The Hacker Project - a free online game

HP Info Terminal => News & Updates => Topic started by: siremi on August 30, 2008, 10:45:42 PM



Title: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on August 30, 2008, 10:45:42 PM

The Revelation Day testing has been completed and the addon will be available on Sunday, August 31, 2008.

Revelation Day is an update that will enable players to take control of rounds by activating a Doom's Day device.
Those that will try to end the round will battle with all others that are trying to prevent Revelation Day from starting.

When a round is over, the Top 10 players are remembered in the Hall of Fame.

There are also prizes at the end of a round:
Top     1       2        3         4         5     6      7       8         9         10
Prize    $60    $40    $30    $20    $10    $10    $10    $10    $10    $10


Link to ingame Guide:
http://www.hacker-project.com/index.php?action=guide#a31

Revelation Specs:

- Usage V 0.1: 10,000 CPU, 600,000 Kb Memory, 400 kbs Bandwidth, 20 Gb HDD
- nullify host defenses when installed
- can only be installed every 6h (global counter)
- visible across the network regardless if installed or not (exception un-installed on NPC server)
- requires above usage resources to activate / run (replaces 50 CPU activate cost with full cost regardless if activated on localhost or remotely. E.g. Requires a good gateway to even activate the virus. Resources are freed once the vir has been activated, on remote cases)
- can only install one Revelation on a unique host
- can not be encrypted / hidden
- can not be uploaded to Secure FTP
- if 24 hours DDAY countdown is in progress, no new Revelation virii can be installed until countdown is over. When countdown is over, the world is saved or doomed.
- if installed on NPC server, it does not trigger a disinfect mission

- enables remote overload damaging hardware of servers (50% the power of an overload bomb of same version)

Faith anti-virus specs:
- Usage V 0.1: 20,000 CPU, 1200,000 Kb Memory, 20 Gb HDD
-  disinfect time =~ activation time of Rev virus
-  disinfect process once started can not be stopped on the initiating server. It can only be stopped by initiator gateway. If remote disinfecting, the initiator can only stop the process on the remote system with the kill command (the process on localhost is locked).


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: rokalth on August 31, 2008, 01:42:17 AM
I must say, im waiting intense.. its interesting to see what happens :shifty:


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Andreas on August 31, 2008, 07:11:19 AM
Im glad that the Doom virii takes so much but to double the resources of our Savior AV isnt really fair. Then the newbies cant disinfect Doom.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on August 31, 2008, 12:59:02 PM
Topic cleaned, only posts on the subject of the topic will be preserved. Please talk about the update.

Revelation update is now live.

Thank you.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Andreas on August 31, 2008, 01:06:06 PM
Then I ask you were we would post the other posts. It could have been a good discussion about what would happen to this game.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on August 31, 2008, 01:07:53 PM
Then I ask you were we would post the other posts. It could have been a good discussion about what would happen to this game.

Sure, please post it in this topic: http://www.hacker-project.com/forum/index.php?topic=726.0

Now reason to have two topics on the same subject. Please use this thread for update information only.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on August 31, 2008, 01:19:02 PM
It will take some time until the first Revelation / Faith is spawned. It has a chance to appear on one of the new servers that have protections over V 1.0, whenever the mega-corps update their software / servers...

Once spawned, the virus will not show in the Revelation Day if on an NPC server and un-installed, but once downloaded to a private gateway it will show up in there, so be careful. If you install the virus, the host defenses are useless. Also Faith can not be stopped once it starts a Rev disinfect.

In Revelation Day room, you can see 10 x public Faith locations, so when you start to see some Faith locations, then you know Revelation is somewhere out there... Revelation / Faith always spawn with V 0.1 but can be researched after download.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Andreas on August 31, 2008, 01:22:30 PM
Then I ask you were we would post the other posts. It could have been a good discussion about what would happen to this game.

Sure, please post it in this topic: http://www.hacker-project.com/forum/index.php?topic=726.0

Now reason to have two topics on the same subject. Please use this thread for update information only.

You arent posting there any longer so our opinion there have no meaning since you dont even read it.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on August 31, 2008, 01:25:55 PM
Then I ask you were we would post the other posts. It could have been a good discussion about what would happen to this game.

Sure, please post it in this topic: http://www.hacker-project.com/forum/index.php?topic=726.0

Now reason to have two topics on the same subject. Please use this thread for update information only.

You arent posting there any longer so our opinion there have no meaning since you dont even read it.

I am carefully reading that thread for any other feedback regarding future development of the Revelation update, please use that thread to comment on secondary issues related to the Revelation update.

This thread will be cleaned and only information regarding the present update will be kept. Other extrapolations will be cleaned.

Thank you.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Andreas on August 31, 2008, 01:32:32 PM
I cant really trust your words on this (not like I dont trust you). When you dont reply or show that you really are listning some of us feel abandoned.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: rokalth on August 31, 2008, 02:11:21 PM
I dont really understand how this all works but im in! Lets see what happens  :17: good luck fellows!


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: virus man on September 03, 2008, 08:59:50 PM
As I understand Faith can disinfect Revelation in half the normal time correct?

Then honestly there is no way to stop it.

V.1 Revelation will take just over 40 hours to disinfect so if all 10 infects are started at the same time there is no way possible to stop doom's day.

This is based on data found through testing.

Faith is suppose to be twice as fast on Revelation as other AV's are on other Virii correct?

Normal disinfect time is
(((((Virus Size) / 4) / 60) * Virus Version) * 10)

So a .616 File share takes 82.13333333 hours to disinfect or 82 Hours and 8 minutes.  This has been verified in game to be accurate.

So if Faith is twice as fast then the equation would look like this
((((((20GB) / 4) / 60) * Virus Version) * 10) / 2)

BTW the reason for the extra ()'s is there is some calculations done on my spreadsheet to get the exact size based on software raw data provided by Sir Emi.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: RavenXP on September 03, 2008, 10:12:36 PM
V.1 Revelation will take just over 40 hours to disinfect so if all 10 infects are started at the same time there is no way possible to stop doom's day.

I thought you can only complete the activation of a Revelation virus every 6 hours?
So even if the infection started at the same time, you cannot complete the activation of another Revelation virus within the next 6 hours.  :confused2:


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: virus man on September 03, 2008, 10:23:53 PM
V.1 Revelation will take just over 40 hours to disinfect so if all 10 infects are started at the same time there is no way possible to stop doom's day.

I thought you can only complete the activation of a Revelation virus every 6 hours?
So even if the infection started at the same time, you cannot complete the activation of another Revelation virus within the next 6 hours.  :confused2:

Have you ever played a MMO like EQ, WoW, etc?  Coordination is all it would take.  10 people all cordinating together to each activate 1 at the same time then hit the remote overload all at the same time.

Now someone suggested that Faith is suppose to be 10 times faster than normal so all they would have to do is take them up to .3 to prevent it from happening


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Raistlin on September 03, 2008, 11:00:28 PM
V-man, I think the current theory is that the 6 hours is a GLOBAL counter. So no matter who activated the first one, it'd be six hours before anybody else could activate the second, a further 6 before the third, etc.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Tiak on September 03, 2008, 11:05:20 PM
As I understand Faith can disinfect Revelation in half the normal time correct?...
According to every forum search I can think of, if he ever gave any time estimate other than saying it was about the same as activation time,  the post no longer exists.  I've seen the half number flying around a bit, but it is most likely just speculation

I thought you can only complete the activation of a Revelation virus every 6 hours?
So even if the infection started at the same time, you cannot complete the activation of another Revelation virus within the next 6 hours.  :confused2:
The thing is, the game guide talks about preventing revelation from destroying the world after all 10 have been activated.  It implies that if all 10 are stopped, then the world is saved (though it seems the reset still happens in this saved world somehow?).  If the disinfect time of the most recently activated one is over 24 hours, then that is impossible.

...Furthermore, if it takes 40+ hours to disinfect, activating one every 6 hours would still be troublesome.  In that case, if you were coordinated and activating v0.1's, nobody could keep you from getting 7 infected, at which point you would be be deadlocked if you had steadfast disinfectors.  If the 40 number is right, and activation and disinfects scale like normal viruses, then a coordinated group, installing a 0.136 virus every 6 hours, would be impossible to stop.

Have you ever played a MMO like EQ, WoW, etc?  Coordination is all it would take.  10 people all cordinating together to each activate 1 at the same time then hit the remote overload all at the same time.

Now someone suggested that Faith is suppose to be 10 times faster than normal so all they would have to do is take them up to .3 to prevent it from happening
The activation thing is a global timer.  Meaning that once one has finished activation, nobody in the game can finish another activation for the next 6 hours.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on September 03, 2008, 11:49:30 PM
Activating time for Rev is equal to Faith disinfection time.

If there are 10 Revs installed and the 24h countdown starts, no other Rev can be installed until the world is saved or doomed.

If after the 24h countdown is over there are no Revs installed, the reset is delayed until the next countdown.


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: gs 059 on September 04, 2008, 12:52:55 AM
so we have to kill all 10 of the revs to stop it?


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: virus man on September 04, 2008, 02:48:46 AM
Activating time for Rev is equal to Faith disinfection time.

If there are 10 Revs installed and the 24h countdown starts, no other Rev can be installed until the world is saved or doomed.

If after the 24h countdown is over there are no Revs installed, the reset is delayed until the next countdown.

Ok so if I am not mistaken the activation time is the same for all virii.  What I have found through testing of my own and it seems to be highly accurate is the following calculation.

((VirusSize / 29.98198198) / 60)=Hours to activate.
So with that said Revelation at .1 would look like this
((20,000 / 29.98198198) / 60)= 11.11778846 hours which would round up to 11.12 hours or 11 Hours 7 Minutes and 12 Seconds

Is that correct Sir Emi?


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: DamascuS on September 04, 2008, 10:11:28 AM
Quoted From The Game Guide:
"Before it can start the chain reaction, the virus needs to create an artificial Intranet network consisting of 10 x Revelation viruses. After 10 Revelation viruses have been installed, a timer starts to count the last 24 hours before the chain reaction reaches critical state."

Hrm, well i would have thought that removing just one link in that chain would be sufficient to stop the "chain reaction", but having to disinfect ALL 10 Rev's to stop doomsday!?......

Oh well, we've got our work cut out boys 'n' girls!

Side Question: Does the version of the Faith AV have any impact on the disinfection time?

if answer is no, then may i make a suggestion that for each 0.1/1.0 in the difference between version of virii and version of AV takes some time off the disinfection, say just 5m would probably be fine, then again...thinking about it...if that was implemented it woul probably have to be so for normal virii disinfects too...which could be REALLY bad.

.....did i just answer my own question?  :laugh:


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: siremi on September 04, 2008, 01:07:03 PM

((VirusSize / 29.98198198) / 60)=Hours to activate.
So with that said Revelation at .1 would look like this
((20,000 / 29.98198198) / 60)= 11.11778846 hours which would round up to 11.12 hours or 11 Hours 7 Minutes and 12 Seconds

Is that correct Sir Emi?


From my tests, a Rev 0.1 took about 11 hours and something, so yeah I think it's correct.

Hrm, well i would have thought that removing just one link in that chain would be sufficient to stop the "chain reaction", but having to disinfect ALL 10 Rev's to stop doomsday!?......

Yeah when the 10 x Revs get installed, it's all or nothing, but no additional Revs can be installed, so you have to kill the 10x Revs but you don't have to worry about others popping up...

Faith AV version is used like normal AV, the version does not decrease the disinfect time. Instead, the disinfect time is fixed and equal to the activation time for that virus version. The only difference between Faith and another AV is that it's disinfect time = activation time of Rev. That suggestion, I don't think it can work, sorry.

 


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: DamascuS on September 04, 2008, 06:32:58 PM
That suggestion, I don't think it can work, sorry.

Yeah, after thinking about it a little, it was a rather silly idea :14:


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: Sirrobert on September 04, 2008, 07:07:10 PM
Hrm, well i would have thought that removing just one link in that chain would be sufficient to stop the "chain reaction", but having to disinfect ALL 10 Rev's to stop doomsday!?......

Yeah when the 10 x Revs get installed, it's all or nothing, but no additional Revs can be installed, so you have to kill the 10x Revs but you don't have to worry about others popping up...

Faith AV version is used like normal AV, the version does not decrease the disinfect time. Instead, the disinfect time is fixed and equal to the activation time for that virus version. The only difference between Faith and another AV is that it's disinfect time = activation time of Rev. That suggestion, I don't think it can work, sorry.

 

So what you're saying is that it's useless to rechearch both rev and faint?


Title: Re: Revelation Day scheduled addon - Sun, August 31
Post by: virus man on September 04, 2008, 07:23:34 PM
Well being that to install Revelation you have to have the resources to run it on your own system free, I would say yes.

As for Faith well it is easy enough to power research it if needed.