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Feedback Terminal => Suggestions => Topic started by: asdfth12 on August 04, 2012, 04:19:21 PM



Title: Automatic overload
Post by: asdfth12 on August 04, 2012, 04:19:21 PM
For firewall bypasses and pass breakers.

Could we have the option to set these softwares overload amount when we launch them, instead of having to manually overload them on a pass break screen?


Title: Re: Automatic overload
Post by: WolfDoc on August 04, 2012, 04:39:37 PM
I personally think overloading should be taken out all together


Title: Re: Automatic overload
Post by: asdfth12 on August 04, 2012, 04:45:16 PM
It's balanced because of the larger hardware usage when compared to a equilivent, or even higher, version of the program. So it's not really broken.

I never looked into this, but how are the overload amounts calculated? (The version increases per overload level. I have idea, but I need to know how the amounts are calculated first to make sure that the idea would work.)


Title: Re: Automatic overload
Post by: norill on August 04, 2012, 05:37:18 PM
33% v, 100% res increase every level


Title: Re: Automatic overload
Post by: WolfDoc on August 04, 2012, 07:02:47 PM
how is it balanced? can i overload my firewall protect no. so there is no balance to it, hardware simple to come by, u make money and buy it, takes time to make a firewall, and when u do u have to make sure it 10X the bypass or breaker out there


Title: Re: Automatic overload
Post by: asdfth12 on August 04, 2012, 08:42:35 PM
Having overloadable breakers and bypasses reinforces the pvp aspect of the game.

Basically, it lets the little fish strike at the slightly bigger fish.

Although, I do see your point.

How about limiting how high you could overload the breakers and bypasses? 10x sounds like a good number.


Title: Re: Automatic overload
Post by: WolfDoc on August 04, 2012, 10:07:47 PM
that i can agree with, even thou i said it before somewhere between 5 and 10x, but i dont think u should be able to more then double the current version ur using


Title: Re: Automatic overload
Post by: Ulurukangoo on August 15, 2012, 04:11:27 PM
I agree with wolfdoc, we shouldn't be able to overload. Or at least overload differently, but as he stated, you can't overload defences, when you can overload offensive progs.
Gotta find a nice 'way in the middle' :p


Title: Re: Automatic overload
Post by: GlitchH4xor on August 15, 2012, 09:18:30 PM
I think overloading is completely reasonable. How else are newbs going to be able to crack secret servers halfway through the game?

Besides you get a 33% version increase for a  100% resource increase every level so it is a good trade off.



Title: Re: Automatic overload
Post by: N3hpy50X3 on October 06, 2012, 08:48:22 PM
I agree with GlitchH4xor.

but some question about "33% version increase for a  100% resource increase every level"

say you have v100 and you overload by 2X, will it be v166 or v176.89 (+33% of v133)? ...imma assume it will use resources equivalent for v300 either way?



...maybe add overloading Protects by 1% version for 100% resource? (could make overloading possible for all software...unless they be installed, so only for running software not installed software?)

(posting here, lead to this: http://hpforum.etvirtualworlds.com/index.php?topic=3724.0)