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Author Topic: Balancing suggestion: Nonlinear process durations  (Read 1893 times)
XRay
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« on: July 15, 2008, 04:23:43 AM »

Hi all!

I think the current calculation of process durations must lead to balancing problems, especially for high version files.

Currently the delete, disinfect and virus breaking processes take an amount of time that is proportional to the file size. While this seems ok on first sight, it leads to major problems for very large files, like processes that take multiple days or weeks.

I propose to change the formula to not go linearly with file size, but rather like with the square root of the file size. That way a 10.0 file will not take 100 times as long (for file sharing disinfection that means 2 months!) but rather only 10 times as long as a 0.1 file. Mission rewards must be based on time required and hardware resources used, not file size, to prevent favoring the deletion or disinfection of large files. The virus breaker should probably require more resources to offset this time bonus - it's already too strong (for all file sizes), but that discussion is going on in another thread.

This solves multiple problems:
1.) As versions get higher, some processes will take forever with the current formula. It's almost impossible to delete a 10.0 file. We're still in the lower versions, so all of these problems will increase if nothing is done about it.
2.) It makes disinfections of advanced viruses faster and helps to rebalance the game in favor of the disinfection missions. If the IP change gets fixed, disinfections may be traced and canceled too easily if they take days.



tldr: Change it so that large files don't take forever to delete or disinfect.
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