The Hacker Project - a free online game

November 28, 2022, 06:02:50 AM
Welcome, Guest. Please login or register.

Login with username, password and session length

"Subverting tyranny is the highest duty."
  Show Posts
Pages: [1]
1  Hacker Project Café / Whatever / Re: Forum is dead? on: March 17, 2010, 04:42:40 PM
can we have a new option :- has a few stupid idiots who are not worth reading who decide to turn every forum topic into their own personal drivel ground

Sure, there you go!

Its bontrose's replies that put me off they're about as creative and original as erm, HeartFM

i really wasnt the one that started it i just continued
2  General Category / General Archive / Re: Malware remote attacks project on: March 12, 2010, 10:49:10 AM
this will definatly make pvp alot more interesting
3  General Category / General Archive / Re: Malware remote attacks project on: March 11, 2010, 10:01:55 PM
looks like a normal trojan (yet to be implemented) but sends an untraceable signal (until remote mal activated) through the net
this would be interesting but make it so that while doing the malware attack the attacker cannot change ip's even if he has one already finished
4  Hacker Project Café / Whatever / Re: Forum is dead? on: March 11, 2010, 09:58:38 PM
its only because bontrose is really an AI impersonating a human  laugh
5  General Category / Group Board / Re: Round 4 Groups on: March 04, 2010, 07:16:17 PM
talk to bontrose hes the leader  blowup is how i feel about my original group i had to take a leave of absence from the internet due to a real life issue i started the group OCP i turned over leadership to one of the members so that if we got new players they could be brought into the fold or kick ones that stopped playing. none of the ppl currently in OCP are even playing the game. if gos refuses to accept me then so be it ill go solo.... thats thier loss not mine
6  General Category / General Archive / Re: Malware remote attacks project on: March 04, 2010, 01:22:12 PM
see toss a new idea in and watch it grow 21
7  General Category / Group Board / Re: Round 4 Groups on: March 04, 2010, 01:18:48 PM
CCHS are a cute nub squad ^_^

How come Ghostshadow has left you guys and is trying to join us at GoS?
Makes me not trust him....

Tartarus, i like your style!

they are a pro faith group i didnt find that out until after i had joined them i wish there was a way to tell before you joined a group and i was trying to get with you guys towards the end of last round
8  General Category / General Archive / Re: Malware remote attacks project on: March 01, 2010, 12:52:50 AM
Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.

That makes me think around new game engine usage (you can call it plan, tactics, or whatever you want).

I think it should have some limitations:

-Attacker server cannot change IP adress or get the virii disinfected. If that happens, the attack is canceled.
-Defender server can change IP adress while the attack is being aiming (the counter is on), cancelling the attack and reseting the virii hours counter.
-A direct connection is made to the Defender. This way attack is traceble because of the first limit.
-The attacker should have the admin access prior to attack launching?
-The same server cannot launch a remote attack to 2 servers at the same time.
-The attack should not be launched from too powered to too newbs (It could make the top impossible to reach), but I await this community not to go that way too much and leave others to compete with them (otherway, it would exist no pvp). I would first give warnings or make hide/encripts prior to masive remote attacking.
-In order to improve pvp, remote attacks should be only allowed to be launched from OWNED servers, or other players gateways, but not from NPC servers.

Question: This thing will affect both the overload virus and the logic bomb virus?

PS: It will be a great tool for pro-faith people playing this game. It would allow to nuke servers, pushing them to the newbie status, without using rev, with lots of stealth.

if i might make a suggestion there was another online game out there where in order to do a malware attack called a DDOS attack and it damaged the hardware and software on the targets server.  but in order to run it you had to install attack software on servers you found and you had to have the control software on your personal server inorder to do the attack but you also had to connect or activate the attack software before you could perform the attack and could only do so against a single target once a day 24 hours later you could attack that same target .. so every person you ran the software against would have a 24 hour time period that you cannot attack them that would give them a chance at retaliations...
Pages: [1]