The Hacker Project - a free online game
December 04, 2024, 10:37:36 AM
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search
Home
Search
Login
Register
Help
Down with the mega-corporations!
The Hacker Project - a free online game
|
Feedback Terminal
|
"Bugs" and Problems
|
A tiny issue with "public" files.
Pages: [
1
]
« previous
next »
Print
Author
Topic: A tiny issue with "public" files. (Read 9904 times)
13thSlayer
Newbie
Posts: 12
The post is to the right.
A tiny issue with "public" files.
«
on:
November 05, 2010, 02:41:03 PM »
When I make the file public, I get the following:
Quote
Changing file #98279 permissions...
Chmod 777 successfully set...
Setting this file back to private, I get:
Quote
Changing file #98279 permissions...
Chmod 600 successfully set...
Let me inform you that the syntax is OGW (Owner-Group-World), and the numbers are 1 - Execute, 2 - Write, 4 - Read. Thus, 600 is Read/Write for Owner, N/A for others. 777, however, is Read/Write/Execute for everyone :D It's weird that setting the file to private takes the execute flag away from owner. And since I still can run the programs, that's just wrong, lol. To make things short, replace 600 with 700... and 777... I'm not sure how "public" the files are. Can everyone modify them? I doubt it... I think, the best for 777's replacement would be 744. Group doesn't really matter in-game, so... I set G=W. Additional info
here
.
«
Last Edit: November 05, 2010, 02:43:33 PM by 13thSlayer
»
Logged
Exousia
Guest
Re: A tiny issue with "public" files.
«
Reply #1 on:
November 05, 2010, 04:40:02 PM »
It's a minor thing, but you are absolutely correct.
Logged
Ginjitsu
Sr. Member
Posts: 259
Re: A tiny issue with "public" files.
«
Reply #2 on:
November 05, 2010, 04:49:01 PM »
No Offense..but as a non programmer...who gives a sh*t??? Play the game more and analyze the minute stuff less.
Logged
ãłþħά-∆9
Hero Member
Posts: 1235
Re: A tiny issue with "public" files.
«
Reply #3 on:
November 05, 2010, 06:41:03 PM »
Quote from: Ginjitsu on November 05, 2010, 04:49:01 PM
No Offense..but as a non programmer...who gives a sh*t??? Play the game more and analyze the minute stuff less.
*cough*
What he said.
Although factual accuracies are preferred, i'd rather see the gameplay features implemented.
Even if it's simples
Logged
Brok Ironfist
Hero Member
Posts: 520
Re: A tiny issue with "public" files.
«
Reply #4 on:
November 05, 2010, 07:11:29 PM »
Quote from: 13thSlayer on November 05, 2010, 02:41:03 PM
Group doesn't really matter in-game
Actually.... Groups do matter. This would be great if we could make it public for our group and not for the world at large...
Logged
Exousia
Guest
Re: A tiny issue with "public" files.
«
Reply #5 on:
November 05, 2010, 10:21:00 PM »
Quote from: Ginjitsu on November 05, 2010, 04:49:01 PM
No Offense..but as a non programmer...who gives a sh*t??? Play the game more and analyze the minute stuff less.
I was trying to be polite about it.
Quote from: 13thSlayer on November 05, 2010, 02:41:03 PM
Group doesn't really matter in-game
Quote from: Brok Ironfist on November 05, 2010, 07:11:29 PM
Actually.... Groups do matter. This would be great if we could make it public for our group and not for the world at large...
Interesting idea.
Logged
13thSlayer
Newbie
Posts: 12
The post is to the right.
Re: A tiny issue with "public" files.
«
Reply #6 on:
November 06, 2010, 12:10:02 AM »
Quote from: Ginjitsu on November 05, 2010, 04:49:01 PM
No Offense..but as a non programmer...who gives a sh*t??? Play the game more and analyze the minute stuff less.
I'm not a programmer either (well, I'm learning Python but...), I'm just a Linux user :D
Logged
Exousia
Guest
Re: A tiny issue with "public" files.
«
Reply #7 on:
November 06, 2010, 12:36:45 AM »
I *am* a programmer. I have also learned Linux/Unix. It occurred to me that it was wrong but I just rolled my eyes at it because the only two important states are public or private.
Now, I'm not saying it wouldn't be nice to have it be "right" but it wasn't important enough in my mind to say anything. This report has, however, raised some interesting ideas and I see other possibilities on the horizon.
Logged
ãłþħά-∆9
Hero Member
Posts: 1235
Re: A tiny issue with "public" files.
«
Reply #8 on:
November 06, 2010, 07:13:30 AM »
Quote from: Brok Ironfist on November 05, 2010, 07:11:29 PM
Quote from: 13thSlayer on November 05, 2010, 02:41:03 PM
Group doesn't really matter in-game
Actually.... Groups do matter. This would be great if we could make it public for our group and not for the world at large...
Nice.
Logged
TheLeaderOfTheHOD
Newbie
Posts: 35
Hackers. United through darkness and deception.
Re: A tiny issue with "public" files.
«
Reply #9 on:
February 02, 2013, 04:55:05 PM »
The game itself is not what real hacking is so I think you should just let it go. Real hacking starts in a terminal. Bouncing is a real aspect of hacking and there are many terms that are accurately applied but the game itself is not real hacking. If a few terms are incorrect, it does not really matter unless it so far of you do not understand what it is.
Logged
N3hpy50X3
Full Member
Posts: 118
Deal With It. Don't Get
Re: A tiny issue with "public" files.
«
Reply #10 on:
April 21, 2013, 01:30:41 AM »
Quote from: TheLeaderOfTheHOD on February 02, 2013, 04:55:05 PM
... so I think you should just let it go. ...
the last post here before yours was over 2 years ago and this whole thread only ran for 2 days until you disturbed the dust
but I think it would be epic if we could set these like the OP said
Quote from: Brok Ironfist on November 05, 2010, 07:11:29 PM
Quote from: 13thSlayer on November 05, 2010, 02:41:03 PM
Group doesn't really matter in-game
Actually.... Groups do matter. This would be great if we could make it public for our group and not for the world at large...
and giving perms to Group-only is equally awesome
private = 700
public = 770 <--- you can allow higher level members to conduct research using your servers and their own HPD
public = 774 <--- if you not in a Group, this means all your other servers can interact with each other without logging
IMHO, World doesn't really matter in-game
«
Last Edit: April 21, 2013, 02:06:53 AM by N3hpy50X3
»
Logged
.,..,....,,....,.,,...,,.,,.,.,,.,,.,..,.,,.,,,..,,..,,,..,......,,.,..,.,,,..,,..,......,,....,..,......,,.,,.,.,,..,.,.,,.,,,..,,,.,...,,....,.,,.,,....,......,,..,,,.,,....,.,,.,,.,.,,..,.,.,.,,,.
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Category
-----------------------------
=> Hi. My name is...
=> Report Abuse
=> HP History
=> General Archive
=> Group Board
-----------------------------
HP Info Terminal
-----------------------------
=> F.A.Q.
=> News & Updates
=> Moderator Terms and Commitment
=> Add-on projects in progress
-----------------------------
Feedback Terminal
-----------------------------
=> "Bugs" and Problems
=> Suggestions
-----------------------------
Hacker Project Café
-----------------------------
=> Whatever
=> Game Room
Loading...