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Down with the mega-corporations!
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Author Topic: PvP Mission Assignment Power Margin  (Read 3064 times)
Exousia
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« on: July 06, 2011, 03:24:34 PM »

As it currently stands, one can input any value as far as the defenses of the target and have a chance at getting a mission on a total noob that one can simply destroy without regard for consequences simply because the target lacks the ability to retaliate. This is probably a major deterrent for a lot of new players as far as sticking around.

What I propose is, instead of the current system, the mission assigns a target based on relative power ratings, something along the lines of anyone within a 20% margin of the player requesting the mission is a viable target. So, someone with a power rating of 10 million would only get targets with power ratings between 8 million and 12 million, people who might actually pose a threat, and present a challenge.

This effect would take place only after the 1 million power mark.

The exact percentage is negotiable, but the idea is that PvP mission targets should make a bit more sense. One doesn't use one's best assassin on a street thug, for instance. The PvP mission assignments should reflect this philosophy and give noobs more of a chance of not being destroyed by someone from the top ten just so they can accumulate more PvP points.

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norill
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« Reply #1 on: July 07, 2011, 01:26:32 PM »

As it currently stands, one can input any value as far as the defenses of the target and have a chance at getting a mission on a total noob that one can simply destroy without regard for consequences simply because the target lacks the ability to retaliate. This is probably a major deterrent for a lot of new players as far as sticking around.

What I propose is, instead of the current system, the mission assigns a target based on relative power ratings, something along the lines of anyone within a 20% margin of the player requesting the mission is a viable target. So, someone with a power rating of 10 million would only get targets with power ratings between 8 million and 12 million, people who might actually pose a threat, and present a challenge.

This effect would take place only after the 1 million power mark.

The exact percentage is negotiable, but the idea is that PvP mission targets should make a bit more sense. One doesn't use one's best assassin on a street thug, for instance. The PvP mission assignments should reflect this philosophy and give noobs more of a chance of not being destroyed by someone from the top ten just so they can accumulate more PvP points.


i dont bother wasting my attack power on noobs since damage is based on hardware. but yeah, not bad idea. everything preventing noobs from ragequitting is good
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Exousia
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« Reply #2 on: July 07, 2011, 04:18:30 PM »

We can make the margin quite large and progressive, widening it at certain points like 40% at 10mil, 50% at 100mil, etc.
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Hatejacket
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« Reply #3 on: July 07, 2011, 04:22:10 PM »

You don't seem to get that higher players don't waste their time on newbie servers. Newbies are getting attacked for different reasons, PvP missions have nothing to do with it. There is virtually no payout. How many times should we go over this?

I get that you've never done it yourself, so therefore you have no idea what you're really talking about, but at least try and understand that it's NOT EVEN A PROBLEM lol

One more time, this will ONLY hinder higher players from attacking mid-level players. New players will get attacked at the exact same rate.
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daniel984
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« Reply #4 on: July 07, 2011, 05:15:57 PM »

Not only that, but it also stimulates the IP are not given away just like that.. imho at least..
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