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"Being illegal doesn't make it wrong."
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1  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: September 10, 2008, 07:40:03 PM
Emm, that was the hint for other people....


11543
12322
23411
14564
23xyz

no one solved this one yet, i think
2  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: September 09, 2008, 11:38:10 PM
15, 20, 20, 6, 6, 19, 19, 5, 14, 20, a, b, c

a = 5
b = 20
c = 20

1,2,3,4,5,6,7,8,9,10,11,12,13 1

Hope people are still interested in this  2
3  Feedback Terminal / Suggestions / Re: Revelation? on: September 04, 2008, 05:45:11 PM
Actually i think this was in the ToS when i signed up, which is at least 1 month ago.

That was the reason why i asked if this game is featuring persistent world or not. So, yea I guess we ll have rounds now and then seeing how most people agree that revelation is impossible to stop if a coordinated group decided to run it.

However, i do have one question though, is there any plan on having a persistent server up at all? If so, can we get an ETA? Or is HP going to be round based only?
4  General Category / HP History / Re: Revelation: Good for the game? on: September 03, 2008, 04:52:43 PM
Ill quote myself  14

Quote
1. Faith can easily disinfect Revelation
2. Revelation is easily located - it would appear to not only broadcast its location, it also deletes all defenses on the host.
3. Any player that so much as downloads Revelation will be immediately targetable, due to the unique broadcast feature, again.
4. At 6 hours per install, no parallel installs, one install per player, a day countdown, needed is a minimum of 10 players and half a week (3.5 days) of uncontested time.
5. Top players will be researching Faith and providing it freely to all.
6. "Faith anti-virus is faster then a normal anti-virus" - so it moves fast
etc."

1) Virus can be disinfected very easily.
Unless I am wrong here, but i think localhost has to power to kill any remote delete processes. So if You keep a copy of uninstalled virus in in server and consitantly checking and killing all deletes, theoretically you could keep the virus there forever.

2) Revelation is easily located.
True, if you only have 1 virus in the whole net. What if there are 10, 100,1000, 10000, or even 500000? Then it would be pain to keep track of all the virus. Even 0.1 version takes longer than 24 hrs to delete.

3) Revelation negates defenses.
Still, theres a few thing you cant do
 1 ) delete an uninstalled virus 
2) stop others from download the virus if they use IP reset or superior software ( at least its like that in public servers )

4) Half week of activation time.
Ok there is probably no way around this one, as once the virus is installed, AV will kick in and disinfect the virus. The only way to do this is probably research till disinfecting time is higher than the total activation process. Either you use IP reset alot, (resetting in 5 min intervals) or just try your luck. ( If you got a chain of virus set up like above, of course. )

5) AV version is higher than virus version.
see below:

6)If the activation time is same as other virus, which i think is 1 Gb/ 2000 sec, 0.1 version will take 11.11 hours. ( same for disinfects )
To last through the total installation time to doom = 6 x 9 + 24 = 78 hours. 78 /11.11 = 7.02 so need to research to version 0.706.

Resources needed to run at version 0.706 =

70600 cpu , 4236 000 kb memory, 2824 bw ,  141.2 Gb.   (x 10....)

5  General Category / HP History / Re: Revelation: Good for the game? on: September 02, 2008, 10:49:56 PM
I agree, its not the idea of player on player action that most people are against, its the fact that the effects of one side winning is devastating - a complete wipe. Take out the reset portion, and I believe most people will think this revelation is a fantastic update.

I could be wrong here, but i think the only thing stand in the way of a reset is money/time. Once someone researched the virus to v0.706, theres nothing stopping them from completing the reset.  2
6  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: September 02, 2008, 11:27:44 AM
But unless im mistaken, doesnt a 0.706 version virus would take likes 78+ hours to disinfect? Considering you only need to have the virus there for 78 hours...  21

"If the activation time is same as other virus, which i think is 1 Gb/ 2000 sec, 0.1 version will take 11.11 hours. ( same for disinfects )
To last through the total installation time to doom = 6 x 9 + 24 = 78 hours. 78 /11.11 = 7.02 so need to research to version 0.706."
7  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: September 01, 2008, 06:45:10 PM
One question,

is it possible to stop a revelation chain if a highly coordinated group decided to run it? ( in the future where everyone is richer of course )
8  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 28, 2008, 11:55:13 AM
If the activation time is same as other virus, which i think is 1 Gb/ 2000 sec, 0.1 version will take 11.11 hours. ( same for disinfects )
To last through the total installation time to doom = 6 x 9 + 24 = 78 hours. 78 /11.11 = 7.02 so need to research to version 0.706.

Resources needed to run at version 0.706 =

70600 cpu , 4236 000 kb memory, 2824 bw ,  141.2 Gb.   (x 10....)

I think, it takes 15 mil HPD at least to pull the revelation thing off, so we should be safe for now  laugh
9  HP Info Terminal / F.A.Q. / Re: Question on Spyware on: August 25, 2008, 10:56:06 PM
I suggest buying some script kiddie IPs and install virus on the inactive ones you find. Should be pretty safe as the demand for newbie servers is pretty low.
10  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 25, 2008, 10:53:03 PM
Well, if you want to make this game more intresting, I think theres other ways to do it other than reset. For example, you could introduce a bypass software that can crack into all servers, disregarding their firewall and protect version, at cost of huge amount of AP and real life time. Then you can do the same for a special log undeleter, then you solved the problem of unhackable servers and put a limit on how far people research. Add more initiative for people to attack other people's server, for example, mega corp vs true light wars, you could make a very intresting game.

It is evident that the game is not as popular as before after this update  ( just check the online count, now days its 40 to 50 at one time compared to a week ago which is 80 to 100 )  2
11  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 25, 2008, 12:15:59 PM
How would I activate 10 revelation virus.

Untested and purely theoretical, feel free to point out any errors.  5


The revelation virus has several differences compared to other type of virus, I ll just go for the easy way and quote Ged Crimsonclaw.
"So why worried?  Some notes, as I understand them:
1. Faith can easily disinfect Revelation
2. Revelation is easily located - it would appear to not only broadcast its location, it also deletes all defenses on the host.
3. Any player that so much as downloads Revelation will be immediately targetable, due to the unique broadcast feature, again.
4. At 6 hours per install, no parallel installs, one install per player, a day countdown, needed is a minimum of 10 players and half a week (3.5 days) of uncontested time.
5. Top players will be researching Faith and providing it freely to all.
6. "Faith anti-virus is faster then a normal anti-virus" - so it moves fast
etc."

1) Virus can be disinfected very easily.
Unless I am wrong here, but i think localhost has to power to kill any remote delete processes. So if You keep a copy of uninstalled virus in in server and consitantly checking and killing all deletes, theoretically you could keep the virus there forever.

2) Revelation is easily located.
True, if you only have 1 virus in the whole net. What if there are 10, 100,1000, 10000, or even 500000? Then it would be pain to keep track of all the virus. I think its also possible for that to happen. Because, a) you can never delete a virus thats owned by a player.
b) It is possible to complete a download, using an IP reset or log deleter version 500000  laugh ( downloads can only be killed by either getting into your server, or the host kills it. )

3) Revelation negates defenses.
So what? let them come, they cant do much harm anyways until you actually start to install the virus.

4) Half week of activation time.
Ok there is probably no way around this one, as once the virus is installed, AV will kick in and disinfect the virus. The only way to do this is probably research till disinfecting time is higher than the total activation process. Either you use IP reset alot, (resetting in 5 min intervals) or just try your luck. ( If you got a chain of virus set up like above, of course. )

5) AV version is higher than virus version.
Yea and probably will stay that way. Only way around it is to research the virus to prolong the disinfect time.
12  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 24, 2008, 11:29:39 PM
Ok I admit, I dont know that research can be killed by remotehost  ( silly me )  16


But you can still make massive copies of the virus in multiple servers right? and put them into activation mode. so its still possible if you got like 500000 ( lol that number again ) uninstalled virus and when you choose to install 10, there is a good chance of those 10 going off.
13  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 24, 2008, 11:16:49 PM
Depents on the virus stats.

For example, you can start download multiple copies (say 10) of the virus, and complete the download at the same time. Dont activate the virus ( so people cant use AV) Start to mass research them, ( delete file speeds is only roughly equal to 15 kb/s, should be possible to overcome with enough research ) Once your virus reached a very high level, like say version 500000 that takes forever to disinfect, start to install the virus and Boom. Reset.

Of course the above is theoretical and could be completely off.   laugh
14  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 23, 2008, 05:56:23 PM
How about making it a special event.

When the event triggers, you have a choice of joining the Revelation side or Faith side, ( or neutral )

If the Revelation side manages to win, there will be a bonus to everyone who joined the Revelation side, and with a bigger bonus to those that successfully activate the virus. Also, there will be a penalty for people who joined Faith side, and reset the public and secret servers, wiping all the virus already installed. (there could be other things as well, like for example removing all inactive accounts that went inactive for more than a month)

Similarly, if the Faith manage to keep the virus at bay for a certain amount of time, a bonus will be given to everyone in the Faith side, with a bigger bonus to the top disinfectors. Likewise, a penalty is given to people in Revelation side.

Edit: added a few things.
15  HP Info Terminal / News & Updates / Re: Guide update - Revelation Day on: August 22, 2008, 04:16:13 PM
Im so glad I asked that question lol.

Are there any plans to keep a persistent version of HP? It doesnt look like it at the moment;

"
The aftermath of Revelation will provide a new starting ground for newbie and veteran players alike. The Hall of Fame will be updated with the best players and their greatest version of software. All gateway software, backups, hardware, resources will reset and a new round will begin from the ashes of the old world. You will not lose your account status / user, only the resources are reset. New players will have the chance to rise up and claim the top.
"

Im sure its possible to create a persistent version even with this revelation thing, just with a few tweaks here and there. HP is not really a casual game, you have to put alot of time into it. For example, getting all 600 secret servers IP and then cracking them. I dont see myself wanting to do that everytime the game resets.

Any inputs on this matter?

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