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Keep locally owned viruses active on IP change.
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Topic: Keep locally owned viruses active on IP change. (Read 8528 times)
Tiak
Jr. Member
Posts: 91
Keep locally owned viruses active on IP change.
«
on:
August 08, 2008, 10:18:26 AM »
Well, I don't care about this one one a whole lot, and it certainly shouldn't be high priority, but it seems a bit silly that you can lose your connection to yourself.
(At the same time, I don't expect an idea that proposes removing a disadvantage of IP-changing to be particularly popular, but I'm just throwing it out there.
)
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Theraze
Newbie
Posts: 49
Re: Keep locally owned viruses active on IP change.
«
Reply #1 on:
August 21, 2008, 09:23:32 AM »
I'd like to make a vote for this one as well... seems stupid that, for example, a Sniffer Daemon (beneficial virii that you'd actually install) would lose the connection talking to the same computer that it's installed on... Really?
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ZacQuicksilver
Full Member
Posts: 188
Re: Keep locally owned viruses active on IP change.
«
Reply #2 on:
August 21, 2008, 11:51:08 AM »
You can just reactivate them with a Virus Breaker.
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I hack games, not computers, in my life.
I'm NOT SGP, no matter how much I support them on the forums.
Pardus.at. Let me know if you play.
Raistlin
Sr. Member
Posts: 286
Re: Keep locally owned viruses active on IP change.
«
Reply #3 on:
August 21, 2008, 12:02:35 PM »
But should you really have to steal your OWN virii back in the first place?
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sovietpride
Sr. Member
Posts: 376
Re: Keep locally owned viruses active on IP change.
«
Reply #4 on:
August 21, 2008, 12:17:58 PM »
and the breaker reduces version #
not by a great deal, but it racks up.
i support the original idea
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quidquid latine dictum sit, altum sonatur
Witcher
Full Member
Posts: 129
Re: Keep locally owned viruses active on IP change.
«
Reply #5 on:
August 21, 2008, 12:30:59 PM »
I find also that this idea is a good one.
(yeah I found this out the hard way! Was a bit of a surprise but oh well I installed by sniffer again and all was good)
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