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"Subverting tyranny is the highest duty."
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Author Topic: Updates for the new round  (Read 21264 times)
siremi
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« Reply #15 on: August 03, 2012, 09:10:47 PM »

Yeah they are. Someone plz give me heads up when they're implemented.

ETA is a few days. I've finished the IP Leech modifications and doing the PVP mods right now.

Expect an update in a few days.
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WolfDoc
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« Reply #16 on: August 04, 2012, 02:35:17 PM »

I think that instead of a 24 hour rule on ip change it should just be increased in cost, like 1,000Ap and 25,000 HPD. If u cant change ips then who wants to do missions bc u know someone can follow ur bounce trail back and have ur ip for a great deal of time..
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asdfth12
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« Reply #17 on: August 04, 2012, 03:17:34 PM »

The pretty much screws over the lower leveled players though with costs that high though.

How about keeping the base AP cost, double the current hpd cost, and then have that cost double for every server you own?
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Numbers
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« Reply #18 on: August 05, 2012, 07:55:39 AM »

at 1000ap i would have to not play for 16h to change it.... at 300 it is currently 5 hours, would 3-5h be an acceptable ip change time?
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asdfth12
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« Reply #19 on: August 05, 2012, 08:42:58 AM »

AP is easy to come by so not really.

But you did give me a idea...

How about decreasing the AP cost to 100, keeping the current hpd cost, having the reset set to 24 hours and then having the option to use additional AP and hpd to decrease the time? Each additional 100 ap and 1k hpd you pay will decrease the time to completion by 1 hours.

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siremi
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« Reply #20 on: August 05, 2012, 12:49:46 PM »

AP is easy to come by so not really.

But you did give me a idea...

How about decreasing the AP cost to 100, keeping the current hpd cost, having the reset set to 24 hours and then having the option to use additional AP and hpd to decrease the time? Each additional 100 ap and 1k hpd you pay will decrease the time to completion by 1 hours.



That's a good idea, I'm thinking maybe several options to select when you start the IP Change task:

24h, no AP cost
20h, 600 AP
16h, 1500 AP
12h, 2500 AP
6h, 4500 AP


Might stimulate usage of AP a bit, and if you need a fast IP Change you pay with AP for it... sounds reasonable.

but the 1k HPD cost stays the same, so even newbie players can use it.




« Last Edit: August 05, 2012, 01:10:29 PM by siremi » Logged

WolfDoc
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« Reply #21 on: August 05, 2012, 03:43:28 PM »

i can live with that..
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siremi
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« Reply #22 on: August 06, 2012, 12:15:09 PM »

Update completed.

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icemonster
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« Reply #23 on: August 06, 2012, 04:17:04 PM »

The HPD cost shoud vary consoant the power of the player. If power <= 1M: The cost should be 1k; If power > 1M but < 10M: The cost should be 3 or 4k. e.t.c e.t.c
Cause its just too easy to get 1k when we have 300M power.
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Ulurukangoo
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« Reply #24 on: August 06, 2012, 04:45:10 PM »

The HPD cost shoud vary consoant the power of the player. If power <= 1M: The cost should be 1k; If power > 1M but < 10M: The cost should be 3 or 4k. e.t.c e.t.c
Cause its just too easy to get 1k when we have 300M power.

Yeah that's true, why not scale HPD cost aswel?
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