You ARE aware of the Hardware requirements to run a Revelation virus, right? Reminder:
- Usage V 0.1: 10,000 CPU, 600,000 Kb Memory, 400 kbs Bandwidth, 20 Gb HDD
Let me restate those without some of those 0s, as well as with actual bits:
- Usage V 0.1: 10 gigahertz CPU, 600 megabytes Memory, 400 kbs Bandwidth, 20 Gb HDD
With those requirements, you won't actually spawn a server with 400kb Bandwidth for virii until you pass version 1.75... Most of these will likely be installed on private servers.
An easy alternate suggestion would be to make that instead of completely removing it, the server goes to base (newbie) levels. So even if before the server was a 1.8 SS with 405kb bandwidth, if you try to turn it into part of the Revelation destruction (and fail, remember that part), it goes to the player newbie levels of 5kb bandwidth, 550 mhz cpu, and all the rest of it...
It's still useful as a delete/download site, but becomes useless as a virus site, until after the next Revelation. This also has the benefit that even the players who are initially against Revelation may want it to trigger eventually, to refresh those servers that have been made useless. ;)
The issue is, what benefit does any player currently who wants to cause Revelation have? To do it, you really have to be someone big enough to not want to wipe the game...
As well, what does it cost to try to trigger it? Currently, if you fail, the only negative is that you have to trigger the change IP job and download/try again. If your crackers are sufficient, you can keep your files all safe and untouchable... Takes a decent amount to do that, sure, but if you fail, no loss... just try again in 30 minutes when you'd grabbed the file again. -_-
Making it so that failure actually affects things would make that with time, there would actually be reason why normal players would WANT this, instead of now, when all the players are still very against.