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Down with the mega-corporations!
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Author Topic: Worm Event  (Read 9331 times)
Andreas
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« Reply #15 on: August 14, 2008, 04:20:34 AM »

And the trapper is remotly?

Edit; And I think the counter/timer should be placed in the right corner just below the HPD and AP
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My sweet Eleonore, show no fear,
for the fearful riders are all ear,
and they smell and tastes every tear.
But more importantly: They aren't here!
Therefore there is no reason to fear.
Not until they ride again, my dear.
PlyPencil
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« Reply #16 on: August 14, 2008, 04:33:14 AM »

The Trapper is remote, I think there should be a total worm estimate under the AP and HPD, but per server you have the faction total.
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Andreas
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« Reply #17 on: August 14, 2008, 04:42:12 AM »

Ok. I believe this idea just needs some balancing by Sir Emi and then its ready.
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My sweet Eleonore, show no fear,
for the fearful riders are all ear,
and they smell and tastes every tear.
But more importantly: They aren't here!
Therefore there is no reason to fear.
Not until they ride again, my dear.
PlyPencil
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« Reply #18 on: August 14, 2008, 05:08:46 AM »

Yay, possible I would have made 3 changes to the game now  5

(EDIT: not made just the ideas)
« Last Edit: August 14, 2008, 05:36:29 AM by PlyPencil » Logged

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rokalth
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« Reply #19 on: August 14, 2008, 11:54:16 AM »

Just thinking this idea. Could someone try to fool others to follow his traces on logs to some server which would be full of specified worm virii. Maybe he has away to prevent worm follows with anti-virus but those how follow his traces would end up to a trap...  spawning virii is fun idea...
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Witcher
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« Reply #20 on: August 14, 2008, 12:26:24 PM »

As proposed this would be unstoppable.

I assume that you have 9 different actions defined, that each worm is independent and that in any given hour a worm will perform 3 *different* actions (though it would not change the calculations that much if the worm could perform the same action 3 times). I also assume that only actions 1 and 2 lead to a worm replication.

The growth rate of the Worm - 66,66% per hour (41,67% chance of no divisions, 50% chance of 1 division and 8.33% chance of 2 divisions)

So...

With a three hour disinfection time if you start with 100 viruses...

And assume all worms are disinfected INSTANTLY (which won't happen as people don't have the anti-worm software)

166 worms after 1 hour
276 worms after 2 hours
357 worms after 3 hours (would have been 457... but 100 got disinfected)

You see the problem? In fact even if you started disinfecting all worms instantly you would reach the maximum (1000 worms) after 6 or 7 hours.
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coffee1
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« Reply #21 on: August 14, 2008, 12:39:00 PM »

its 'up to 3', but yes I see the problem, would changing it so that if it executes every 12 hours work?

EDIT: and it can be the same actions, percentage of chance differs on the process
« Last Edit: August 14, 2008, 12:41:13 PM by PlyPencil » Logged

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« Reply #22 on: August 14, 2008, 01:00:34 PM »

Intresting idea, however i think it needs more polishing,

For example,

a hacker could "farm" theses worms in a secret server and change server logs to force the worms to attack another server.

or "farm" theses worms in a secret server to prevent more virii from being installed, as currently the worms do nothing to the already installed virii.
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PlyPencil
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« Reply #23 on: August 14, 2008, 01:13:46 PM »

Ive changed it so that teh worm uses the original logs, so being a farmer you will get infected. I have also added a few more actions the worms can do.
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