The Hacker Project - a free online game

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"Subverting tyranny is the highest duty."
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16  Feedback Terminal / Suggestions / Re: just some random ideas... on: May 06, 2011, 04:49:34 PM
what are u talking bout ivan?
17  Feedback Terminal / Suggestions / Re: just some random ideas... on: May 06, 2011, 03:07:55 PM
see thats kinda the idea i was thinking too exo. ( somewhere along that line anyways ).
that and as u said when the next round starts ppl are gonna hog all the missions.
so i'ld say what if they deduct from each mission after the first one if a player is accepting multiple missions on 1 server.
that would encourage players to do 1 mission from each server instead of clearing out an entire server of missions. giving the other players a slightly higher chance of accepting a mission thats not already 3/4ths done by another person.
or simple make the mission unavalible for so long after its accepted and replace it with a mission of equal or greater value
and if the player doesnt finish it after so long return it back to the server as avaliable.

**added : this would encourage newbies and vets alike to hunt for more servers.
18  Feedback Terminal / Suggestions / Re: just some random ideas... on: May 06, 2011, 02:14:24 PM
yea but they also have millions and millions of servers to infect. we have some what limited resources. so for the same reason as limiting the barons that can be installed by one user it would prevent vets and advanced users from monopolizing server infection.

im just tossing out a few ideas, of ways i see that could keep any 1 player from gaining an advantage over the rest of the players.
and possibly making the game a lil more user friendly so that we could get more users.
 
more users = more possible donations
more donations = more updates / better features
and more updates/more players/more donations/means more competitors
19  Feedback Terminal / Suggestions / just some random ideas... on: May 06, 2011, 12:02:20 PM
ive been trying to think of ways to get more ppl playing and i have a few ideas.
might i suggest the cost of hardware/pay out of missions being dictated by the users power level
or something similar. also maybe consider decreasing the pay out if doing more than x amout of missions
this would discourage users from hogging all the missions on a server.
maybe at the least decrease the pay out of each mission at some random rate per extra mission?
also limiting the amout of FS/ spam deamons a user can have installed on remote servers.
increase their pay outs respectively but limit the number so that one user cannot install .59 FS and .7 spam deamons
on almost every server they crack. these files take ages to disinfect (75-94 hours) and the pay out u recieve after doing that doesnt compensate the user for the work they put into it.
i know raising ur skill level in running a-v's reduces this time but the amout of work it takes to level these skills up
is way to dificult for newer players.. maybe just reducing costs of upgrading these skills would compensate addequetly
im not sure if these idea have been proposed but maybe they will be took into consideration
20  HP Info Terminal / News & Updates / Re: News - Corporation stock market on: May 03, 2011, 10:45:06 PM
So Will This Round End Pretty Quickly Once U Finish This Project. I've Only Been Playing 4 Or 5 Days Now And Im In The Top 25 Players But Most Of The Vets Have Had The Whole Round To Gain An Edge. Im Really Looking Foward To A Fresh Start....
 17 By The Way Emi I Havent Had A Chance To Speak With You Yet On The Forums But I'ld Like To Say This Seems Like A Great Game. Although The Cost Of Hardware Seems Rather High Compared To The Rewards Recieved From Missions. Seems Rather Difficult To Get Started ( Acually Its Quite Confussing At First ) But All And All Its A Very Addictive Game LMFAO.
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