The Hacker Project - a free online game

May 14, 2024, 10:14:22 AM
Welcome, Guest. Please login or register.

Login with username, password and session length











"Trust your technolust!"
Pages: [1]
Print
Author Topic: Pass break time  (Read 2512 times)
neo alpha
Jr. Member
**
Posts: 94


View Profile
« on: August 04, 2008, 05:36:28 PM »

Well ; instead of the actual table ; why not :

When v1.0 defense is reached ; it adds + X minutes for every 0.1
AND the cracker adds - X minutes for every 0.1

Or/and when the user has X CPU and Ram ; it stops working in the current way ( +5 mins p/ 0.1 max 60 mins ) to the + x minutes per .1 ( starting at the 0.1 )

Let me explain with a example table

V/time
No/5
0.1/8
0.2/12
0.3/15
0.4/18
0.5/21
0.6/24
0.7/27
0.8/30
0.9/33
1.0/36

And the crack removes the following amounts :
V/- time
0.1/-2
0.2/-4
0.3/-6
0.4/-8
0.5/-10


BUT ; you need a minimun hardware for this formula to works ; while your hardware is noobish , the system would works at the actual way ( for both the atacker and the defender )
Logged

Add
Quote
to MSN
virus man
Hero Member
*****
Posts: 985


View Profile WWW
« Reply #1 on: August 04, 2008, 10:05:36 PM »

because of the wide gap between the upper players and the rest of the game that won't be implemented.  The Cap is there for "balance"
Logged

SGP is opening their forums for all.  From now on all Tutorials and Help files that SGP releases will be available there.

SGP's Forums.

New World Order
Crlaozwyn
Full Member
***
Posts: 152


View Profile
« Reply #2 on: August 05, 2008, 12:10:50 AM »

See similar suggestion (and subsequent shoot-down) at http://www.hacker-project.com/forum/index.php?topic=506.0
Logged
gs 059
Sr. Member
****
Posts: 357


View Profile
« Reply #3 on: August 06, 2008, 02:25:08 AM »

for high level player it takes -5 minutes to crack someone with no protection (the cracked it before they even tried...)
Logged

Pages: [1]
Print
Jump to: