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Automatic overload
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Topic: Automatic overload (Read 17427 times)
asdfth12
Full Member
Posts: 152
Automatic overload
«
on:
August 04, 2012, 04:19:21 PM »
For firewall bypasses and pass breakers.
Could we have the option to set these softwares overload amount when we launch them, instead of having to manually overload them on a pass break screen?
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WolfDoc
Select Member
Sr. Member
Posts: 478
Re: Automatic overload
«
Reply #1 on:
August 04, 2012, 04:39:37 PM »
I personally think overloading should be taken out all together
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asdfth12
Full Member
Posts: 152
Re: Automatic overload
«
Reply #2 on:
August 04, 2012, 04:45:16 PM »
It's balanced because of the larger hardware usage when compared to a equilivent, or even higher, version of the program. So it's not really broken.
I never looked into this, but how are the overload amounts calculated? (The version increases per overload level. I have idea, but I need to know how the amounts are calculated first to make sure that the idea would work.)
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norill
Full Member
Posts: 236
Re: Automatic overload
«
Reply #3 on:
August 04, 2012, 05:37:18 PM »
33% v, 100% res increase every level
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my scripts
my awesome suggestion #1
my awesome suggestion #2
WolfDoc
Select Member
Sr. Member
Posts: 478
Re: Automatic overload
«
Reply #4 on:
August 04, 2012, 07:02:47 PM »
how is it balanced? can i overload my firewall protect no. so there is no balance to it, hardware simple to come by, u make money and buy it, takes time to make a firewall, and when u do u have to make sure it 10X the bypass or breaker out there
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asdfth12
Full Member
Posts: 152
Re: Automatic overload
«
Reply #5 on:
August 04, 2012, 08:42:35 PM »
Having overloadable breakers and bypasses reinforces the pvp aspect of the game.
Basically, it lets the little fish strike at the slightly bigger fish.
Although, I do see your point.
How about limiting how high you could overload the breakers and bypasses? 10x sounds like a good number.
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WolfDoc
Select Member
Sr. Member
Posts: 478
Re: Automatic overload
«
Reply #6 on:
August 04, 2012, 10:07:47 PM »
that i can agree with, even thou i said it before somewhere between 5 and 10x, but i dont think u should be able to more then double the current version ur using
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Ulurukangoo
Newbie
Posts: 35
Re: Automatic overload
«
Reply #7 on:
August 15, 2012, 04:11:27 PM »
I agree with wolfdoc, we shouldn't be able to overload. Or at least overload differently, but as he stated, you can't overload defences, when you can overload offensive progs.
Gotta find a nice 'way in the middle' :p
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GlitchH4xor
Sr. Member
Posts: 299
Re: Automatic overload
«
Reply #8 on:
August 15, 2012, 09:18:30 PM »
I think overloading is completely reasonable. How else are newbs going to be able to crack secret servers halfway through the game?
Besides you get a 33% version increase for a 100% resource increase every level so it is a good trade off.
«
Last Edit: August 15, 2012, 09:21:18 PM by GlitchH4xor
»
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The level of tyranny that you will live under is the level of tyranny that you will tolerate.
N3hpy50X3
Full Member
Posts: 118
Deal With It. Don't Get
Re: Automatic overload
«
Reply #9 on:
October 06, 2012, 08:48:22 PM »
I agree with GlitchH4xor.
but some question about "33% version increase for a 100% resource increase every level"
say you have v100 and you overload by 2X, will it be v166 or v176.89 (+33% of v133)? ...imma assume it will use resources equivalent for v300 either way?
...maybe add overloading Protects by 1% version for 100% resource? (could make overloading possible for all software...unless they be installed, so only for running software not installed software?)
(posting here, lead to this:
http://hpforum.etvirtualworlds.com/index.php?topic=3724.0
)
«
Last Edit: October 06, 2012, 09:09:45 PM by N3hpy50X3
»
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