, just use half the BW


Title: Re: PvP update: software and HDD overloads
Post by: siremi on December 13, 2010, 04:07:14 PM
Hmm, maybe I will add copy file action that should make a copy of that file on the HDD.

Should be easy to implement and it will not use bandwidth, instead it could copy files at 10x the speed of a normal delete action, same time to complete as the localhost delete file action.

Other that that, I don't see a way other then using 50% BW like it was suggested, because it's still overloading the BW since the file is sent via a remote connection and you get upload / download at the same time. Same happens in real life, if you connect to a proxy then connect to your computer from that proxy and begin sending files, you are uploading / downloading at the same time...


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 13, 2010, 05:31:51 PM
Hmm, maybe I will add copy file action that should make a copy of that file on the HDD.

Should be easy to implement and it will not use bandwidth, instead it could copy files at 10x the speed of a normal delete action, same time to complete as the localhost delete file action.

Other that that, I don't see a way other then using 50% BW like it was suggested, because it's still overloading the BW since the file is sent via a remote connection and you get upload / download at the same time. Same happens in real life, if you connect to a proxy then connect to your computer from that proxy and begin sending files, you are uploading / downloading at the same time...

I think a copy button would be not only the sufficient way to go but one that is logical...If i copy a file from one folder on my computer to another it doesn't take up any BW. So that would make sense as opposed to only using half the bw...with in essense makes the download take twice as long as it should. Thank You.

And in regard to deletion times...there needs to be something done...we do these steal file missions for the Baron AV's that have nice payout and reward...but then they take 1500-2500 hours to delete if you don't need them....that is WAY too long. then you have a harddrive with a bunch of AV's that take up massive amounts of HD space.   Can ya work on that as well please...Thank you.


Title: Re: PvP update: software and HDD overloads
Post by: siremi on December 13, 2010, 05:52:56 PM

And in regard to deletion times...there needs to be something done...we do these steal file missions for the Baron AV's that have nice payout and reward...but then they take 1500-2500 hours to delete if you don't need them....that is WAY too long. then you have a harddrive with a bunch of AV's that take up massive amounts of HD space.   Can ya work on that as well please...Thank you.

For this matter I want to do some features, like some software that may speed the delete process as some cost. The cost is to be debated, but my guess would be using CPU / memory to overload the delete process on the gateway side and get a better timing... This way you are using HPD invested in the hardware to get more juice from the missions...


Duplicate / copy file is now updated and avilable:

http://www.hacker-project.com/forum/index.php?topic=2656.0




Title: Re: PvP update: software and HDD overloads
Post by: bontrose on December 14, 2010, 08:45:03 AM
wait you put a link on this page to this page? why not just use a new post to tell the new information


Title: Re: PvP update: software and HDD overloads
Post by: siremi on December 14, 2010, 01:00:39 PM
wait you put a link on this page to this page? why not just use a new post to tell the new information

fixed thanks


Title: Re: PvP update: software and HDD overloads
Post by: GlitchH4xor on December 14, 2010, 06:02:57 PM
Please Sir Emi can you add a feature to sell hardware so when your hardware gets overloaded you can get rid of uneven hardware? I want this because I like for my hardware to be even and perfect like 2,000,000 CPU instead of 2,000,037 CPU...


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 14, 2010, 06:13:11 PM
http://www.hacker-project.com/forum/index.php?topic=2207.0

majority is yes, another ignored suggestion  :21:


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 14, 2010, 07:31:03 PM
Question:  Why is there a timer on the overload?? I had one that said 37hrs til the overload was to occur and it didn't even last an hour. Either make it read 1 hr or make the overload not occur until the time listed. thank you.


Title: Re: PvP update: software and HDD overloads
Post by: siremi on December 14, 2010, 07:44:09 PM
Question:  Why is there a timer on the overload?? I had one that said 37hrs til the overload was to occur and it didn't even last an hour. Either make it read 1 hr or make the overload not occur until the time listed. thank you.

There are timers for HDD file crashes and installed virii, you won't lose it immediately you have a time to react and upgrade the hardware.
The time until you lose it depends on the file size.

It is explained in the first post.




Title: Re: PvP update: software and HDD overloads
Post by: anarkill1on1 on December 14, 2010, 10:33:44 PM
Sorry to budge in but i totally agree, it wouldnt even be necessary to actually acelarate the process. If I might sugest a time limit for deleting files on owned gateway, like password brakes. something like 50,100,200 hours maybe?
500 hours to delete 300 gb seems a little too excecive, even for windows vista :) plus it takes out all the fun in stealresearch file missions.


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 15, 2010, 10:22:33 AM
Question:  Why is there a timer on the overload?? I had one that said 37hrs til the overload was to occur and it didn't even last an hour. Either make it read 1 hr or make the overload not occur until the time listed. thank you.

There are timers for HDD file crashes and installed virii, you won't lose it immediately you have a time to react and upgrade the hardware.
The time until you lose it depends on the file size.

It is explained in the first post.



I understand it's explained in the first post...What i'm failing to understand is that if the timer on my server says 37hrs and then i come back to it an hour later and it's gone without me making any changes...I would say that the timer is flawed and the system is not giving enough time for someone to make changes.  Thank You.

On seperate but related topic:  In regards to deletion times on owned gateways....they really need to be pumped up BIG time. Again I have a file from a steal file mission that is going to take 4000 hrs to delete....the round will be over before this file is gone. I can see making it take some time but that's insane. Can we please adjust the deletion times on owned gateways. Thank You.


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 15, 2010, 01:07:11 PM
.they really need to be pumped up BIG time. Again I have a file from a steal file mission that is going to take 4000 hrs to delete....the round will be over before this file is gone.

Me and you both Cuz

5505h 22m 23s


Title: Re: PvP update: software and HDD overloads
Post by: ivandrago on December 16, 2010, 03:01:29 AM
If this is only about steal-research-file-missions-files then you can always make a dedicated server for this. You can format it's HDD regularly as this process takes 48 hours max


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 16, 2010, 01:13:18 PM
It's not, I have servers with fail injected barons deleting for years... And in general big filez... SHould be capped at 168 hours on localhost delete (1 week)


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 16, 2010, 02:41:13 PM
Nope..not just about those although I second the 168hr cap on deleting files on one's own private gateway....It's also about copying files...cause while Emi added the copy feature when it take 700 hrs to copy a file the new way as oppsed to using the BW the way we used to and it only take 54 hrs....makes a HUGE difference. But with the overload occuring the way it does. Thats a big part of the problem.


Title: Re: PvP update: software and HDD overloads
Post by: anarkill1on1 on December 16, 2010, 08:28:12 PM
It's not, I have servers with fail injected barons deleting for years... And in general big filez... SHould be capped at 168 hours on localhost delete (1 week)

U got my vote


Title: Re: PvP update: software and HDD overloads
Post by: bontrose on December 18, 2010, 04:53:28 PM
seconded-d-d-d


Title: Re: PvP update: software and HDD overloads
Post by: Ginjitsu on December 21, 2010, 01:10:27 AM
Also found another problem with this....You can't inject a virii onto the same server that the RVI is on cause that also causes a BW overload.


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on December 22, 2010, 01:26:12 PM
Add more BW then  :16:

I think the idea is to stop hardware overloading as its clearly more of a bug than a game feature, bt we treated it like a feature
But it should say "Not enough BW to start Injection" type thing


Title: Re: PvP update: software and HDD overloads
Post by: ãłþħά-∆9 on April 09, 2011, 07:03:25 AM
Oh look, files are overloading and destroying themselves even though i've added the hardware to stop them being overloaded, great.