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Author Topic: Malware remote attacks project  (Read 17527 times)
siremi
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« on: May 02, 2009, 10:25:13 AM »

Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.

- remote attack task runtime depends on the power of the attack. The more powerful an attack, the more time it will take to complete.
- the power of the attack depends on the version number of the malware software
- if Attacker changes IP, all outgoing remote attack tasks are dropped
- if Defender changes IP, all incoming remote attack tasks are dropped

« Last Edit: March 04, 2010, 10:54:03 PM by siremi » Logged

Triadian
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« Reply #1 on: May 02, 2009, 11:08:49 AM »

will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack
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siremi
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« Reply #2 on: May 02, 2009, 11:39:13 AM »

will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack

Faction bonus only applies to runtime, not to power or version of a software.

This means, if you are in a faction that specializes in malware, your remote attack process will complete faster, but the power of the attack will not be boosted in any way.
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virus man
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« Reply #3 on: May 02, 2009, 01:09:47 PM »

will the faction bonuses be applied before or after the 97% reduction 

as this could make the difference between a 13% attack and a 3.3% attack

Granted Titam changed how it is going to act but your math is wrong Triadian.
As it would be 3.3% either way.

That reminds me though I need to get the abilities finished up especially since I have free time finally.

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« Reply #4 on: May 02, 2009, 03:41:11 PM »

Wow, after this I might actuallu use malware  wow

On another note, speaking of malware  2 My computer had to be formated from a virus  crybaby Like two days ago...
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Triadian
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« Reply #5 on: May 02, 2009, 03:46:58 PM »

Wow, after this I might actuallu use malware  wow

On another note, speaking of malware  2 My computer had to be formated from a virus  crybaby Like two days ago...

wasnt me ........ honest..
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Ginjitsu
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« Reply #6 on: May 02, 2009, 03:50:51 PM »

Is this malware attack a one time event and the virii consumes itself and disappears or does it stay on your server and recharge??
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Triadian
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« Reply #7 on: May 02, 2009, 03:57:43 PM »

Is this malware attack a one time event and the virii consumes itself and disappears or does it stay on your server and recharge??

that didnt really come up in conversation, so i guess it would stay and recharge.
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Ginjitsu
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« Reply #8 on: May 05, 2009, 05:00:14 PM »

Any time frame on the implimentation of this update???
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Ginjitsu
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« Reply #9 on: May 08, 2009, 08:48:11 AM »

Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???
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siremi
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« Reply #10 on: May 08, 2009, 10:36:55 AM »

Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 laugh I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  5
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Ginjitsu
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« Reply #11 on: May 08, 2009, 11:20:35 AM »

Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 laugh I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  5

I see....so now its come down to blackmail eh???  Let the games begin!!!   bodyguard
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Ginjitsu
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« Reply #12 on: May 08, 2009, 11:24:07 AM »

Any time frame on the implimentation of this update???

Any time frame on the implimentation of this update???

 laugh I'm looking forward to it myself.

Tell you what, go pro Revelation and the project goes on the top of the list  5

NO...I'll tell you what....get the rest of the various factions missions up and running and complete the factions update and then i'll HIGHLY consider going pro-rev.   bodyguard
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Eledran
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« Reply #13 on: May 08, 2009, 02:55:40 PM »

Malware should execute remote attacks on targets.

Remote attack power should be very low compared to direct attack. (3% of the normal attack)

Target should receive a warning of incoming attack. A "remote malware attack" process will be started on the target as well as the attacker system.  The process can be killed if target hacks into the attacking system. The target can escape the remote attack if it changes IP. Remote attack process has a countdown to task completion. The process has to be completed, target has to be valid, then the malware will be unleashed remotely.

How it will work:

Attacker = server where malware is installed. It can be a farm or a server where you own a malware virii.
Defender = server that is to be remotely attacked by your malware virii

In Software, when trying to activate your malware, you will be prompted for the target IP. Once confirmed, a process will be started on the Attacker and Defender servers. This is similar to a remote disinfection process. Once the remote attack process is completed by the Attacker, the malware will release it's charge at 3% of the normal efficiency.



That makes me think around new game engine usage (you can call it plan, tactics, or whatever you want).

I think it should have some limitations:

-Attacker server cannot change IP adress or get the virii disinfected. If that happens, the attack is canceled.
-Defender server can change IP adress while the attack is being aiming (the counter is on), cancelling the attack and reseting the virii hours counter.
-A direct connection is made to the Defender. This way attack is traceble because of the first limit.
-The attacker should have the admin access prior to attack launching?
-The same server cannot launch a remote attack to 2 servers at the same time.
-The attack should not be launched from too powered to too newbs (It could make the top impossible to reach), but I await this community not to go that way too much and leave others to compete with them (otherway, it would exist no pvp). I would first give warnings or make hide/encripts prior to masive remote attacking.
-In order to improve pvp, remote attacks should be only allowed to be launched from OWNED servers, or other players gateways, but not from NPC servers.

Question: This thing will affect both the overload virus and the logic bomb virus?

PS: It will be a great tool for pro-faith people playing this game. It would allow to nuke servers, pushing them to the newbie status, without using rev, with lots of stealth.
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Ginjitsu
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« Reply #14 on: May 08, 2009, 03:54:20 PM »

Who CARES!!! We won't know anything about it cause it's not done and it won't be worked on til round 2 is over...so guess all you want!!!!    bodyguard
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