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Down with the mega-corporations!
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16  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 19, 2008, 01:15:45 AM
Well if you think about it, the miniment requirement for DDos is 100 BW, and you ll lose 10 at least. So you ll net even when your target has 333 BW or more.  Now that you mention the single server thing, that reminds me, perhaps you need 10 servers to start a DDoS attack, so you have the potential to lose much more than your target. Also, the same target can only be DDoS once per week, so they dont get bombarded by DDoS.
17  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 19, 2008, 12:42:38 AM
Well, i think it works much better as percentage based rather than linear based. So perhaps each DDoS server reduces the target BW by a percentage; maybe each DDos server takes 3 % of the targets remaining BW.  So BW damage = 1-(0.97)^ # of DDos virii.

Edit - oh, I forgoct to mention, the requirements for the DDos virii should be pretty high, so its going to take a team of dedicated hackers  together to damage 1 person. I suggest the DDos servers need at least 100 BW and will lose 10% BW for each attack, and the virus is used up after each attack.

Then again, theres already a few softwares thats similiar to this, the malware viruses. So I am not really sure what this will bring to the game.
 
18  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 18, 2008, 09:23:02 PM
Guess: 30 31 32

If that's not right then perhaps put a few more numbers in?  7
19  Feedback Terminal / Suggestions / Re: Worm Event on: August 14, 2008, 01:00:34 PM
Intresting idea, however i think it needs more polishing,

For example,

a hacker could "farm" theses worms in a secret server and change server logs to force the worms to attack another server.

or "farm" theses worms in a secret server to prevent more virii from being installed, as currently the worms do nothing to the already installed virii.
20  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 14, 2008, 12:18:55 PM
Thats correct!

I never said its a complex pattern have I?  13
21  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 14, 2008, 11:33:47 AM
Nop

My hint is to look at how the numbers change ( For example, a lot of numbers have a difference of 2 except a few, why is that? )
22  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 12, 2008, 10:27:21 PM
Well honestly I just guessed the first one, the reason I didnt include the 25 is because in English, fifteen is spelled differently than "five" or "twenty-five". If you split the word twenty-five, its made up of "twenty" and "five;" and because the number "five" is left out in the sequence, so I guessed 25 is not in the sequence either.   laugh

Heres my pattern, theres no tricks to it and you dont need to know any languages either.  16



2,3,5,5,7,9,8,10,12,14,12,14,x,y,z


and heres another one:

11543
12322
23411
14564
23xyz
23  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 12, 2008, 12:06:13 PM
3,6,7,9,13,15,16,17,19,23,x,y,z :

Im guessing the next would be 26,27,29?  14


4,2,5,2,6,0,3,7,6,4,6,9,0,8,x,y,z :

X = 0
Y = 4
Z = 3

Had to wiki this one, cant remember all the digits lol  16
24  Hacker Project Café / Game Room / Re: Pattern Battle!!! on: August 10, 2008, 10:35:37 PM
62, 64, 66?

If thats right, then why is there a gap between (0), 2, 4, 6, and 30, 32, 34?
25  Feedback Terminal / Suggestions / Re: IP reset getting more expensive as you use it more often. on: August 08, 2008, 05:28:25 PM
My number might be off for quite a bit, but the point still stands - even 1 IP change per day leaves you vitually invincible, let alone that you can do 4 in a day.

See, once you get a decent pc, you can abuse the IP change. For example, you can start your day with an IP change, start 20 missions, finish the IP change, then collect profits from the missions next day. Theres minimal risk involved.

If everyone started doing that, the game would become boring very soon - just a matter of fact who can click faster... You cant track anyone, and no one can track you.

Numbers are up to discussion, but the goal should be making IP change a funcion only to be used when you have no other options, not something to be used commonly.

26  Feedback Terminal / Suggestions / IP reset getting more expensive as you use it more often. on: August 08, 2008, 12:36:38 AM
At the current price of 1k HPD / hour, it is clearly possible to keep resetting your ip every hour. That leads to impossible to trace IPs, or the so called God Mode.

I think it would be fair that IP reset get more expensive as you use it more often. For example, the first time you use it would cost 1k, second time costs 10k, third time costs 100k , and so on. But, the price would reset, or decrease in price, after a set amount of time so it doesnt become godly expensive after a few resets.

I think decrease price by 1 level per week is a good start.
So if your IP reset price is 100000k, after the weekly reset point, the price would go back to 10000k.

27  HP Info Terminal / F.A.Q. / Re: Will this game have resets? on: July 17, 2008, 06:23:12 PM
:O

I was expecting a simple yes or no answer  14

So, i guess we have to wait for an admin to give a definite answer.  laugh
28  HP Info Terminal / F.A.Q. / Will this game have resets? on: July 17, 2008, 02:11:32 PM
Hi,  17

Just wondering if this game will feature a persistent world or having periodic resets.  confused2
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