As it currently stands, one can input any value as far as the defenses of the target and have a chance at getting a mission on a total noob that one can simply destroy without regard for consequences simply because the target lacks the ability to retaliate. This is probably a major deterrent for a lot of new players as far as sticking around.
What I propose is, instead of the current system, the mission assigns a target based on relative power ratings, something along the lines of anyone within a 20% margin of the player requesting the mission is a viable target. So, someone with a power rating of 10 million would only get targets with power ratings between 8 million and 12 million, people who might actually pose a threat, and present a challenge.
This effect would take place only after the 1 million power mark.
The exact percentage is negotiable, but the idea is that PvP mission targets should make a bit more sense. One doesn't use one's best assassin on a street thug, for instance. The PvP mission assignments should reflect this philosophy and give noobs more of a chance of not being destroyed by someone from the top ten just so they can accumulate more PvP points.
i dont bother wasting my attack power on noobs since damage is based on hardware. but yeah, not bad idea. everything preventing noobs from ragequitting is good