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"Don't be evil."
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16  Feedback Terminal / Suggestions / Re: No inactivity on local processes on: August 20, 2008, 02:25:12 PM
And if this is actually an issue, how about making it so that if the account isn't logged into for 7 days, THEN inactive local processes time out. Takes all of a single extra line in the code, since it's already checking time not-logged for newbie protections...
17  Feedback Terminal / Suggestions / Re: Allow users to change background color on: August 20, 2008, 09:05:43 AM
Yeah, make a pastel theme for .apache. so HP can be a warm and safe place. 1
18  Feedback Terminal / Suggestions / Re: Lacol host vs remote host vs remote host. on: August 19, 2008, 07:30:52 PM
Yes, I definitely want you to allow me to lock all processes and guarantee success. Especially as, realistically, the first thing that would happen is it would get researched up to 50 or so, and suddenly all my disinfects, deletes, and other goals succeed. With no way for even the people that hack into me to stop me unless they're in the top 1% or better of players. Let's widen the gap! It needs it!
19  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 19, 2008, 09:01:41 AM
Especially when it's on all of the servers they know. 1 Bet they'd stay to see if it went away.
20  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 19, 2008, 02:03:17 AM
Not the way that virii work here... maybe that's the way you've seen it work on other games, but here, the "official" virus IP is whatever IP was connected to for the activation process beginning... whether that's your actual or if you bounced it. As such, anyone with the ability to bounce more than, well, zero times will be hidden by this.

As well, I'm not talking about people who have 333 bw. I'm talking about people with 3000. Or 7000. Or more. And yes, there are multiple people with these and higher already... as such, having your 10 bw computer somehow magically take up 90 bw or 210 bw makes no sense at all... your system can't use up more bw than it's producing... And with this, all you have to do to avoid this is have another server that you use for virus collections. Bam, no DDoS against that server, no limitation of your income, and someone wasted a lot of time.

Except for when I kill all the public servers. Looking forwards to that part of it. 1 Just for fun and because hey, when newbies suggest these things, that's cause they want us to do them, right?
21  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 19, 2008, 01:06:59 AM
First, DoS means denial of service... DDoS is a distributed denial of service... a large quantity of computers working together to cause a denial of service attack. 1 As such, being able to burn off 3% of a server through a single server isn't realistic... an actual DDoS attack involves hundreds, if not thousands of servers... minimum. 1

Second, any negative to the target should be removed from the running server as well. So you're not going to be able to burn off 3% of their BW unless the server can do the same... Else this would be even more abused then it would be by me if it's implemented as suggested. Because hey, if I can make every newbie unable to make a credit besides fighting for missions, why not! >:]

And that's part of how things work... if you can code your router and those, depending on how low you're getting in the protocol stack... Your firewall if actually decent should be able to just toss out any of those ports and protocols, leaving all your good traffic to remain...
22  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 18, 2008, 10:45:37 PM
Would make more sense if, instead of the target losing their income from virii, it stopped the server's cash... so you'd target for example all of the public servers, and all of the newbies would get screwed because suddenly their server makes nothing. 1 As the target losing income doesn't make sense because it's not a continual collection... they just have their BW sometimes shifted.

As well, there needs to be a counter... scan blocker, maybe? Or firewall... a good firewall will stop a DDoS attack by black-holing the attacking servers... Happened when I had a few thousand servers running a DDoS against me in university a decade ago or so. Note... try not to annoy people who have large quantities of RL servers compromised. ;)

And yeah... BW is more in the range of being even with the total number of players HP has seen than the 600 range...
23  Feedback Terminal / Suggestions / Re: New virii on: August 18, 2008, 06:29:49 PM
Apparently there's a plugin for a chain of BO2K servers now called Love Beads... 1
24  Feedback Terminal / Suggestions / Re: User Defined Missions on: August 18, 2008, 09:31:50 AM
Remember though that the mission only remains while the bits remain... if they format their server, any missions regarding their server will be free credits to the first newbie that clicks complete. ;) And one of them WILL take the credits. And the server will disappear again.
25  Feedback Terminal / Suggestions / Re: greasemonkey overlay on: August 18, 2008, 09:29:43 AM
A good GM change, they can't see that you're modifying the interface... Depending on how much URL security is turned on. Unless typing URLs is completely disabled or disallowed by the ToS, nothing to say you aren't just typing in URLs. And as most games don't disallow that...
26  Feedback Terminal / Suggestions / Re: DDoS attacks on: August 18, 2008, 09:27:00 AM
The issue isn't that the older players are the only ones to be attended to... it's that by the time you become an older player, you have a better idea of the way the game works, as well as knowing likely both which types of changes would be abused heavily, and which kinds of changes would just be annoyances to newbies and make the game less played. 1 Right now, we mostly get the second type, to try to fix the first type of issues... updates that make the game more difficult for newbies to catch up to older players, which the older players almost immediately figure out how to avoid the negative bits from, but which retain their limitations to the newbies.

The point that you're questioning AD is exactly the point being made... Your level isn't reflective to THIS game's gameplay and balance. there's people out there with well over 100 private computers infected. What if they decided to run a DoS against you? No real negative to them, but major pain for you. And there's nothing you can do... you won't have the 1000 HPD for an IP change every hour... but they can buy your IP for under 100k. And once they've done it once, VERY easy to find you again.

And to explain, secret servers are the NPC servers that don't link off the public servers, specifically the ones that show under the 'secret' category in the ip database. There's over 400 now, going a decent bit past 1 now.
27  Feedback Terminal / Suggestions / Re: Process masking on: August 18, 2008, 01:00:23 AM
Another question would be if it would be like the hider where it can run on your gateway and then you modify files on other servers, or does it have to run on the server being modified... 1

Both types of programs exist IRL. ;)
28  Feedback Terminal / Suggestions / Re: New virii on: August 17, 2008, 10:54:30 PM
Best part of Back Orifice? The plugin names... there was just something very... unique... about not only knowing you were going to put BO (or later, BO2K) on their computer, but you were going to get it there with Silk Rope (or Saran Wrap) to attach it to another application, with the Butt Trumpet so you would know their IP... and that was only the beginning
29  Feedback Terminal / Suggestions / Re: User Defined Missions on: August 17, 2008, 10:52:26 PM
The IP in the mission posting stays current regardless of IP changes, and at most one job can be completed on a specific server (IP change doesn't allow another) per game day.

*cough* well that's a proposed IP change nerf if I ever saw one  13
Yes and no?

Remember, these missions would only be requested by the owner of the server, not by other hackers... As such, it would generally be them trying to get rid of virii they can't clean themselves, and/or getting rid of other such bits... Having someone decrypt a file so it can be deleter, those sorts of things.

As such, it means that if they DO try to hide, they'll fail... as anyone can check on the mission status... BUT, it also means that THEY had to choose to become visible like this first, AND nobody could have completed the mission. If the mission is completed, or they choose not to post the mission in the first place, then they can be hidden...
30  Feedback Terminal / Suggestions / Re: HP's Ethics on: August 17, 2008, 02:25:39 AM
But I think the mainreason for all the abandoned accounts is just that someone have been succesful installing an adware. Most people just give up in that situation.

Now? No.

And talking about the ethics of the way the game used to be a month ago back when it was possible is irrelevant, when this topic was started now, after newbie protection is in. If you've logged into your computer in the past week, and you haven't surpassed the newbie safety levels (which the quitting newbies won't have), you're safe.

Most of the newbies that quit do it not because of adware installed on their computers, but because of not understanding the system, and trying to download too many large files at once... once they've tried to download more than one file, and they check and see that it will take over 400 hours to finish, that's when they quit...
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