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Author Topic: Changing ip's kills certain process's  (Read 32062 times)
virus man
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« Reply #75 on: July 28, 2008, 03:04:46 PM »

  Instead of my usual psuedo-slander,I may have unintentionally stumbled across a potential solution (Although some people wont be happy until they see it removed entirely,which I dont agree with). When using an IP change,have it check to see what processes are currently running and multiply the AP cost/hardware need/HPD cost accordingly. This would limit the amount of processes any given gateway would be capable of running and still have the IP changed. On the low end-new players have few processes running when needing the IP change,and wouldnt effect the cost as much. On the high end-You would need to manage what you could actually run at the same time and still use the IP change,but overall would be able to run fewer disinfects/captures/etc.. Obviously this is one of those time consuming things,but it may have the potential to help alleviate this situation.

  Broadcasting Live from the Necropolis
  Master Shake

That is an excellent suggestion Master Shake.  I am impressed by it.

I would say that for each remote process running the price and resources should increase by 10%.  That right there would cut down greatly on the IP Changes.  My concern though is a simple loophole.
Buy a second server that can handle disinfect and IP Change.  And then do it with the least amount of cost to you.

Now if the price were increased by say the portion of the amount of mission payout that would be more feasible.   Disinfect a 10K mission and IP change costs 1K /300 AP + 25% of the mission payout which would equal 3500/375AP or something to that effect.

Again Master Shake this is by far the best suggestion I have heard you give.  You have my props.... for now /evilgrin
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New World Order
Master Shake
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« Reply #76 on: July 28, 2008, 03:20:11 PM »

  Most new players need the IP change because of some other new player greiving them. The base cost for them would remain unchanged,as rarely they have many processes running anyways.
 
  For the high end players,this would translate into a higher cost overall,with fewer actual disinfects/captures due to the cost involved.
 
  Player Q has a mission thats gonna pay off big.Actually,he has a bunch of missions against the same server. For every disinfect/capture he has running when using the IP Change,the base cost increases by x?. Perhaps multiplied by version #,number of disinfect/capture processes running or some other number Im too lazy to think of. It needs work at best,but may scale the usage of the IP change to be appropriate with the capability of the user.

  Broadcasting Live from the Necropolis
  Master Shake
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Moen Co.
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« Reply #77 on: July 28, 2008, 10:34:32 PM »

What about having a flat percentage or a logarithmic function of your power added to the IP change cost?  As far as I understand, since nobody but siremi has the actual power calculation formula, power is based on what files you own, and what version those files are. If that's the case, then this raises the cost for the mid/high players (and even more so for the players who multi-specialize, which would promote specialization and grouping IMHO)

I also realize that power grows exponentially once you get to the top, anyone can see that just by looking at the power board.  So that would call either for a reworked power calculation where higher version numbers add less to power, or something like that, more in the morning from me.
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Raistlin
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« Reply #78 on: July 29, 2008, 12:15:28 AM »

Sorry to shoot down an idea, Moen, but power is easily manipulated. If I have stuff backed up to a gold ftp, delete it off my comp, and redownload later, I can get around a large portion of that limitation. The only things I'd need to abuse it are my disinfector, and maybe an unhider.
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Moen Co.
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« Reply #79 on: July 30, 2008, 07:52:03 PM »

Then why not have power also take into account all files stored on your Gold FTP as well? The general opinion on the boards has been that power is not a good indicator of how powerful a player is. Given two equal power players, one may have many different programs, but at lower levels, while the other may be a specialist who hasn't gotten around to getting the stuff he/she barely uses.
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Raistlin
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« Reply #80 on: July 30, 2008, 10:12:54 PM »

Still abusable. I could either A) hide things on a server that seldom sees use, which I admit is risky, or B) store my things on a friend's gateway until I'm done changing IPs. It'd take a while to transfer, but if I'm a high end player, I'll probably have a ton of bandwidth. I mean, soviet's got what, 8000 bandwidth or something?
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